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Everything posted by BlazGear
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
BlazGear replied to Tong's topic in Zepp Museum
Collapsed: Ragna colors: Colors I did for Ragna Also middle color is supposed to be Jaune Arc from RWBY -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
BlazGear replied to Tong's topic in Zepp Museum
hopefully this is close enough to Zaveid: Collapsed: Azrael: -
My 3 sticks
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
BlazGear replied to Tong's topic in Zepp Museum
If I had the CP artwork I'd redo them, but I don't ;-; -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
BlazGear replied to Tong's topic in Zepp Museum
Collapsed: Some of my own Makoto colors): #2 is Kula Diamond #4 is Ryuka Matoi #5 is Nora from RWBY #6 is Yuki from Neo Geo Battle Coliseum #7 is Holo #9 is Kurisu #1, 3, and 8 are colors I did on the fly. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
BlazGear replied to Tong's topic in Zepp Museum
I've been on sort of a recoloring frenzy haha But I want the rest of the BBCP PSD's ;-; Collapsed: Azrael as Shinjiro Aragaki): Collapsed: Noel as Ai from Neo Geo Battle Coliseum): -
I second that, Overture's OST was fantastic and it was actually a fun game in my opinion.
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for less than 100$ you would be looking at the quanba q1 for 60$, or if you're able to spend a little more than that Madcatz has some sticks for 130$ then there's hori and stuff, but I don't really like their sticks. I stick with eightarc.
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I also did the thing with Kokonoe and the combo video. http://www.youtube.com/watch?v=6OKmTNZEAFM
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her tails and hair have the same or very similar color to Holo's, her eyes are also the same color. Both of their outfits also have similar colors. But I see the reference more in her Hair and tails. Plus out of all the animes I've watched and S&W being one of my favorites when I saw 13 the first thing out of my mouth was "Is that a holo palette?"
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looks more like Holo to me, than anything else.
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dude seriously only way to get it was cause someone ripped them, it was a great soundtrack. They should have released it.
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Is it now? Cause I remember Takayoshi was all over HC: uprising and BB:CS. Edit: Remember when everyone was saying it was Galneryus who did the remixes? Just because Yuhki is on them.
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Oh man I can't wait to have to relearn how to play all the BB stuff I knew on guitar...Takayoshi Ohmura you technical bastard -_-
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) Also F Necrid, he's a silly character too D: easy ringouts ahoy ; -; Link was just so...Gimmicky Edit: Also, WOO I GOT MY RAPHAEL BACK WHO HAS LIKE 5 MILLION WAYS TO GO INTO PREPARATION...fun
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This game is just mind numbingly fun, how have I not seen this before? xD
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlazGear replied to Hecatom's topic in Under Night In Birth
I would say shorten the combos, meet the damage in the middle of the road and not make the combos do abhorrent amounts of damage, but not to less either. You could shorten the combos by having an Undizzy limit, or something instead of the having the game system just saying "Nope your combos over no matter what you do." Follow GG and MvC2's example and not UMvC3 and BB's example. BB's great, but the way the combo system works where you get like what? 860 frames for a combo depending on what button was your starter? It pretty much limits combo potential. Hopefully they get rid of the Touch of death combos without having to limit the combo system and give everyone huge damage to compensate for the combo length. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlazGear replied to Hecatom's topic in Under Night In Birth
They need to rebalance that combo system 5 minutes of coast to coast traveling to kill me? what is this MK9? I'm still happy as hell it's getting a console port. I just hope it isn't around the time BBCP comes out considering they'd have to compete with it yet again xD Atlus, or Aksys would be a preferable choice for a localization team. Considering they can actually get games over here. unlike 7Sixty. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlazGear replied to Hecatom's topic in Under Night In Birth
be cool is Aksys were to do it. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BlazGear replied to Hecatom's topic in Under Night In Birth
confirmed from their stream and from this site: http://www.gamercafe.cl/2013/05/24/french-bread-anuncia-under-night-in-birth-exelate-conversion-para-playstation-3-en-camino/ which the translation (mind you not the best, but should be readable.) "That independent group "Not so Doujin Soft "Japanese French Bread was working on a new update to its latest fighting game for Arcade Under Night In-Birth is not new , however for the first time reveals something official and as people : Now in its channel UStream officially revealed the first major upgrade with the official name of Under Night In-Birth eXelate . For now all confirmed is a new character ( Chaos ?), three game modes Arcade version, and far the most striking thing is that the show's title that was shown in the video was running on PlayStation 3 and confirm that the game is already in development on the console, which is great news for us. EXelate Arcade version should be out mid-year, while the console is undated and probably delay your rest, but at least the story goes ... and hopefully still in progress, as even some time French people Bread said they had thought about the possibility of even throw it to Steam . The source is Game Nyarth ." -
lawl I really doubt you play Tekken at a high level. Online Warriors don't count.
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I've put up like a gazzlion combo videos since it came out lol
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
BlazGear replied to Tong's topic in Zepp Museum
The best I could do :V http://i1285.photobucket.com/albums/a583/HurtboxTV/Hazamatemplate.png -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
BlazGear replied to Tong's topic in Zepp Museum
Yup just realized I didn't color the straps and the outline was wrong color -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
BlazGear replied to Tong's topic in Zepp Museum
Just thought I'd post this. the chie palette for Makoto in BBCP Edit: sorta fixed the color problems, thanks Kurushii for pointing it out. http://i1285.photobucket.com/albums/a583/HurtboxTV/MakotoChiePalette2.png