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SushiMooshi

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Everything posted by SushiMooshi

  1. I was messing around one day and saw that if you do a j.236b and mash it in the air while letting the last 2 hits hit your opponent(on the ground) it will launch them and you can follow up. so kinda like, run at opponent, than time a jump that when you hit the ground you will be infront of them, and as soon as you jump do j.236bbbbb.... spam, if you time it right there should be 2-3 hits on the opponent including the last one which will launch them(similair to 6C) and will allow you to follow with 5D or 6C against a corner than further combo
  2. if you do j.DD than quick jump you can actually go into dj.DD again instead of worrying about going down with the stick/pad in time and than into j.214D. also i like to j.DD>j.DD>j.2DD>j.214D if you time the second j.DD right so that it hits your opponent on the headish part than your j.2DD will connect, you get more dmg in this way.
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