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Mucky

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Everything posted by Mucky

  1. GGs TD, Crossfire, Zeth, and random dude. fuck YOU and fuck everything else too
  2. > hit bandwidth cap > playing bb Your life is fucked
  3. All I know is I got fucked by her 2A a lot. That move is analogous to a 12-inch strap-on.
  4. 5A, 5B, j.C, maybe a few other things. Our games was all the evidence you need, lol
  5. mash jab while cursing the deity of your choice a challenger appears
  6. Why are you so afraid to GF Hakumen. That 5A loses to all of his drives is a moot point, because realistically he is only going to use 2D which also beats 5B. 6B does not have good recovery on a whiff and loses in any situation where the Hakumen didn't press 2D or block low. Actually, if 6A after GF is considered a bad option, 6B must be even worse because it's slower and doesn't get super armor. And if you think he's going to sit around long enough for the 6B to connect, you could easily just 360 him, which is faster, lands regardless if he's mashing drive or blocking, does more damage, and is unburstable. I wouldn't consider using 6B even in a block string, let alone after GF oki. Look at this way, a character like Ragna has better options after GF than Hakumen does, and he still eats plenty of 5As and 360s. Even if a character has a reversal, they might be too scared to use it if you know how to shut it down. And some of them will be looking for your attempts to bait them, which opens them up to 5As and 360s again. It goes back and forth. Not using GF on Tager however, I will agree. Fuck that shit.
  7. mash jab and hope for the best
  8. http://youtu.be/Qe8ui01NK-4?t=17m53s :st1ckbug:
  9. 6A super armor causes massive hitstop to the attacker, so I can feasibly see Hakumen getting hit in that situation. Though I disagree that 6A is the best way to beat a tk Hotaru. Maybe as a hard callout it can work, but it's ridiculously unsafe and will lose to anything else. Making it whiff with 2B is a much better choice, since he can't jump cancel a whiffed hotaru and will helplessly fall into your 360/720 afterwards. And if the Hakumen decided not to jump, you aren't necessarily screwed. 5A is the safest choice, if you get an air hit pick it up with 5A > 5B xx AC > etc. Also, I don't see any reason to use AC after GF anymore. That's CS1/CS2 stuff. 5A will hit anyone trying to jump out and it gives Tager a decent combo without leaving him wide open like AC does.
  10. nope, fuck hakumen I'm actually really excited for CP Tager. It will be my responsibility to scam through all of netplay with him.
  11. ggs toan god I'm never playing bang again
  12. Exploding nail > bowling ball
  13. FUCK BOWLING BALLS.
  14. i don't even know what i'm doing
  15. I AM SUMMONED ok
  16. It appears I have missed something hilarious.
  17. Wait, what? I feel like we're talking about different things here. My post was talking about a way out of the aerial buster set up. How would Tager do a rising sj.c when he's already in the air?
  18. Double jumping does work, just do it and stuff him with whatever downward hitting move you have.
  19. I just got my new work hours and I won't be able to make this. All of my regret
  20. My left analog has been feeling loose lately.
  21. So let me get this straight, if they're too slow to tech the first purple throw, the second one becomes a TRM? Holy FUCK CP Tager confirmed for netplay god
  22. I don't consider revisions to be sequels
  23. I just love how you guys have been clamoring for a command grab since CT, then after one iteration Tsubaki gets one. insertnelsonlaughhere
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