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Domethieus

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Everything posted by Domethieus

  1. Sticks are always better <3 I've heard the Umvc3 TE Hori stick is good
  2. Should someone remake the active Makoto thread? >_> and forever be left alone
  3. I don't know if its just me but Hakumen feels like the hardest matchup for Makoto.....
  4. PF [3/3/-] Just clarifying but what mean? I can only assume PF(2/3)....Looks confusing too
  5. GG Koopa and the lagna somewhere
  6. Got the Combo thread started~
  7. Character Specific Combos Tager(works midscreen) 2A -> 5B -> 5CC -> j.CC -> 5A -> 5CC > 214A~C~CCCC [~2k, 10] Legend: Characters the listed route will work on. Characters the listed route will not work on. Characters the listed route will work partially on. 214A~C~B > 2A > 5CC Ragna, Jin, Noel, Rachel, Taokaka, Carl, Litchi, Arakune, Tager, Bang, Lambda, Hakumen, Hazama, Tsubaki, Mu, Makoto, Valkenhayn, Platinum, Relius 214A~C~B > 5A Ragna, Jin, Noel, Carl, Litchi,Bang, Lambda, Hazama, Tsubaki, Mu, Makoto, Valkenhayn, Platinum, Relius Rachel, Taokaka, Arakune, Tager, Bang, Lambda, Hakumen, 5D > 5B > 6A/5D > 5CC/j.D > 5B > 6A/j.D > 5CC Jin,Valkenhayn, Ragna, Noel, Rachel, Taokaka, Carl, Litchi, Arakune, Tager, Bang, Lambda, Hakumen, Hazama, Tsubaki, Mu, Makoto, Platinum, Relius j.D > 6A Jin, Carl, Valkenhayn, Ragna, Noel, Rachel, Taokaka, Litchi, Arakune, Tager, Bang, Lambda, Hakumen, Hazama, Tsubaki, Mu, Makoto, Valkenhayn, Platinum, Relius 5D > 214A~C~B > 5B/5CC Makoto*, Ragna, Jin, Noel, Rachel, Taokaka, Carl, Litchi, Arakune, Tager, Bang, Lambda, Hakumen, Hazama, Tsubaki, Mu,, Valkenhayn, Platinum, Relius *5B whiffs, 5CC works 5D > 214A~C~C > 5B/5CC Relius, Ragna, Arakune, Valkenhayn, Lambda, Jin, Noel, Rachel, Taokaka, Carl, Litchi, Arakune, Tager, Bang, Lambda, Hakumen, Hazama, Tsubaki, Mu, Makoto, Platinum, 5D > 6A > 214A~C~D > 5CC Jin, Taokaka, Carl,Bang, Hakumen, Valkenhayn, Ragna, Noel, Rachel, Litchi, Arakune*, Tager, Lambda, Hazama, Tsubaki, Makoto, Valkenhayn, Platinum, Relius *delay 6A > 214AC slightly B+C > 214A~D > 5CC > 5D Jin,Tsubaki Ragna, Noel, Rachel, Taokaka, Carl, Litchi, Arakune*, Tager, Bang, Lambda, Hakumen, Hazama, Mu, Makoto, Valkenhayn, Platinum, Relius *requires > 665CC 4B+C > 2B > 6A > 5D Ragna***, Jin***, Noel**, Rachel**, Taokaka**, Carl***, Litchi**, Arakune**, Tager*, Bang***, Lambda**, Hakumen***, Hazama**, Tsubaki**, Mu**, Makoto**, Valkenhayn***, Platinum**, Relius*** *never crosses up **crosses up after throwing the opponent out of the corner only, allows for > 2366A~D ***doesn’t work after throwing the opponent out of the corner *People can post combos to get this filled up and sticky if you want to* --Credits-- Bibiquadium Reisi @StarGazer: Feel free to edit the thread if you need to~
  8. Close to Corner Combo 100% Heat *2C > PF(2/3) > BBS > 66 5D > 214A~C~B > 5B > 6A > 2D[1] > 5B > 6A > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [6848/37] Corner Combos A Starter *2A > 5CC > 5D > 2D > 66 2C > 236A~D > 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [3490/47] *2A > 5CC > 5D > 2D > 66 2C > 214A~C~B > 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [3391/45] *2A > 5CC > 214A~CC > 5B > 6A > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [2942/40] B Starter *6B > 5C > 5D > 214A~C~B > 5B> 6A > 2D > j.D > 2366A~D > 5B > 6A > j.CB > j.CC > 623C~D [4006/47] -214BD/CD FC > 236AD > 6A > 5D > 5B 6A 2D > 2C > 214AD > 5CC > j.B > jc > j.D > Ender [/] C Starter *j.CC -> 5CC > 5D > 5B -> 6A > 2D > 2C > 214A~D > 66 5CC > j.B > j.D > 5CC > (Ender) [??/??] Throw Starter *BC > 6A > 2D > 2C > 236A~D > 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [3482/45] *4BC > 2B > 6A > 2D[1] > 5B > 6A > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [2877/36] 214A~C~A CH *(Crouch) 214A~C~A CH > 66 5CC > 6B > 5C > 5D > 2D > 66 2C > 236A~D > 66 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [5051/51] *(Crouch) 214A~C~A CH > 66 5CC > 6B > 5C > 5D > 2D > 66 2C > 236A~D > 66 5CC > j.B > j.D > PF (3/3) [6006/0] 50% Heat Corner Combo A Starter B Starter C Starter Parry *46D > RC > 2C > 214A~A > 5CC > 2D[1] > 5B > 6A > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D[4712/28] *46D > RC> 2C > 214A~C~B > 5B > 6A > 2D[1] > 5B > 6A > j.CB > j.D > 66 5CC > j.CB > j.CC > 623C~D [4835/37] Throws *j.CB > RC > 2C > 214A~C~B > 5CC > j.CB > j.D > 66 5CC > j.CB > j.CC > 623C~D[4128/30] 214A~C~A *214A~C~A > RC > 66 5CC > 5D > 2D > 66 2C > 236A~D > 66 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [6493/30] 100% Heat Combo A Start B Start C Start *5C CH > 2C > 214A~D > PF [3/3/-] > BBS > (66)5D > (66)214A~C~B > 5B > 6A > 2D > j.D > 2366A~D > 5CC > hjc > j.CB > j.CB > j.623C~D [7060/??] Throw 214A~C~A *(Crouch) 214A~C~A > RC > 66 5CC > 6B > 5C > 5D > 2D > 66 2C > 236A~D > 66 5CC > j.B > j.D > 66 5CC > j.B > j.D > PF(3/3) [6006/0]
  9. Makoto Nanaya Combo Thread As a general notations go, I'll be marking the damage in RED and Heat Gain in BLUE Contents 1) Midscreen to corner 2) Corner 3) Character specific ------------------------------- Ending 1(Standard DP ender) - ~(66 5CC > j.CB > j.CC > 623C~D) Ending 2 ( PF Ender ) - ~(66 5CC > j.B > j.D > 66 236236D(3/3)) Ending 3 ( Oki Ender) - ~(5CC > j.CB > 623C~D[Make sure you delay D a bit]) ------------------------------- General Tips: - A good way to fit PF into combos with less hassle is to input 2362366D as you are landing from j.D. It'll create a micro dash and do PF afterward. -Bibiquadium -When using Star Gazer or Mars Chopper in pressure, if you want to get a counter hit to combo out of it without needing 50% heat to Rapid Cancel it, you can always trick your opponent by doing 214A~C~ Delay A or B. If the one you are fighting mashes, he'll get a nice surprise, but if he doesn't, you'll get punished for it so I recommend having 50% heat when doing so. -Bibiquadium BnB General Midscreen: (DMG: Varies. No less than 1600 and Max is ~2.4K) *2A/2B > 5B > 5CC > 214A~CCCC 1: Hitting off a raw 5B gets ~1800. 2: If you're close enough, you can tack in 5B > 6A > 5B before 5CC to make the damage maxed out. I think if you do this with a 2A before, it ends up being ~2000. NOTE; this cannot be done if you did a 2B before 6A. Midscreen Overhead: (DMG: ~2700) *6B~C > 214A~C~B > 2A > 5C > 2D(1) > 5B > 6C > 214B > j.A > j.B > j.D > 214A~C~A. 1: This can be done from a little bit away from the starting position for your opponent for the 214 A~C~A ender. If you're further from that, you can go into Corona Ender instead. 2: If you do anything before the 6B-C, this combo will not work with 2D(1). take it out and just do 2A > 5C > Corona Ender. Midscreen CH5B/5C Confirm. (DMG: ~3.8K without Super.) *CH5B/5C > 2C > 2D > 214A~C~B > 5B/5C 6C > 214B > j.A > j.B > j.D > 5D > 66 > 5CC > Corona ender. MAJOR NOTE: If I recall correctly, anything you attempt to do on smaller characters like Noel/Carl will MISS after the 5D because they'll tech out before you get to them leaving you wide open. I'll retest it later, because I forgot about this combo. >_> You can also do this combo straight from 2C without CH. "Strong" Corner Confirm: (DMG: Ranges from 5.1-5.5 depending on starter.) *5B/6B/5CC > 5D > 214A~C~B > 5B > 6A > 2D > 2C > 214A~D > 5CC > j.B > j.D > 66 > 5CC > PF. 1: Combo is probably your best option off of one of these confirms. It's simple, easy to utilize and can also be done from j.CC, in which case you do a 5B > 5CC after. (j.CC > 5CC nets most DMG.) 2: In case you're having trouble linking the 5CC after the 214A~D, you can do 5A > 6A instead. You sacrifice a little damage, but it makes the combo even easier. 3: Without meter, after the j.D, do basic Corona Ender. "Weak" Corner confirm: (DMG: ~4.4) *2B > 5B > 5CC > 5D > *2D > 2C* > 236A~D > 66 > 5CC > j.B > j.D > 66 > 5CC > PF 1: For the parts I have asterisked, you need to do a Microdash to make this universal. some characters will fall out due to their smaller hitbox. As long as you get the dash before you hit one of these moves, it'll work on everyone. Feel free to not use it on character such as Bang, Haku, Tager, Ragna, but yeah. 2: For doing the dash after a 5D, input 662D right as her foot is touching the ground and you'll get it as long as you don't overcharge 2D, For doing a dash after 2D, input 662C right at the peak of their launch from your hit. This has to be done pretty quickly and personally, doing it after 5D is easier. 3: Of course, default to Corona ender without meter. Mid screen to corner A Starter *2A > 5B > 5C > 6C > 214A~C~D [1632/12] *5A > 5CC > 214A~CCCC [ 1690 / 13 ] B Starter *6B > 5C > 214A~C~B > 2A > 5C > 2D[1] > 5B > 6A > j.CB > j.CC > 623C~D [2870 / 30 ] *6B > 5C > 214A~C~B > 2A > 5C > 2D[1] > 5B > 6A > j.CB > j.D > 66 5CC > j.CB > j.CC > 623C~D [3146/11] -214BD/CD FC > 2C > 2D > 214ACB > 5C6C > 214B > j.B > jc > j.D > (Corner?) > 5D > Ender [/] -214BD/CD > 214ACB > 5CC > 2D > 2C > 214ACB > 5CC > j.CB > j.CC > 623CD [/] C Starter *2C > 214A~C~B > 5B > 6A > 2D[1] > 5B > 6A > j.CB > j.D > 66 5CC > j.CB > j.CC > 623C~D[4193/41] *2C > 214A~C~B > 5B> 6A > 2D[1] > 5B > 6A > j.CB > j.D > 66 5CC > j.B > 66 236236D(3/3) [5062/0] *6C CH > 214A~C~B > 5B > 6A > 2D[1] > 5B > 6A > j.CB > j.D > 66 5CC > j.CB > j.CC > 623C~D [3610/40] *6C CH > 214A~C~B > 5B > 6A > 2D[1] > 5B > 6A > j.B > j.D > 66 2C > 236A~D > 66 5CC > j.CB > j.CC > 623C~D [3896/48] Throws * 6B+C > 214A~C~B > 5CC j.CB > j.D > 66 5CC > j.CB > j.CC > 623C~D[3041/36] 214A~C~A CH *(Crouch) 214A~C~A CH > 66 5CC > 6B > 5C > 214A~C~B > 2A > 5C > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [3921/40] 50% Heat Combos Midscreen A Starter *5A > 5CC > 214A[C]~CCCC > RC > 2D > 66 2C > 214A~C~B > 5CC > j.B > j.D > 66 5CC > j.CC > 623C~D [3327/39] B Starter *5B > 5CC > 214A[C]~CCCC > RC > 2D > 66 2C > 236A~D > 66 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [4115/43] C Starter Parry *46D > RC > 2C > 214A~A > 5CC > 2D[1] > 5CC > j.CB > j.CC > 623C~D [4258/18] Throw * j.B+C > RC > 2C > 214A~A > 5CC > 2D[1] > 5CC > j.CB > j.CC > 623C~D [3863/20] *j.B+C > RC > 2D > 66 2C > 214A~C~B > 5B > 6A > j.CB > j.D > 66 5CC > j.CB > j.CC > 623C~D [4322/37] *B+C > 214A~A > 5B > 6A > BBS > 66 5D > 214A~C~B > 5CC > j.B > j.D > 66 5CC > j.CC > 623C~D [3810/36] 214A~C~A *214A~C~A > RC > 66 5CC > 214A~CCCC [2486/6] *(Crouching) 214A~C~A > RC> 66 5CC > 6B > 5C > 214A~C~B > 2A > 5C > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [3921/21] 100% Heat Combos A Start B Start C Start Throws 214A~C~A *(Crouch) 214A~C~A > RC > 66 5CC > 6B > 5C > 214A~CCCC > RC > 2D > 66 2C > 214A~C~B > 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [4909/32] *(Crouch) 214A~C~B > RC > 66 5CC > 6B > 5C > 214A~CCCC > RC > 2D > 66 2C > 236A~D > 66 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D [5001/33]
  10. Oh okay, Thanks. @Makoto Mods: Mind if I create a CSE Combo thread for now?
  11. Need help comboing into her 214ACB in the corner from 2C. 5CC > 5D > 2D > 2C > 214ACB > etc Any tips? Also her grab > 214AA 6A
  12. Match anyone? I have better connection than usual >.>
  13. gg to psycofang/xdest earlier. Forever free I shall be
  14. There isn't a combo thread from what I can see other than post. Suggest to make a combo thread since it'll help players instead of being cluttered lol....CSEX
  15. I don't get her neutral game. Any help?
  16. Does Makoto has any other option to hit from PF (2/3) into anything else?(from Midscreen) J.B is the main thing that works and reading 2D works also. I'll assume she doesn't have much other than those 2 but I figured I might as well ask.
  17. Finally got Extend. We should play =]
  18. Haven't posted here in a while .-.
  19. I'd say stick to a character that you want to learn. Given any amount of time, you'll be able to pick up any character. As previous post mentioned, Ragna, Jin are simple r than the rest of the cast imo.
  20. http://domethieus.deviantart.com/#/d4lze4h I'll drop this here.... >.> Possibly NFSW. Just a warning
  21. Might be worth dropping by at EVO for the side tournament.
  22. Haven't posted in a while lol. Tao too fun
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