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Everything posted by Reki
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Add pleez Christopher.cervantes7
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[Xrd] News & (Theoretical) Gameplay Discussion
Reki replied to Shinjin's topic in Guilty Gear General
I realized that they removed negative edge. I was wondering if the game had that 3-frame input buffering system just like from bbcp? I can't seem to get it to work with hard links but I did realize that buffering specials or dashes by holding down the last button after an RC works. -
Just got GGXrd on my PS4 (Asian / Jap version). Ask me anything?
Reki replied to Kintaro's topic in Guilty Gear General
Puff? is dat you? From teacher's village? edit: oh shiiiet, it is you! sending pm -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Reki replied to Akira-Shiro's topic in Carl Clover
Thanks for the explanation. I'll make sure from now on to make my 22s as spot on as possible. I just talked with my buddy and he seems to have the same problem with jin but he uses a pad. Some more questions: 1) after a successful 623C > 22D > 236A, what's a good meaty to use considering that the opponent might do a wakeup backdash? 2) I'vebeen reading some posts that wakeup rolling is almost never advisable due to option selects. What's a practical OS that carl can use assuming that the opponent is intending to roll behind her to escape the corner? 3) Is it possible to get a fully charged 6C while confuco is going on? I think I saw some jp carls doing this but I can't seem to get this done because the opponent mashes A on wakeup before or after confuco is blocked Thanks to everyone here so far. It was a grindy month for me struggling to move from pad to stick and manipulating neesan's fat ass from one corner to the other. I guess I can start uploading some vids of me being retarded in certain matchups hoping to pick up some good ideas. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Reki replied to Akira-Shiro's topic in Carl Clover
I'm having difficulty understanding why 22D is so woonky. It doesn't come out consistently contrary to how easy it is to do on paper. Is there a secret to inputting it consistently while doing 623C or ending juggles with C? -
BlazBlue Question Thread - Ask your questions here!
Reki replied to KayEff's topic in BlazBlue Gameplay
It seems I was so delirious last night I wasn't able to see the columns 'starter' and 'level' on the frame data. Thanks for the detailed explanations, guys. How about picking people up from the floor? I realize that the things like 'same attack' still persists but does the 'combo time' somehow reset when you do this? -
BlazBlue Question Thread - Ask your questions here!
Reki replied to KayEff's topic in BlazBlue Gameplay
Thanks I completely understand it now. I was having a hard time believing that the hit decay happens when time literally passes. Oh god what!? I'm sorry for being greedy but was there ever a document made that has the attack level of of every move per character or did everyone learn them the hard way? I mean, assuming that azrael and ragna's 5C probably has the same attack level but has different sound effects for example. -
BlazBlue Question Thread - Ask your questions here!
Reki replied to KayEff's topic in BlazBlue Gameplay
Sorry about that, I'm also aware that rag's A's don't cancel into themselves more than 3 times. It was a theoretical example. What I had in mind was carl doing airdash A (5-7x) if the combo starter was 46D (nirvana's 2hit vaccum slash). -
BlazBlue Question Thread - Ask your questions here!
Reki replied to KayEff's topic in BlazBlue Gameplay
Something I don't get so this is might be a stupid question. So theoretically, adding a dozen A's still won't let the guy tech if I scored a "long length starter"? (if that term exists) I kinda got used to guilty gear where I think they get more and more "slippery" if I keep adding more P's and K's. I'm also a bit confused regarding "counter hit carry" in the wiki. What's the definition of "hitstop"? -
BlazBlue Question Thread - Ask your questions here!
Reki replied to KayEff's topic in BlazBlue Gameplay
Thanks. That explains everything. I was also wondering why starting combos with jC was also screwing up my combos so much. -
BlazBlue Question Thread - Ask your questions here!
Reki replied to KayEff's topic in BlazBlue Gameplay
Hooory shet can someone please explain this. At first I was supposed to post this on the character specific threads but I think it's related to some general system like "Combo Proration Discount Wth Buffer" or some sort. Simple corner combo from Ragna: 623C,236C,236C > 3C,22C > 236D > B,D (opponent techs before the last hit) When I added 6B,5D(1hit) in the start, suddenly the entire combo connects successfully. I came from guilty gear so it was confusing me why adding more hits to the combo made it work. *training mode with opponent on standing state -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Reki replied to Akira-Shiro's topic in Carl Clover
Thanks a bunch. I kinda took 6d for granted and thought it's a downgrade from 46d. Isn't jin's 2d +3 on block? I was given the impression that if I block it, his 5b will cover my backdash or jump so I'm forced to block and he gets free aggression, Also, I always see 4d being used in jp videos but I never see anyone get hit by it. What is this move ideally supposed to work against since i see players either jab ada or do a short gatling on her then jump cancel to safety. And also, i saw in some vid that carl was able to follow up ada after a "ggxx dead angle" which probably led into a combo. I cant remember which attack did ada do though. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Reki replied to Akira-Shiro's topic in Carl Clover
Hello, I just started using carl and I'm struggling to get his neutral down. 1. What's the proper procedure if jin zones you with stun edges and 2d? 2. I see some players that make carl do wakeup backdash + while ada does 46d. How exacly is this executed? 3. The people i play against like to molest carl by mashing 2a. Should I do simple gatlings into 6d to "convince them to stop it? 4. Is slowpushing ada via carl dashing something that should be done on all matchups? I sometimes get these urges to dash in without her pentium 1 slow ass and just summon ada as soon as I get a hit. Will this lead to child porn vs better players if I continue this practice? -
Sorry, was being a dumbass back there. I somehow assumed that OD doubles the damage of iza's normals or something.
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Hello, I've been trying izayoi the past 2 months and I'm now bothering with OD combos even if I never see them in match vids. Sorry I'm not familiar with the prorates of each normal. Is starting the combo like this is fine? 2d > OD > 5B 5C 3D > 236C~6D
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Thanks a lot. brb. Will be monitoring this thread.
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I really want to make a business out of ggxrd and I have the capital for it. I'm planning to buy a couple of machines then make a deal with some arcades or hobby shops here. Anyone with an idea how much does a playable set cost? I have a lot of experience with electronics and fighting games in general. Any help is very appreciated.
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Regarding vf5fs, I played 800 games on a us account, 300 on an asian account then 200 games on a jpn account then fiddled with 'same area' & 'worldwide' settings to conclude that jpn has their very own server. I was wondering is gg is the same.
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Bought a ps3 just for online virtua fighter and guilty gear. In vf I made a jpn psn account just to be able to play against jpn players. I did this for gg and there's barely any names coming up on the list and the names don't 'seem' like they're japanese players. Is there something I don't know? My location is philippines, btw.
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Post ur build plz! I give johnny porn! I'd first like to request the "best" corner combo off a L2 qcf+K. Something that leads to the 1 hit ensenga would be great. Or should I do the lv2 qcf+K, coin, dash-5S > lv2qcf+K repeatedly then end with jackass into baccus fart which I seem to see in every combo vid. Is this advisable?