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Mike Z

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Everything posted by Mike Z

  1. Is there one of these this week, or am I off by a week? Nothing's updated in the first post from long ago...
  2. Notice that Mori dodged the question, too. :^) The reason I mentioned j.C->j.D is that 6C, j.D doesn't work depending on distance/scaling, so possibly you can end with 6C, sj.B->C->D or similar to get magnetism. Or if you get random air hits...
  3. Doesn't this mean j.C->j.D actually combos now? Why don't I see this anywhere?
  4. It's the PAX build, so I am for once allowed, yes.
  5. If I were to bring SG, could we hook it up somewhere? (^.^)
  6. Prepare for battle! (Make it double?)
  7. "Projectile invulnerable spark bolt" means having the startup of the spark be projectile invulnerable so you can actually get the projectile part off. I've been suggesting that since CT. :^) I'm fine getting hit out AFTER I throw it, but getting hit beforehand by a floor spike or something else you were attempting to beat is pretty bad. Especially since it has something like 12f startup...
  8. I'm for doing the keep-a-dollar-for-SBO thing, myself. America only sending ArcSystem games players from TX is pretty lame IMO. FFA should talk to Choi about spots!
  9. CS1 frame data: Total shortest Gadget whiff is 24, and you can only do it before they recover so that's at a minimum 23f if you do it right as they recover, or 21f if you do it ASAP. Ara's backdash is 34f, giving Tager more than enough time to hold a 360B or 720 since Ara will pop up right next to Tager.
  10. Oh, for really really real? Gee wiz, NOW we're set! (^.^)
  11. Please do note that Youtube has offered linking to a specific time in a video for a year or so now...and recently they made it even easier: if you right-click on the video, you can choose "Copy Video URL at Current Time". (^.^)
  12. FFA and my place mostly. AI was no GG mecca anymore anyhow... Things are SO AWESOME that I am not allowed to talk about how awesome they are. :^) It's been unseasonably cold, yeah - I shiver myself to sleep.

  13. You are both awesome, when ya gonna come visit us? :^)

  14. AXIS - yes, he could have if he had realized what was going on. Iso -yes he COULD have if he had realized what was going on (hah) but my point is that it's so fast and so hard to react to that nobody will actually do that. It's just a bad mechanic, IMO.
  15. CA isn't really helpful much at any time, IMO, but if you're going to do one, followup with some kind of pressure. Don't just jump away afterward. Meaty 5D is an okay choice. If you block her DP, you can punish before it comes down with a free CH move of your choice, since she can't RC it...I recommend 6A. You can 360A between a lot of her strings, especially if you IB. And if she goes for the immediate jumping chain and misses the first part, you can early 2C her on the way down when she tries again. When the staff is right next to you, it's a pretty good bet that they'll activate it they think you'll Spark, so you can ASledge instead to remove the threat, and then spark. You should be working on figuring out where the holes are - any time she stops to activate the staff; when a string is over; etc. You have to attack in order to win. (^.^)
  16. HEY! http://www.youtube.com/watch?v=LhjAjwjUfQA&feature=player_detailpage#t=5m34s THIS is that THING I keep trying to explain to people about why BB superflash buffering is counterintuitive. (Well, good for Tager in this case, but bad for gameplay in general.) So Ragna goes to do a j.C, which for the player is jump, wait, C. You don't do that visually - there is a certain amount of time you wait after jumping before hitting C, such that C will hit the opponent in the head. Tager does his 720 flash after Ragna jumps but before Ragna hits C. Ragna can't possibly react to the superflash, and he waits the correct amount of time and hits C. However, since the flash stopped time (and Ragna), the C comes out the frame after the superflash, which makes it way early and has him whiff it down into the 720. In any other game, the C input would have been eaten by the flash, and Ragna would have done nothing and been safe. To me, that's the correct way for it to work.
  17. The pull has been covered...and you could never jump out after the flash, so nothing changed there.
  18. This goes for anything - if someone asks how to get the game, it says a lot about the posters here that they immediately assume the person wants to pirate it. Next time just offer the buy link in the first place and skip the few offended posts. Innocent until proven guilty, etc.
  19. For every one of those, there's one of these. http://www.youtube.com/user/Adakune#p/u/1/ANCLEr0di7s
  20. You know, I wonder if you can Astral off fwd throw now...
  21. I'd buy a green shirt. :^) This isn't the thread for that though, move it along...
  22. 360A, 5B->4D on Haz (means on most!) http://www.youtube.com/watch?v=AJFk7HVwPBU#t=4m43s Hammer's projectile armor lasts at least until active ends http://www.youtube.com/watch?v=AJFk7HVwPBU#t=5m13s Primer stuff http://www.youtube.com/watch?feature=player_detailpage&v=RQ5ZPtoB9kg#t=322s
  23. I dunno about how late, but it should be specifically XYH xx 720. Nothing else.
  24. THAT'S FUCKIN' RIGHT. You all can thank me later. (^.^)
  25. Yeah, except CS2 Arakune actually makes me not care about the game... >.<
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