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Icege

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About Icege

  • Birthday 10/08/1983

Contact

  • Website URL
    http://www.myspace.com/Icege

Other Info

  • Location
    Charleston, South Carolina
  • XBL
    Ic3ge
  • PSN
    Icege-_-
  1. Way to steal the name of the next South Carolina tournament :/ jk, good stuff though ;)

  2. Thanks, I'll start practicing it! I'm finding myself loving her Please Help Me! super as an anti-air. Especially since it gives her an actual threatening option to anti-air with because of the damage output. I started practicing hitting: 214214C, S->236AA->[3]D, j.C-[8]D, dj.C-[8]D, tj.236BBBB I landed it a few times tonight to keep people off of me when they started doing the jump back, air dash forward before landing nonsense when trying to escape pressure.
  3. PSN ID: Icege-_- GMT: EST (-5) Location: Charleston, SC
  4. I'm having doing the lv1 Gun Blaze into d.HS(JI)->SJC combo on Ky. How deep do I have to be for the HS? I can't even get the first S to connect :/ I can hit d.j.HS-D->JC, dj.HS-D->lv# BRP no problem though.
  5. I got some questions, and bare with me. I haven't really played GG since XX, so I missed HOS Slash stuff >.> After a lv2 or lv3 236P, should I be following it up with a 6HS->RC, or should I be airdashing in with HS and a ground chain? For example: 2K-S©-HS->236P(lv3)->D... ...6HS->RC, iad j.HS, S©-S(f)-HS->lv2 236S ...iad j.HS, S©-HS->236P(lv2)->D->FRC, dash, throw Also, after any of the HS follow-ups, doing lv1 236K and FRCing it for a throw set-up is fun. My real question though is, is this what I should be doing? Or am I wasting meter/time/etc? Should I just say the heck with iad and just 6HS the fools as many times as humanly possible? Also, I'm using a lot of j.HS vs. ground, j.P vs. air, lots of 2S and S(f) to try and CH for 6HS. I'd like to work 6K in more since it chains into 6HS and is NCc. Aside from frame trapping, what should I be using 6P for? anti-air? anti-proj? I'm guessing most of this is acceptable from reading the Primer. Oh, and I <3 214D after anything :D
  6. I had misread your previous post. I saw the part about JI, and then saw that there were none in the combos you put up. Re-reading it, I see that you were saying you can do those instead of. My mistake
  7. I was under the impression that Jump Installing was tapping up during a ground move to jump cancel, but chaining into another normal before the jump comes out in order to be able to double jump during a high jump.
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