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fohstick

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Everything posted by fohstick

  1. i dont know if it has been mentioned yet, but what are you suppose to do after you hitstun an opponent with 2D~D? 2D~D > j.B > j.C > JC > [j.C x 5] > j.214B doesn't seem to connect
  2. what speeds are these songs slowed down to?
  3. is there an updated page of all of Carl's combos in one nice list?
  4. pfft. the godlike strategy, at least according to Zakiyama, is to IB everything until you have 100heat, and then perform a double jayoku houtenjin 8k combo
  5. the general rule of thumb for any character specific move is that any combo following 623D can usually be continued with j.6D~D rather than ending it with dashing 3C
  6. very useful FAQ, eclipse
  7. can you link me to a video involving that combo?
  8. does anyone know how to do this combo effectively? 5C > 3C > 214D~C > 5C > 2C > 6D~A > 4D~A > 623D > (Back Jump) j.6D~D > 2C > 4D~A > 4D~D > j.214B# Damage: ~4663 Rachel, Tager, Taokaka, Hakumen, and Arakune specific. every time i try to perform j.6D~D, the combo automatically turns into a blue beat combo. is there some kind of specific timing or delay i should know for this combo?
  9. what's the standard block string combo for hazama? my laughable 2A > 2B > 2C combo isn't cutting it
  10. oops. but, i think the viewers can guess it's 236236B
  11. http://www.youtube.com/watch?v=GdPeuCciqXw here's my attempt to make a hazama combo guide video. most of them are practical combos taken from the combo thread edit: replaced with updated video
  12. oh right. that's where the extra 800 dmg comes in
  13. 5B > 3C > 214D~C > (Dash) 5C > (JC) [j.C x 5] > (Land) 2C > 4D~D > j.214B# Damage: ~3078 (With 5C Starter) ~3216 what does # mean beside j.214B? and, every time i perform this combo, i only seem to do ~2200 damage, not 3000. what am i doing wrong?
  14. im having trouble trying to do the following combo: 236236B (FC) > (Adjust) [6D~A x 3] > 623D > 632146C *100 Heat* Damage: ~5949 when the first 6D~A hits, the opponent instantly recovers any help?
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