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Reki

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Everything posted by Reki

  1. Add pleez Christopher.cervantes7
  2. I realized that they removed negative edge. I was wondering if the game had that 3-frame input buffering system just like from bbcp? I can't seem to get it to work with hard links but I did realize that buffering specials or dashes by holding down the last button after an RC works.
  3. Puff? is dat you? From teacher's village? edit: oh shiiiet, it is you! sending pm
  4. Thanks for the explanation. I'll make sure from now on to make my 22s as spot on as possible. I just talked with my buddy and he seems to have the same problem with jin but he uses a pad. Some more questions: 1) after a successful 623C > 22D > 236A, what's a good meaty to use considering that the opponent might do a wakeup backdash? 2) I'vebeen reading some posts that wakeup rolling is almost never advisable due to option selects. What's a practical OS that carl can use assuming that the opponent is intending to roll behind her to escape the corner? 3) Is it possible to get a fully charged 6C while confuco is going on? I think I saw some jp carls doing this but I can't seem to get this done because the opponent mashes A on wakeup before or after confuco is blocked Thanks to everyone here so far. It was a grindy month for me struggling to move from pad to stick and manipulating neesan's fat ass from one corner to the other. I guess I can start uploading some vids of me being retarded in certain matchups hoping to pick up some good ideas.
  5. I'm having difficulty understanding why 22D is so woonky. It doesn't come out consistently contrary to how easy it is to do on paper. Is there a secret to inputting it consistently while doing 623C or ending juggles with C?
  6. It seems I was so delirious last night I wasn't able to see the columns 'starter' and 'level' on the frame data. Thanks for the detailed explanations, guys. How about picking people up from the floor? I realize that the things like 'same attack' still persists but does the 'combo time' somehow reset when you do this?
  7. Thanks I completely understand it now. I was having a hard time believing that the hit decay happens when time literally passes. Oh god what!? I'm sorry for being greedy but was there ever a document made that has the attack level of of every move per character or did everyone learn them the hard way? I mean, assuming that azrael and ragna's 5C probably has the same attack level but has different sound effects for example.
  8. Sorry about that, I'm also aware that rag's A's don't cancel into themselves more than 3 times. It was a theoretical example. What I had in mind was carl doing airdash A (5-7x) if the combo starter was 46D (nirvana's 2hit vaccum slash).
  9. Something I don't get so this is might be a stupid question. So theoretically, adding a dozen A's still won't let the guy tech if I scored a "long length starter"? (if that term exists) I kinda got used to guilty gear where I think they get more and more "slippery" if I keep adding more P's and K's. I'm also a bit confused regarding "counter hit carry" in the wiki. What's the definition of "hitstop"?
  10. Thanks. That explains everything. I was also wondering why starting combos with jC was also screwing up my combos so much.
  11. Hooory shet can someone please explain this. At first I was supposed to post this on the character specific threads but I think it's related to some general system like "Combo Proration Discount Wth Buffer" or some sort. Simple corner combo from Ragna: 623C,236C,236C > 3C,22C > 236D > B,D (opponent techs before the last hit) When I added 6B,5D(1hit) in the start, suddenly the entire combo connects successfully. I came from guilty gear so it was confusing me why adding more hits to the combo made it work. *training mode with opponent on standing state
  12. Thanks a bunch. I kinda took 6d for granted and thought it's a downgrade from 46d. Isn't jin's 2d +3 on block? I was given the impression that if I block it, his 5b will cover my backdash or jump so I'm forced to block and he gets free aggression, Also, I always see 4d being used in jp videos but I never see anyone get hit by it. What is this move ideally supposed to work against since i see players either jab ada or do a short gatling on her then jump cancel to safety. And also, i saw in some vid that carl was able to follow up ada after a "ggxx dead angle" which probably led into a combo. I cant remember which attack did ada do though.
  13. Hello, I just started using carl and I'm struggling to get his neutral down. 1. What's the proper procedure if jin zones you with stun edges and 2d? 2. I see some players that make carl do wakeup backdash + while ada does 46d. How exacly is this executed? 3. The people i play against like to molest carl by mashing 2a. Should I do simple gatlings into 6d to "convince them to stop it? 4. Is slowpushing ada via carl dashing something that should be done on all matchups? I sometimes get these urges to dash in without her pentium 1 slow ass and just summon ada as soon as I get a hit. Will this lead to child porn vs better players if I continue this practice?
  14. Sorry, was being a dumbass back there. I somehow assumed that OD doubles the damage of iza's normals or something.
  15. Hello, I've been trying izayoi the past 2 months and I'm now bothering with OD combos even if I never see them in match vids. Sorry I'm not familiar with the prorates of each normal. Is starting the combo like this is fine? 2d > OD > 5B 5C 3D > 236C~6D
  16. Thanks a lot. brb. Will be monitoring this thread.
  17. I really want to make a business out of ggxrd and I have the capital for it. I'm planning to buy a couple of machines then make a deal with some arcades or hobby shops here. Anyone with an idea how much does a playable set cost? I have a lot of experience with electronics and fighting games in general. Any help is very appreciated.
  18. Regarding vf5fs, I played 800 games on a us account, 300 on an asian account then 200 games on a jpn account then fiddled with 'same area' & 'worldwide' settings to conclude that jpn has their very own server. I was wondering is gg is the same.
  19. Bought a ps3 just for online virtua fighter and guilty gear. In vf I made a jpn psn account just to be able to play against jpn players. I did this for gg and there's barely any names coming up on the list and the names don't 'seem' like they're japanese players. Is there something I don't know? My location is philippines, btw.
  20. Post ur build plz! I give johnny porn! I'd first like to request the "best" corner combo off a L2 qcf+K. Something that leads to the 1 hit ensenga would be great. Or should I do the lv2 qcf+K, coin, dash-5S > lv2qcf+K repeatedly then end with jackass into baccus fart which I seem to see in every combo vid. Is this advisable?
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