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eLPointe

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  1. PSN ID: eL-Pointe Time Zone: EST State/Province: Ontario, Canada Main: Noel Sub: Platinum - I already have access to the chat room, so no worries there. However, feel free to add me to the list of players in accordance to their region on the main page.
  2. D Mashing just doesn't work any more, and that quote is from the art of war; Good read.
  3. Damn wish I could participate, but I have plans for this Friday! Only one Canadian in the tournament lol damn. Could of been two Hopefully I will make it to the next one, good luck everyone!
  4. That makes it easier in online play when sometimes you don't hit with enough 22B's to allow the 6D to hit confirm. 4D>AT works on what, characters with larger hit boxes? Or? I tested it on Jin and I know it works on him.
  5. came up with an interesting combo from 3C opener. I have to thank LastStar for introducing me to 6C>6D>4D>214D It is an excellent corner carrying technique and can bring about a lot of damage. 3C>22C~66C>6D>4D>214D>66~6A>6C(2)>6C>>4D>236D>66C>236A>6C>j.d>d.6D>d.5D>d.5C.236D>Fenrir(optional) (5.1K/59H) (6.1k with Fenrir) This works from the starting pos. in training and carries to the corner indefinitely.
  6. I managed to get a copy at BestBuy on the 22nd, one day before the released date posted on the EBGames website.
  7. please explain this purple throw oki in more detail. I am having a lot of trouble vs. Tager now. With all our nerfs and his buffs it just seems like Noel just can't deal with him any more. The match up is clearly in his favor, but than again it has always been in his favor since CT.
  8. It looks nice, I'll give you that but the 446C is hard to perform...At least on the Vita, I will be able to practice on my PS3 tomorrow if I get the game. Than, I can judge if it is hard at all to perform. The combo I posted was tested on Ragna, so you know.
  9. In Corner: - 5A>6A>6C(2)>j.4D>d.6B>d.6C>214D>22C>66C>236A>66C>j.D>d.6D>d.5D>d.5C>236D(3.8K/53H) About the same damage, easier to perform I find.
  10. Seems they have to be closer to the wall than I expected, for example it doesn't work in training mode at the starting position. Nice combo though. Can also be preformed right from 6A for 3.6K/51H Also, When doing 4D>214D there is a small delay between them for people who have trouble performing this combo. EDIT: Found that if you are a little too far from the wall and they still bounce just a little you can 662A>6C to continue with the combo. 3.3K/ 51H when performed in that way.
  11. I've been messing around with the - j.5C>[Land]>66~6A>6C starter and discovered that the following combo in the corner is possible and gives 51 heat gain, allowing Fenrir to be used indefinitely. - j.5C>[Land]>66~6A>6C(2)>j.4D>d.6B>d.6C>214D>22C>66C>j.D>d.2D>d.5D>d.5C>236D>(Fenrir) Without Fenrir (4.6K/51H), With Fenrir(5.5K)
  12. Try, 6A>6C>j.5C>j.D>[Land]2B>6C>22C>66C>[Drive Shenanigans]... j.5C>j.D allows for 2B after landing to connect.
  13. what's the damage/heat gain on that?
  14. came up with a nice practical combo. been working as a nice jump cancel off of 5b in block strings. example: 662A>5B>J.C>..., or get fancy with: 2A>5B>2C>2A>5B>J.C>j.5C>... Works well in this kind of block string. Also, gives the option on block to 6A>6B(Overhead)>6C>2C>3C>...So it's a good block string. On standing opponent - j.5C>[Land]>66~6A>6C>j.5C>j.D>[Land]>2B>6C>22C>66C>236A>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.4K/46H)
  15. Nice that is definitely made it work. Every time now. Thanks again
  16. ahh..okay I will give that a try. I was always just leaving it out. Thanks
  17. when doing 626D(Spring Raid)>66C>236A I find I can't get the optic barrel to work and usual omit it in the combo. Luna is there a trick to this? Like can u instead just walk forward 6C and do it or?
  18. another 5A starter combo - 5A>2B>6A>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.3K/31H)
  19. Sorry if there is any typos throughout all that, damage and heat gain may vary. But all of them work, feel free to test and tweak them if you can and re-post whatever you come up with.
  20. D Starters 5D: - 5D[Counter Hit]>214A>2B>6C>22C>66C>22B>662B>6C>236A(Optic Barrel)>j.D>d.6B>d.6C>d.5B>d.5C>236D(4.4K/47H) - 5D[Counter Hit]>214A>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(4.6K/42H) - 5D[Counter Hit]>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>j.D>d.6B>d.6C>d.5B>d.5C>236D(4.2K/44H) - 5D[Counter Hit]>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(4.3K/39H) 2D: - 2D>[Rapid Cancel]>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.6K/30H) 6D: - 6D>236A(Optic Barrel)>66C>j.5C>j.D>2B>6C>22C>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.3K/42H) 4D: - 4D>d.5D>d.6A>d.6D>(d.5C)>d.6C>d.626D>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(3.7K/43H) NOTE: the d.5C is used with some of the cast and is a slightly delayed input. Throw Combos B+C Ground: - Throw(B+C)~214C>2B>6C>236A(Optic Barrel)>6C>22C>66C>j.D>d.6D>d.5D>d.5C>d.6B>236D(2.4K/38H) NOTE: The 22 in this combo is very short, or can be performed like the old haida loop with a small pause. Works on most of the cast. DOES NOT work on Makoto. I believe Luna's 2A>2A>6C>22C is the best option vs. Makoto. - Throw(B+C)~214C>2B>6C>22C>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.7K/39H) Tested on Tsubaki, Jin, Hazama, so far. Corner Combos A Starters 6A: - 6A>6C(2)>j.4D>d.6B>d.6C>214D>22C>66C>j.D>d.6D>d.5D>d.5B>d.5C>236D(3.7K/48H)(4.7K /w Fenrir)
  21. B Starters 6B: - 6B>6C>2C>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(3.3K/42H) - 6B>6C>2C>3C>22C>22B>662B>6C>j.Dd>d.6B>d.6C>d.5D>d.5C>236D(3.2K/42H) - 6B>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(3.2K/37H) - 6B>6C>2C>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6D>d.5D>d.5C>d.6B>236D(3.3K/45H) 5B: - 5B[Crouched Opponent]>2C>5C>3C>22C>66C>236A(Optic Barrel)>66C>j.D>.6B>d.6C>d.5D>d.5C>236D(3.9K/43H) - 5B[Crouched Opponet]>2C>3C>22C>66C>236A(Optic Barrel)>66C>j.D>.6B>d.6C>d.5D>d.5C>236D(4K/41H) - 5B[Crouched Opponent]>2C>5C>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>j.D>d.6D>d.5D>d.5C>d.6B>236D(3.7K/48H) - 5B[Counter Hit]>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(3.9K/38H) - 5B[Counter Hit]>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>j.D>d.6D>d.5D>d.5C>d.6B>236D(3.7K/43H) C Starters 3C: -3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(4.1K/38H) -3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>j.D>d.6D>d.5D>d.5C>d.6B>236D(3.8K/42H) NOTE: More heat and less damage, but it looks cooler than combo above. Also, 662B can be 66~6A on some characters, i.e. Tager, making the combo easier to perform and increase the overall damage slightly. 2C: - 2C[Crouched Opponent]>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(4K/39H) - 2C[Crouched Opponent]>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.8K/41H) - 2C[Crouched Opponent]>5C>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(4.1K/42H) - 2C[Crouched Opponent]>5C>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.9K/47H) - 2C>5C>[Rapid Cancel]>66~6A>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.3K/16H?) - 2C>[Rapid Cancel]>66~6A>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.1K/17H?) - 2C>[Rapid Cancel]>66~A>6C>j.5C>j.D>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.4K/24H?) - 2C>5C>[Rapid Cancel]>66~A>6C>j.5C>j.D>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.6K/30H) - 2C[Counter Hit]>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(4K/39H) - 2C[Counter Hit]>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.8K/44H) 5C: - 5C[Counter Hit]>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(4.1K/39H) - 5C[Counter Hit]>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(4.2K/41H) - 5C[Counter Hit]>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.8K/44H) - 5C[Counter Hit]>3C>22C>66C>j.5C>j.D>2B>6C>22C>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.3K/42H) NOTE: Looks cool, but no Damage. - 5C>2C>[Rapid Cancel]>66~6A>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.4K/16H?) - 5C>[Rapid Cancel]>66~6A>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3k/14H?) - 5C>2C>[Rapid Cancel]>66~6A>6C>j.5C>j.D>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.5K/29H) 6C: - 6C[Counter Hit]>214A>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(4.6K/43H) - 6C[Counter Hit]>214A>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6D>d.5D>d.5C>d.6B>Fenrir(5.2K/?H) - 6C[Counter Hit]>214A>2B>6C>22C>66C>22B>662B>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(4.7K/45H) - 6C>2C>5C>[Rapid Cancel]>66~6A>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(3.7K/17H?) - 6C>[Rapid Cancel]>66~6A>6C>j.5C>j.D>2B>6C>22C>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.6k/19H?) - 6C>2C>5C>[Rapid Cancel]>66~6A>6C>j.5C>j.D>2B>6C>22C>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(4K/20H?)
  22. Well Since BlazBlue has been delayed in Canada...Well in my area of Canada anyways, I have spent countless hours in training mode on my vita which luckily I pre-ordered to get early and was capable of DL'n CS:EX off PSN, anyways. Here is a list of some stuff I have practice and know works. Some have probably already been mentioned in here, others have not. Midscreen Combos A Starters 5A: - 5A>6A>6C>6d>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.5K/32H) - 5A>5A>6A>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.2K/30H) - 5A>6A>6C>j.5C>j.D>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.7K/45H) NOTE: j.D>2B, you must wait for Noel to reload her guns before you can do 2B, so there is a small pause. - 5A[Counter Hit][opponent in air]>6C>j.5C>j.D>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.7K/41H) - 5A[Counter Hit][opponent in air]>6C>236A(optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.3K/27H) - 5A>[Couched Opponent]2C>5C>3C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.2K/44H) - 5A>[Couched Opponent]2C>3C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.3K/43H) 6A: - 6A>6C>d.6D>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.5K/31H) - 6A>6C>d.6D>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5D>d.5C>236D(2.6K/33H) - 6A>6C>j.5C>j.D>2B>6C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.8K/47H) NOTE: CAN NOT be performed off a counter hit. - 6A[Counter Hit]>S.DC~Forward>j.5C>6C>236A(Optic Barrel)>j.D>d.6B>d.6C>d.5D>d.5C>236D(2.4K/30H) 2A: - 2A>2B>6A>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.3K/31H) - 2A[Opponent in air]>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(2.3K/27H) - 2A[Crouched Opponent]>2C>3C>22C>66C>22B>662B>6C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.1K/48H) - 2A[Crouched Opponent]>2C>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.3K/43H) - 2A[Crouched Opponent]>2C>5C>3C>22C>66C>236A(Optic Barrel)>66C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.3K/46H) - 2A[Crouched Opponent]>2C>5C>3C>22C>66C>22B>662B>6C>j.D>d.6B>d.6C>d.5B>d.5C>236D(3.1K/46H)
  23. • PSN ID: eL-Pointe • Location: London, Ont., Canada • Open to FR's: Yes Didn't realize I was taken off the original list...
  24. very interesting. Thanks for sharing.
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