I was messing around one day and saw that if you do a j.236b and mash it in the air while letting the last 2 hits hit your opponent(on the ground) it will launch them and you can follow up.
so kinda like, run at opponent, than time a jump that when you hit the ground you will be infront of them, and as soon as you jump do j.236bbbbb.... spam, if you time it right there should be 2-3 hits on the opponent including the last one which will launch them(similair to 6C) and will allow you to follow with 5D or 6C against a corner than further combo