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Yukikaze

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Everything posted by Yukikaze

  1. Cool so combo everything into that.... that seems like something that was in challenges 7,8,9 or 10 I'll have to check them out. Any info about j.214B does TK'in it have any use's?
  2. Could someone give me a few decent combos, which are not that difficult but decent damage. I had a quick play with Valk yesterday and managed to do the first 6 challenges in less than an hour, but I found 3C>236B very difficult to combo. Any help? Is it used alot?
  3. Well im mainly talking super jump, double jump back charge. Especially start of the round what should I do? My JBs not far or fast enough and too far for JD or 2D. Unless 2Ds hitbox is much bigger than I think. Does this beat her D air dive? By then she has one or 2 charges for the aerial dive and the full screen dash. (Is this move as good as I think it is? If im lucky I can 2A the cross up but then I'm 2 far away for anything else, pretty much my main problem) It dont help the guy I play can react to most my resets now. Also he prettys much runs away most the time, Im pretty sure D dive beats everything I got it even beat my DP.
  4. Im failing to see the easyness in the match that your saying. Give me an overview. She can charge safely in the air cus Maks range is poor, her D moves beat most of Maks shes always out of range after a blocked combo aswell. I understand the firepower difference but if I cant hit her thats nothing.
  5. Everythings coming full circle then.... its possible they caused the Amaterasu problem themselves? Would also explain how Terumi got Susanoo.
  6. When it says 'original unit' is it refering to the first Murakumo or Rachs shield thing? Lol got beat to it.
  7. I usually stop my blockstrings early if im gonna do it... so im half unpredictable. How do i go about conditioning them to not 360? do some occasional jump attacks?
  8. I'v been using 214A-B to good effect in the match if something gets blocked, can it be 360'ed on reaction? Also do Tagers 360s auto correct?
  9. The Lamby I played last started backdashing my J2C on wakeup. Was I too slow? or just got too predictable? What can I do against backdashers, 236A-D?
  10. Nice Zeph, now were getting to the good Jubei bits How many more pages is there left for translation?
  11. Someone give me a basic guide to this match. It just seems to me 5B and Inferno used well, beat everything I do. That coupled with Raggys 2k-3k very basic combos means Its over within a few counter hits.
  12. Why would they remove that? its nothing special.
  13. Im not seeing where the 'broken' opinion has come from but we haven't seen a decent player yet. In one of those vids his 'drop kick' hits a croucher so im assuming its an O/H unless that guy just wasnt blocking.
  14. http://www.youtube.com/watch?v=6Fkk2m7vvZI Pink haired Valk http://www.youtube.com/watch?v=NCuv1U96Kqw
  15. Should of been more specific, I meant worst AC matchup numberwise did Ark actually get it down to 6-4? AC is the most balanced fighter isn't it?
  16. Nice editing. What was GGACs worst matchup?
  17. Interesting he can stay in wolf form, I didnt expect that.
  18. How about the comparision to Slayer and Johnny?
  19. could someone give a rough translation for the Valk bits.
  20. 2 new low quality Valk images: http://www.andriasang.com/e/blog/2010/09/09/blazblue_cs2_announced/images/2132425191/ Arcade updates information: http://www.andriasang.com/e/blog/2010/09/09/taito_download_system/
  21. Ye thats what I thought, the animation for 2C is so long its awkward to react to. Im guessing I can D the 6C? and it will still work, right? challenge mode doesnt seem to mind you adding additional inputs.
  22. When exactly would 'the right time be' You suggesting I do it so he's lying on the floor? Demo does it a different way. I'll try it anyway
  23. Whats the trick for 5-2?
  24. Does anyone think best/worst matchup will change from 65/35?
  25. Can someone give me some tips for the jC x5? I just cant do the challenge mode combos, I either jc 1 hit too early or 1 too late. It seems to me you can get more than 5 cus Iv managed 16 hits of challenge #3 but my jc wasnt in the right place.
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