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Vhaeraun

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Everything posted by Vhaeraun

  1. What Kumichou does on grd break jc is [midscreen] Assault JC [GRD break] > 2a2c5[c] > delayed rekka B > 2c > Orbiter+explode > dash C > ender [corner] Assault JC [GRD Break] > 2a2c > delayed rekka A > 3c B+C > 3b2c > Orbiter+explode > 5c > ender enders would be 623a > 214c rekka B
  2. It okeh, you guys will have new material to laugh at soon Which is my commentary practice :O Here's a preview http://youtu.be/HPBzcbMoU9Q
  3. How do you do a forward normal from a crouch block / Poking with a forward normal after a crouch block)? On my case, it always gets registered as a 1236. I just want to do 16
  4. 214a > delay 214a (tk height) is + on block, should be incentive enough for you to use 66c > rekka to on their wakeup. Not to mention that leads to a 3k meterless if it hits If 2a whiffs because of wakeup backdash, then (2a) > 6b[5c]. It should cover their backdash range, unless your opponent is a Seth, Merkava or Orie. 6b[5c] is a good pressure starter as you have lots of options after that (2a/5b, ~236a > 66c, assault jc, (2a) > dash 2a)
  5. I will try omitting the dash 3b and see how it works for me when I get home. And from my experience, more often than not, the crossup dash c makes their preferred reversal whiff. And if they did EX GRIMREAPER, I receive little damage and no knockback, which is a punish opportunity after its animation. Yes, it is risky but it's okay. I'm used to playing risky stuff Thanks for the feedback! EDIT Wow, Omitting 3b is indeed easier!
  6. Finished 2nd place on the recent local UNIEL tourney we had. https://www.youtube.com/watch?v=r6tMZdqEO-U https://www.youtube.com/watch?v=C_2jLyivby8 https://www.youtube.com/watch?v=O8JpV6V0zBA Lots of dropped combos + (a little) tourney jitters. I don't know any route from near corner dash c that has Vacant thrust and force function :v
  7. Salamat sa lahat ng nag support
  8. Lets do this again! Uyy nag no-nostalgia
  9. 214A, delayed second hit then just immediately rekka the third
  10. Hi, can you guys give me feedback on what to improve? Would really appreciate it. hese are my latest recorded matches (3 weeks ago) https://www.youtube.com/watch?v=JixKv_u4P5s&list=UU4p-b36jjIELbJUCQ6mNwIg&index=1#t=6m50s https://www.youtube.com/watch?v=81v-EL8-I3c&index=6&list=UU4p-b36jjIELbJUCQ6mNwIg#t=13m30s The Red Hydes on that channel is also me playing
  11. Kumichou doesn't tk it but he ends his combos with 3b2c(2a) > jump lotus b https://www.youtube.com/watch?v=tYOsTpEi08g&index=2&list=PL2fF-q8XZCtht46UAyKrWgT_kb2PCxVB2#t=7m40s I have tried this on a casual match vs linne and it did work. Sometimes it didn't though, so maybe something is wrong on my part So maybe the same can be done vs Akatsuki? Given that he and Linne somewhat have the same DP trajectory
  12. Why is Kumichou listed as Koso
  13. Thank you very much for Kumichou vids!
  14. Is Kumichou like the Konan/Kuresu of Hyde vids? I can only find his matches on the OVER THE WORLD 2 and nothing else. Would like to watch how he pressures his opponents and what confirms he's using. Jin's is kinda luckluster now, at least on the pressure side
  15. If she starts her blockstring with 6a, you can 4d it for free
  16. http://www.youtube.com/watch?v=ZvkxCG56nz8&feature=youtu.be#t=35s It seems kunai has a bit of carry and launches them slightly on air hit.
  17. (After hours of practice) In the interest of simplicity, Relaunch to silencer ender after corner 236d is divided into 2 categories: Females except Makoto then Males. Corner : [ (6d > d.5c > d.6b) / (d.6b > d.5c > d.6d) / (6b > 5d > 5c > 6d ] > 236d > Female/Male Female : 5b > 5c > sj > j.c > j.d > LAND > d.4d > AT > 6c(2) > 6b > Silencer Male : 5b > 5c > sj > j.c > j.d > LAND > d.5d > d.6a > d.5c > 22b(1) > 2b > 6c(2) > 6b > silencer This is not optimal because some of the cast can be combo'd either way and the Female combo does more damage by 200 or so. I have tried it with all females (except Tao). They can be combo'd either way except Tsubaki and Makoto. I have to test it with most of the males. I have only tried it on Ragna and Azrael. Both work on Ragna but only the Male combo works on Azrael I will test this further
  18. Thanks for clarifying. So I take it that 5B > 6a can't be a braindead blockstring since 6A may whiff on certain crouch blockers? 6A seems to be hell to confirm?
  19. New to BB, but not new to airdashers. Are her Normals Gatling/Chain list posted somewhere? Does 5b > 6a work on everyone?
  20. I never said one could, I'm saying, considering risk vs reward outlined on my post, there's no real benefit to throwing kunais anymore. Not to mention no easy access OMC mixups anymore. But I guess he doesn't need that It's not all about moving after throwing kunais, it's also about landing safely with jump b/c after a kunai. Seriously, Yosuke lacks safe setups.
  21. http://ask.fm/SeishaVhaeraun (giggle)
  22. It is a big problem. IMO, there's no real merit now to needlessly risking yourself with kunai throws on neutral when the risk (getting blown up for a whiffed kunai, and you're on crouching state to boot)far outweigh the reward (crap damage, not enough hitstun for a followup). At least with the current version, they get launched in the air which you can do all sorts of stuff to. Arcsys needs to either Rework how kunai works on hit vs certain character states (standing, airborne,otg) Replace kunai with something else
  23. Denpa vs Torowa FT10 10 -2 http://www.youtube.com/watch?v=moIK6Lczozo
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