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Everything posted by Yukikaze
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Yukikaze replied to Ventus Tatshima's topic in Sin Kiske
Ye I just saw mission mode 31. I agree fishing with driver and canceling elk hunt into pole/6h on block. Also c.S/f.S forces crouch so you could possibly 214K j.h/j.d for fairly ambiguous crossup. Nice combos. 5S > 2S, didn't think of that gatling. 236K > 623S (crit) > 214S > charged 236HS. most the time i get 1 hit. Any tips or just faster canceling? Also I'v been wondering about your avatar? -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Yukikaze replied to Ventus Tatshima's topic in Sin Kiske
Hawk Baker crit > 214K j.K causes wall stick. near corner: 5K> 5H(1) > 6H > (elk hunt) > Hawk crit > 214K j.K> (Wall stick) > j.D > > Vulture 161ish > Driver > RTL 214 Vulture seems to do a lil more damage puts them high in the air, potential reset or air throw. I just need to work in a charged Driver some how, then this would mid screen. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Yukikaze replied to Ventus Tatshima's topic in Sin Kiske
Maybe try long range beaker driver (236H) (1) RC > (I dont mean roman before the 2nd hit) Pachi did this quite afew atimes in demo videos, you can run in point blank. I think it blows back on CH tho, probably could get 214K > continuation. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Yukikaze replied to Ventus Tatshima's topic in Sin Kiske
What does crit Hawk Baker actually do? more untech time? Can do any short combo > Bull Bash > RC > IK or do you need the Hawk Baker? -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
I agree I was also slightly dissapointed with 720p characters, they are quite jaggy. If any English guys have a fibre connection add me for some network testing. Mr_Freezy -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
JP 2 JP had 2 - 7f. If you guys expect less than 2F consistently, may aswell give up now. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
When are the colours released? and at the moment is the Sin unlock in the only thing in Xrd DLC section? -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Its like Alpha 3s world tour, you go around the map picking opponents (with special conditions) and you level up your character rpg style. You are supposed to be able to fight others peoples powered up characters aswell. -
Everything You Need to Know About Guilty Gear Xrd
Yukikaze replied to Pichy's topic in Guilty Gear General
Its the physical copies that are been streamed, but it was enough for me to crack (English everywhere) just waiting for yasan to send my code, probably be 2morrow. Now I got $50 just sitting in my US account. -
Everything You Need to Know About Guilty Gear Xrd
Yukikaze replied to Pichy's topic in Guilty Gear General
Cheers for the menu instructions Pichy. What does ーム mean? -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Delay counter fluctuation in action: http://www.twitch.tv/torion07 -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Whats this? https://www.youtube.com/watch?v=TJR2Fs1xYIA -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Is it going to be a console edition tourny? -
Everything You Need to Know About Guilty Gear Xrd
Yukikaze replied to Pichy's topic in Guilty Gear General
100% sure there will be a US digital. http://blog.us.playstation.com/2014/10/16/guilty-gear-xrd-sign-rocks-ps4-ps3-this-december/ But its my own assumption about them putting it in the store. -
Everything You Need to Know About Guilty Gear Xrd
Yukikaze replied to Pichy's topic in Guilty Gear General
not out yet, I assume they will put it up when they take down the demo. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Thats a godly connection 2400 miles with 19ms ping. I assume thats 'perfect' conditions. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Earlier BBs had staggered health bars atleast. -
DLoop wiki says jump startup is 3F for all characters. Is that incorrect?
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[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
I would of thought ASW implement a similar thing to the virtual matches, seems like the most logical way to do it. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
I bet if you do a ping test it will be close to 16 ms, so your instantly 1 frame delayed before you have even started. Unless you can kick everyone else off the internet or afford your own backbone cable, traffic is always going to change. Its not ASW netcode per say. How do you propose they deal with lost packets? There's 2 choices: error correction code or resend. I'll argue resend will be faster, especially if the computer can't work out the error it will ask for the packet to be sent again anyway. The best we could do is have 100% fibre optic connections around the world and I still think there would be some delay. For lagless online you need to find something in the universe faster than light that you can manipulate. Then you will be the greatest scientist/engineer of all time. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Ky gets up faster in the top one. http://postimg.org/image/c50wxijp7/ -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
Humans can't adjust by afew frames. 1 frame is about 16 ms @ 60 FPS. The delay isn't going to be in real time. It will either be at a single point in time or an average. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Yukikaze replied to Ventus Tatshima's topic in Sin Kiske
Im hoping for 1000 points per trial but it'll probably be more like 100. http://www.nicovideo.jp/watch/1417540860 20:40 smash that risc bar. So far iv seen 2 easy meterless combos that do 1/3 of the bar. 6P > c.S > j.S > dj.S > dj.6HS > Vulture Seeds > Beak Driver > Food 5D > 8 > j.6H > j.6H > j.SPS > dj.S > dj.6H > Vulture Seeds > Beak Driver (2) Flashing risc + optimum starter + X,000 calories will it be possible for a 100% combo??? -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
30 - 40 missions is nice, hopefully they are match viable. Now just to wait for JP PS3 reviews. Also the difference in the download size everyone keeps talking about is probably from encapsulation. -
[Xrd] News & (Theoretical) Gameplay Discussion
Yukikaze replied to Shinjin's topic in Guilty Gear General
I read Johnny and Dizzy both have models. http://www.eventhubs.com/news/2014/nov/29/johnny-and-dizzy-are-guilty-gear-xrd-sign-two-characters-appear-story-mode-despite-being-unplayable/ If they do, then they are practically confirmed. If they don't.... time will tell.