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Mucky

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Everything posted by Mucky

  1. My interpretation of CS2 Tsubaki: She had 3-4 godlike moves alongside an arsenal of moves with varying shades of "meh". Then ArcSys decided to balance her out by making all of her moves "meh". The result: Mehbaki.
  2. I'll make sure to remember this when I play you with bang.
  3. just pick bang and use his 3C instead
  4. 6C > 236B is fatal only. The only thing that might be different in CP is that the 6C is hitting them while airborne, as opposed to Extend where they're grounded. In other news, I hate trying to think of combos while not being able to test them.
  5. What about B sledge? That was the one "big hit" I noticed was missing. Assuming same starter as in the video: j.2C > 5C > AC, walk 6C > 236B > 5C > 236A > 236A > 5C > 6B > j.C > j.D, land, j.C > j.B > j.C > GP Added moves in bold. I don't actually know if 5C will link after B sledge, I'm just assuming they'll be in the air long enough for it to connect.
  6. YES. This is what I've been waiting to see. I'm wondering if stuff like [5B > j.2C]xN and 6C > 236B still work in CP. I haven't seen either of those.
  7. whoa whoa WHOA Tager's mixup, bad? I'll agree that his neutral, mobility, and defense options are among the worst in the game. But his mixup? What makes you say that?
  8. They should replace Hakumen's drive with a self-destruct move. THE END HAS COME
  9. I was just answering psycofang since he was wondering when they changed it. For all I know they could've changed it again in CSX, but it still has less active frames total than CS1.
  10. Inferno Divider had more active frames in CS1. How do I know this? Because it always fucking hit Tager out of his backdash.
  11. yeah man you are so fucked, you'll never be able to 2C him
  12. AW SHIT, I fell asleep at 11 am today, woke up at 11 pm and only now looked at dustloop. slept the whole fucken day away
  13. I'll settle for your visitor page.
  14. > sign on XBL > "Your LIVE membership has expired" > turn 360 off
  15. beggars can't be choosers
  16. max charge shippu. we talked about this.
  17. teach him the power of throws
  18. Assuming he's close enough to the ground, 2A should work. At least it does in Extend. Or were you asking how much damage/heat he gets from a full combo? I'd have no idea.
  19. I don't even main Bang and I'm already thinking of ways to utilize j.D in pressure strings. Assuming j.D still gatlings off j.C: airdash j.B > j.C > j.D falling j.C > j.D 6B > RC > airdash j.B > j.C > j.D Basically any aerial pressure string that traditionally ended with j.C is now a 50/50 between Bang landing and going for 2A or throwing out an extra overhead. That's gotta be worth something.
  20. maybe this means I should use tager's normal grabs instead of his untechable grabs
  21. oh, you're saying the LITCHI is waking up ... uh
  22. Why is that weird? Tagers do have to block on wake up every now and then.
  23. > combos on the fly > actually the same combos he's been doing for 3 years yeah well I wasn't really interested in that conversation, lol
  24. yeah but you do CT/CS1 combos with tager
  25. I find that bang's relaunch and certain corner combos require a lot of microdashes, which I can't do to save my life offline, let alone online. His IAD combos are also annoying to do. Are DP motions really that hard? I've never had a problem with them on the PS3 pad. Granted I fumble them a lot on the 360 pad, but that thing wasn't made for human hands in the first place.
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