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Fireryda

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Everything posted by Fireryda

  1. From my experience. That's only if you're going for 4-5 chains after a Jayoku. It's a bit difficult to time but once you get used to it you notice that the chain hits him and comes back instantly.. Well that's what it seems like to me. For some reason when I hit him with the chain before retracting theres a slight delay. also Is it possible to do 214d~c > j.c*N and get all the hits in? I thought they'd be too low for that.
  2. Don't judge me.. I think it's entirely justified. For god's sake. DAT HEART ROD and DEM BOOTS~!! D: /me goes to cry in a corner about why she isn't released yet..
  3. whats this? mahou shoujo!? cya guys. im dropping hazama for a magical girl.. shit's gonna be CASH
  4. What about his guard points? Poking seems to be pretty unsafe since he can just guard point and teleport next to you into knockdown if he reads it since drive recovery is kinda slow now.
  5. Rachel is Mid-Tier. No bad matchups. What is this? I don't even-
  6. Well if you have 100 meter to waste then why not. Gives you knockdown setup and ~30 meter back.
  7. Alternatively depending on your angle and distance you can just skip the j.2c and early land > Jayoku. I do that sometimes... Damage isn't too great but it aint bad either.
  8. i just call it. KICK TO THE HEAVENS!! :d
  9. The dash if if you hit them when they're too far with the 214d~c. You dash in closer so the 5c will hit. It's really just to adjust your positioning. After you do it for a while you start to get a feel of what distances work and what don't so you know when to dash.
  10. that's what i said.. like 5-6 posts back >_> 5c and 2c pushes the enemy a certain amount upwards. By delaying the 5c after the 214d~c you'll lower the amount of height they gain and hence jakou won't whiff. For characters like Haku, Tager and Rachel you don't really need to delay the 5c since they're wide/massive (insert geometric description here ;P) But if you get into the habit of delaying it, it'll work for everybody.
  11. ww. I went back to Lambda and realized.. a lot of her combos involve C spamming as well.. I think i'm going to get RSI at this rate...
  12. kk fair enough. I like to end my combos in Jakou depending on the character (like Bang w/ meter... >_>) since oki pressuring isn't one of my strong points. Is it possible to do rekkazan after a low 623D? I can never seem to get it off.
  13. it really depends on their positioning and the character. Delay would be a bit difficult though since there isn't a huge timing window. If they're too high you'll just whiff.. you need that untechable time for the chains to travel. it sounds like it'll work though.
  14. ww eclipse you're starting to go on auto-pilot if you're having trouble with 4D~A > Jakou :P Also maybe add this to BnB? I do it quite often. 5B > 3C > 214D~C > (delay) 5C > J.Cx5 > (2C > 4D) > 623D - 2563 without 2C > 4D / 2749 with Also add 5B > 3C > 214D~C > (Dash) 5C > 2C > 4D~A > (4D) > 623D - 2562 with 5b starter - 2855 with 5c (with non-charged 214d~c's) and maybe its just me but some of the figures are a bit off since we didn't take into account charged 214d~c's or well some do and some don't..
  15. 2 chains than 623d. If you want to 623d, delay the 5c a bit after a 214d~c so they're lower when you hit them. That way they won't be too high for the jakou to whiff and just cancel straight into jakou from last chain, don't retract it as you might push them a tiny bit higher and it'll whiff.. (happens on Noel so much for me ;_; ). If you do 2c > 4d > 623d you might not have enough time to follow up with corner shenanigans. Basically the further along the chain they are when you nab them with it, the easier it is to follow up as they have a longer time being thrown which means a bigger difference between their recovery and yours. (Not taking into account angles of throwing etc etc)
  16. I think he means some attacks have a minimum amount of hit-stun/untechable time, like Jayoku being untechable until they reach the point which you hit them. so space things out to make the most of them and position the enemy better. I don't see how spacing out the hits would have any other affect apart from that.
  17. It seems like it has to do with proration. All of the stuff in that combo has >88% proration rate so for some reason it doesn't blue beat. I'm guessing the proration scaling is applied to the teching time which is why 5D~D > 3c > 214d~c > 5c > 2c >4d~a > 4d~d > j.214b# blue beats at the end of the 2nd set of j.c's 5D prorates at 70% on long stun hit while 5b/5c are 90/100 I'm guessing why my combo doesn't red beat is because the 110% proration from j.c(5) is keeping it alive. Probably wrong about it but whatever :s
  18. gotta not hesitate on hit confirm then. and spending rc heat was only because my combo was so close to killing them.. but it didn't impractical but it's still something..
  19. that works on CH, don't think i've ever landed it off 2b though. pretty sure they recover beforehand so it doesn't link. needs testing as it seems to be a pretty fast low.
  20. Did this today while trying to kill somebody in 1 combo.. didn't work since he lived with like 5 hp Jayoku(non-FC) > 4D~A x 3 > 4D~D > J.214b# > RC > Slight delay 4D~D > 5C > 2C > 4D~A > 4D~D > j.214b# - Does i think 5978 damage. Not positive on it though, might've had some adjustments but it was something like that. Also is it possible to do anything off a solo 2b? I've been trying 2b > 5b but that doesn't seem to work or i'm just doing it too slow.. 2b>5b/3c works on CH though. Maybe 2b > 2a > 5b.. didn't get a chance to test it.
  21. if they're teching right when the chain hits them they're too close. you hit A when the chain hits (or before the chain hits for advanced :p) then when the chain comes back to you you hit D.
  22. Very easy to punish if you're on your toes. Pretty much if you nab them with it you're fully invincible.
  23. You can punish pretty much any projectile or long recovery attack close to the ground thats a decent length away from you. I.E Litchi's Great Wheel if she TK's it, any of Rachel's stuff, Jin's ice swords, Lambda's swords (risky) etc etc. It give's a bit of invul so you can use it to dodge projectiles for the lols too. Also after Jakou I like to do slight delayed 8j.6d (or 7j.6d if they're too close) to force them into blockstun or if I notice they're prone to tech rolling I can just buffer a rekkazan and hit it when they tech and hit them before they can recover.
  24. Timing is strict as hell but it'll work on Haku, Rachel and Tager at least. I've been told it works on bang too.. You need to hit the 623D pretty high so that they won't hit the ground earlier and tech.
  25. just add the 10k damage combo. :s its a legit combo although extremely flashy. Personally i'm not going to bother learning it, just gonna go with the usual Jayoku > 4D~A combo.
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