I actually made it do that you can edit and rebuild palette files! Also, I think ive fixed all bugs that I noticed that my program had viewing the boxes.
The game does this weird positioning thing...just wondering, what size are the hitbox images that hipster dumps? Because for some of the personas, I will have to create a GIANT bounding box to make the hitboxes fit in...its kinda awkward
http://i.imgur.com/Jzvut.png
This is what I mean. I can try to create a gif, and I have the bounding box nessesary to line things up, but some of them will be almost 800x600 gifs...
I guess the game IS animated at 1280x720 as a target, and some of the personas ARE huge, so its to be expected...its just gonna be a pain.
Right now my program is a bit slow because I am using WPF to do the image manipulation, but I think I know the best way for me to do this pixel perfect now that I understand what I am doing!