-
Posts
720 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by GreekAscendedDust
-
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
Is the proration of the air command grab P2 85 while the ground command grab P2 after the second hit is P2 50? And I'll try to mess with your wasteful go nuts combo XD -
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
I had no idea you found half of this stuff. I guess I was psychic then or you might have accidentally channeled your spirit into me. -
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
Hey guys, made a combo movie! Enjoy!! -
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
Hey guys. Remember when I made a list of all the corner FRKZ combos? Turns out you can also 6B after 5D in the corner and go the Crush trigger combo route. I did not know that. -
Blah Blah, double posting, whatever.. J2D passes through people.... ok?
-
The world has indeed taken a turn for the worse.....
-
Needs more Garudyne.
-
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
Yes, the JD 5A 5B route is a good alternative to the IAD combo if you have trouble with it. Its easy to use and easy to confirm -
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
You are welcome. I'll probably revisit challenge 30 more in order to find a more practical combo or somethin. -
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
Here are some challenge mode combos that I did. Challenge 20: Combo into astral Solution: Corner Throw into astral. Note: Just do it. Spacing is character dependant. Challenge 25: Get 4000 Damage off of a CT guard Crush Solution: Do an FRKZ combo. Any one is fine. Challenge 30: Get 6500 Damage. Solution: FRKZ, 3C fatal > 2B > 9Dash JC > 6Dash JC > 6Dash JC > 2Dash 9Dash JC > 6Dash JC > 9Dash JC > 6Dash JC > J623B > 5C > 6D > 6Dash 2D > JD > 2C > OD Daifunka. Note: Connecting the 2B after 3C fatal is weird. Keep try and you'll get it. I hope this was on subject. -
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
Yes, you have to immediately dash in order to connect the 2D. 5D doesn't gatling into it and the dash is so miniscule that it is second nature. -
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
You ever gotten sick of getting OD, and when you do, its always in the corner, limiting your options of confirming? Well I have these great combos that you can use today, and they are pretty helpful. Try these and love them, because I love you all. <3 FRKZ combo start: 5B > 2B > 2C > 5D > 2D > XXX This is one of the standard routes of the FRKZ corner combo. If you have the 6D seal, then 2D will put YOU in the corner. Remember your positioning. 5B > 2B > 2C > 5D > CT > XXX Another route that makes use of the crush trigger in the corner. Its pretty cool, but still keeps your opponent in the corner so follow ups are limited. 5B > 2B > 2C > 5D > 6D > XXX This is a bizarre combo route. As soon as you land 6D, which isn't immediate, so its the slightest delays, the opponent will land on the other side of you. You have to 4Dash in order to return to in front of your opponent. This also lets you use 623B and J623B outside of the corner. Its also the most awesome looking, so do this to friends and be loved forever. Full Life OD Cancel: 5B > 2B > OD cancel 5B > 2C > 5D > 2D > JD (OD runs out here) > C nail > 5C > 6D Does 3662 Damage with 4 seals, 2563 Damage with no seals. Note: Its extremely standard and can set up oki. A C seal or 623B can be enough for you, if its your preference. 5B > 2B > OD cancel 5B > 2C > 5D > (OD runs out here) CT > 6C > JD > 623B > (66) 2B > 5B > Air ender Does 4429 Damage with 4 seals and 25 heat, and does 3534 Damage with 25 heat seal-less. Note: You can easily preform this combo in full life OD, so there is nothing too special. Only nets you 2 seals though, but it gets you great mileage and its decent. Full Life OD, 70% Life OD cancel: XXX > 5D > 2D > JD > 2Dash (OD runs out) 6D > 623B > 662B > 5B > Air Ender Does 2868 Damage with no seals, does 4497 Damage with 4 seals. Gains 32 heat with 4 seals, gains 20 heat with no seals. Note: Just do the basic air combo ender after you do the microdash 2B. You still have combo time to perform it. 70% Life OD, Half Life OD Cancel: XXX > 5D > CT > 6C > JD > 6D > 2C > (OD runs out here) Daifunka Does 4293 Damage with no seals and 50 heat, does 5799 Damage with 4 seals and 50 heat. Note: This is a simple 5D > CT combo route. Nothing TOO wrong with it, but its not a four seal route. Half Life OD: XXX > 5D > 2D > JD > 2Dash 6D > 623B > 5B > 2B > 9Dash jC > J623B > OD DAIFUNKA Does 4270 Damage with no seals and 50 heat, does 5921 Damage with 4 seals and 50 heat. Note: This combo only works if you start out in OD and hit with 5B, or if you land JC, omit 2B in the template starter above, although you will get less damage. Half Life OD, Almost Dead (20%) OD cancel: XXX > 5D > 2D > JD > 2Dash 6D > 623B > 5B > 2B > Ashura Does 3741 Damage with no seals and 50 heat, does 5392 Damage with 4 seals and 50 heat. Note: Getting Ashura out of 2B during FRKZ is hard as hell. Grind the input in training and hopefully you'll get it in a real match. XXX > 5D > CT > slight Delay 2B > 623B > 2B > 9Dash JC > 6Dash JC > 9Dash JC > 6Dash JC > J623B > 5C > 6D > OD DAIFUNKA Does 4415 Damage with no seals and 50 heat, does 6483 Damage with 4 seals and 50 heat. Note: One of, if not, the most difficult, but FUCKING AWESOME confirm in FRKZ. You have to time the 2B after crush trigger so that 623B can combo and the following 2B after. This combo brings your opponent along for a wild ride, all the way to one corner, but ending up in the next. XXX> 5D > 6D > 4Dash 2D > 9Dash JD > 2Dash 2B > 9Dash JC > 6Dash JC > 9Dash JC > 6Dash JC > J623B > (This part is the hardest to time) 623B > DAIFUNKA Does 4401 Damage with no seals and 50 heat, does 6197 with 4 seals and 50 heat. Note: This is probably THE most bizarre FRKZ route you will ever do, since doing 6D after 5D takes your opponent out of the corner. Also, as said in the combo, the hardest part is the 623B right after, so just omit that if you cannot do it and you will combo into OD Daifunka just fine. I hope you all enjoy these combos and appreciate the hard work that I put into discovering these. I hope this will up your Bang game whenever you get that coveted combo into FRKZ. Keep on with Justice in your hearts, guys. -
[CP] Bang Combo Discussion and Posting Thread
GreekAscendedDust replied to superscience890's topic in Archive
So do you guys want a seal-less FRKZ combo? I got one. 5B > 2B > 2C > 6C > J623B > 5C > 6D > 6Dash 2D > JD > 2C > Into either 5D daifunka or straight daifunka. I cannot remember the total damage specifically off of my head, but I'm sure this gives us a good option for Half life OD or No life OD, and 4 seals XD -
Thank you, Tong. I never felt so happy about this. XD
-
I hope I don't impose too much, but may I ask for Yosuke in his Jin color (#10) posing like this, http://www.youtube.com/watch?feature=player_detailpage&v=dUDwlX4vio4#t=431 (From 7:10 to 7:18) in front of Bang whilst Bang himself in his Tager color (#14 in CP) doing his FRKZ pose, and the background would be a snippet of Ronin gai, night, and the text in front of it says "GreekAngel"? I only want this as a regular image and not a gif, but if its too much for you or unclear enough then sorry... DX
-
[P4AU] Junpei Iori - Gameplay Discussion
GreekAscendedDust replied to HoudiniJr100's topic in Junpei Iori
It goes as high as Junpei wants it to be. Nothing can stop the Absolute Victory Hitter -
WHAT!!??
-
Then what can we Fatal with? It seems kinda weird not having a fatal
-
DP whiff fatal recovery?
-
[P4AU] Junpei Iori - Gameplay Discussion
GreekAscendedDust replied to HoudiniJr100's topic in Junpei Iori
Every hit with his bat is a clean hit, kinda like SOL BADGUY from guilty gear.... what does the clean hit do? -
[P4AU] Junpei Iori - Gameplay Discussion
GreekAscendedDust replied to HoudiniJr100's topic in Junpei Iori
Since hitting a persona counts as a blocked attack, I assume that it nets you a ball. -
yeah, we actually have oki from air combos whenever we want, BARRING SMP, DAMMIT! After looking over the Yosuke buff and nerf table, I can easily say that fatal recovery combos are going to be a thing, since I think that almost all fatal counter property carrying moves have been reworked. Also, EX 236A/B now combos on crouching. EDIT!: I stand corrected on the EX 236 AB thing http://www.youtube.com/watch?feature=player_detailpage&v=iQieDLiPJGU#t=705
-
Also, I noticed that after the J2C from V SLASHAR!!! that we actually have a knockdown. AMAZING!