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GreekAscendedDust

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Everything posted by GreekAscendedDust

  1. Here is Dora vs Tsujikawa. Observe and make of it what you will. BBCP 11/24/2013 Tsujikawa (Kokonoe) VS BE|TSB|Dora (Bang) Part 1/3 (Note first game is possibly a lag test.) BBCP 11/24/2013 Tsujikawa (Kokonoe) VS BE|TSB|Dora (Bang) Part 2/3 BBCP 11/24/2013 Tsujikawa (Kokonoe) VS BE|TSB|Dora (Bang) Part 3/3 (Note, Some Bang vs Tao in here.)
  2. Always there to inspire confidence, no matter how hard I fuck up the simplest of tasks, like astral inputs.... Kagura must have his waifus
  3. Welcome to the crew, again. Feel free to ask us any CP bang related questions and we will be happy to help you on your Journey to readjust to his new buttons. I'm not joking about the last part, it seriously tripped me up.
  4. I'm just gonna sidetrack the conversation to put in unlimited bang changes, THANK YOU ABYSS MODE. his 623Bs pass through people and send them im spin state in the air he gets 3 nails a piece for every nail He sets up 2 bumpers whenever he does 214X. Placement depends on button. has 20 nails still has chipps 236S mixup stuff 623A to turn invisible. SPAM THAT SHIT ALL DAY FRKZ input is CS input, 632146D has maximum chipp super, 632146C New overdrive: BURNING SOUL. Its something... idk what it do. his 236236D has been altered very much, making it a VERY fast ground command grab and is overdrive exclusive his 41236A sends in two unbrellas that cannot be taken down when bang gets hit has chipps teleports, 22X. What he does depends on button, refer to chipp zanuff for locations. 5D is special cancellable on hit and block 2D ROCKETS someone really high, JD followup impossible on non CH And command grabs "Home in" on enemies. Bang rushes in to the enemies position based on horizontal position before grabbing. If you are confused, look at carnage scissors. All Super is OD versions of themselves.... that means only daifunka is OD version. And FRKZ has the greatest buff, Bang's chant gets more heroic and hotblooded than OD chant. Its seriously great stuff. And you can block in FRKZ. BACK ON SUBJECT: Hell, having Bang in the limelight whilst all the others are clamoring towards Jin is a sight that will make us laugh. They seriously do not know the power of our burning hearts and our passion for justice... True Justice, not any of that Tsubaki justice bullshit.
  5. And now I wonder why People say Yosuke is shit now. I am just appauled by all of this, ESPECIALLY THE REMOVAL OF 2C FATAL DX
  6. Terumi is just kinda average. His overheads are basically his air moves, mainly J2D, and that stomp super, which is an overhead. Terumi needs to be exceptionally creative when he has to do some mixups. His ground speed is fast so he can be on par to your speed, so its hard to keep up with him at times. His 6A is OBVIOUSLY godlike, sooooo do not challenge that in the air. Best part about 6A is that it is his counter assault, so you can crouch it if he does it and you are prepared for it. Terumi doesn't gets much damage without meter, but because he will always be holding 50 meter, you are gonna be hurting once he hit confirms you and decides to spend it. Also, since astrlalling with Terumi is a legit strategy, do not get hit by him whenever he is close to 100 meter when the astral conditions are fulfilled. All in all, its a pretty ordinary matchup, since Terumi needs meter in order to DP, use the worst counter super in the game and pretty much punish you from full screen. At least thats my analysis of the situation. If anyone can prove me wrong, I would love to know...
  7. Bang will never die. He never will die. His hotblooded spirit shall carry us forward in life as a beacon of what a true man is. Kind, compassionate, always willing to help. We shall take his example and carry it with us throughout all of life, for he was a father to us all.
  8. Just for the sake of the thread, I will post the combo vids that Bang has on here so that one day, they can get notations and we can build off of these. I am currently lazy as balls right now to notate, so here are some combos for you all to enjoy. BBCP Bang Shishigami Combos Part 1/3 BBCP Bang Shishigami Combos Part 2/3 BBCP Bang Shishigami Combos Part 3/3 BBCP Bang Extra Combos BBCP Bang Shishigami Assorted Combos BBCP Bang Combos + Neta (Pink Bang) BBCP Bang Shishigami Combos + Neta (Goku Bang) BBCP Bang Shishigami Combo Movie 【GET THE WORLD】 BBCP Bang Shishigami Combo Movie 【Hiden Ninpou Fuurinkazan】 BBCP Bang Shishigami Combo Movie 【Butter Fly】 By Koshikawa I hope you guys appreciate this easy to go to reference when training combos, because I do love easy references I can go back to. Thank you for your time.
  9. So I tested the unblockable setup of Kokonoe vs Bang. He has 3 ways to kill the lighting unblockable. 6D, Daifunka, and Hurricane Fury. Bang will end up not being near the blackhole, and he will escape it. I will leave you guys with this vid I found so have fun. http://www.youtube.com/watch?v=oAh_6h1wvek
  10. Best DP in the game
  11. If it hits meaty, then you are fucked. Plus, Kokonoe is invincible, so it will just whiff, but you will be behind her.
  12. WHat you do is you do J22A at the VERY TOP of your jump, like after he is done rising and is STARTING to fall. You then deploy the cape, hold up and watch the magic happen
  13. I cannot even beat the Derikoo special. I SHALL TRY ONE DAY!! GGs man :3
  14. i don't really see the point in those, seeing as we do not benefit from them as much as when we OD them. Thats what I got from training with Bang. Also, what are your guy's pressure strings? What do you do in neutral? How do you utilize FLYING SQUIRREL TECHNIQUE!! *J22A* and how do you go about seals. The more we talk about this, the more we can build off of and improve off of. I'm just really curious lately :3
  15. Show us the Tager madness. I wanna see it :3
  16. Overdrive has many uses. What I use it for is to either just throw it out there, get a big combo going, or my personal favorite, Super command grab resets
  17. I posted that in the combo section and you did not pay any mind to it. You sly ass Derikoo, you XD
  18. http://www.youtube.com/watch?v=lmDYCvAnzt0&list=FL4ybv5_4TpKgqkl14itcq0A&index=1 You're welcome. Post your thoughts in general discussion please
  19. In OD, 2C launches higher, allowing 6C and 5D to connect after it. Also, 2C gatlings naturally to 5D, so thats a plus
  20. GGs to Dreiko. That was actually a really good Bang training match. That is so cool
  21. I got some combos for you guys. This is really good 5C Fatal > CT > 5B > 2B > 6C > J22A > JC > dash 6C > JD > FRKZ > 2B > 5D > 6Dash > 5C > 2C > DAIFUNKA [4.8K damage, Fu/Ka Seals] with Full health OD cancel 5C Fatal > CT > 5B > 2B > 6C > J22A > JC > dash 6C > JD > FRKZ > 2B > 5D > 6Dash > 5C > 6D > 6C > J623B > DAIFUNKA [5.4K damage, Fu/Rin/Ka Seals] with Half health OD 5C Fatal > CT > 5B > 2B > 6C > J22A > JC > dash 6C > JD > FRKZ > 2B > 5D > 6Dash > 5C > 6D > 2D > 6B > 2C > 6C > J623B > DAIFUNKA [5.6K damage, Fu-Rin-Ka-Zan seals] with Almost Dead OD This gives some disgusting corner carry from your back in the corner.
  22. Oh yeah, can anyone please help me with how to do A nail pickup combos from relaunches? Bang's challenge 29 uses these and I want to put them in my combos, but I do not know the timing
  23. Its mostly because Bang just passes through people, like he has hidden access to the Z axis.
  24. SHaaaaaaaaaaaallll we discuss HURRICNANE FURY techtrap setups? You know, the super grab?
  25. Oh, no biggie. I had no Idea how to do a thread like that justice anyways
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