Well im mainly talking super jump, double jump back charge. Especially start of the round what should I do?
My JBs not far or fast enough and too far for JD or 2D. Unless 2Ds hitbox is much bigger than I think. Does this beat her D air dive?
By then she has one or 2 charges for the aerial dive and the full screen dash.
(Is this move as good as I think it is? If im lucky I can 2A the cross up but then I'm 2 far away for anything else, pretty much my main problem)
It dont help the guy I play can react to most my resets now. Also he prettys much runs away most the time, Im pretty sure D dive beats everything I got it even beat my DP.