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Janiekenzu

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Everything posted by Janiekenzu

  1. So this is pretty much dead huh
  2. a Distanced BR in a block string catches Jump out attempts nothing combo related just felt like noting.
  3. Its really neat, I wish i could implement some stuff into the vid :o
  4. I usually Always Dash buffer the 623d Its hit 100% of the time
  5. TK gauntlet hades is your number one friend in this match, Also This may sound retarded as fucking hell, But surprise the arakune by running into his curse set up and get a free CH gauntlet hades. ._. I hadn't been fucked up for it. yet
  6. Cause i play reload online quite often,
  7. Maximizing Damage from your random hit confirms My speciality On air born opponent 66 running momentum j.p j.k j.d JC j.s j.d land 2hs into Dustloop <-- works on slayer and ky and potemkin for sure yet to try on anyone else. 2d CH GF FRC 66 running momentum into straight up dustloop. 5HS Counter hit IAD j.s j.hs land 5k 6p 5k 2hs into dustloop. <-- only in the corner. I saw P.C do this one on air born opponent 5HS counter IAD j.s j.d land 2hs into dustloop <-- corner.
  8. ;_; somebody please.
  9. Lumin you are pretty knowledgeable Ima add you on PSN later, Lambda is ragna's worst match up correct?
  10. http://www.youtube.com/watch?v=pNv2t3D1_AA&feature=channel_video_title ^ tell me how to suck less please.
  11. I never used hakumen a Day in My life, I want to know how to be as good as spark in less then 3 seconds.
  12. No You'll get stuffed by a projectile trying to Hf, you'll get Zapped etc, And if a Good Rachel player see's you hells fang a good space of screen away Ofc they will instant block it. Also Tip here, Some Rachel's Like to Jump Into the Air and throw projectile set ups, Don't let them do that and TK GH for a Nasty Counter hit into some Damage.
  13. . . . Back dash cancels what good would that do. And Ragna's mix ups are never Safe no one's in BB's are you can't just make Frame disadvantage disappear from the reward he gets from his hit confirms i'd say his mix ups are really good.
  14. Both of those are horrible ideas. HF is unsafe on block and Air dashing at anyone is never a good idea.
  15. :l jump forward Barrier Guard Tech green throw attempts if you need to cover ground that bad.
  16. You can't run away when your magnetized :/
  17. Thanks, i've heard hazama is supose To run away in the Match up but that isn't my style, And Hazama's in your face game seems to benefit tager lol
  18. >.< idk if a mod is supose to make this but im being literally Stomped on by this giant Red mofugga
  19. And wait, Dash canceling in a block string is obviously unsafe its good to do it once in a while, but once people see 5d all your options at that point are unsafe .
  20. Yeah I would RC HF into additional pressure if i think my opponent is going to crack soon. not the follow up but the first hit.
  21. 5b 66 was an error on my part
  22. enforcing short dashes is always Key in my mix ups. 5b 2b 66 etc or 5b 2b 66 Throw or 5b 2b. . Frame trap 2c Or Do nothing 5b 2b 66 Block to bait DP's etc. Or when you gatling to 2c, replace it with 6d for continued pressure etc etc.
  23. Mashthat5a , You short dash to much, and jumping at your opponent is always a Big no no.
  24. 3c - 3c,IAD 623D RC / After knock down/3c IAD, j.c j.d /3c, IAD j.c land 2b Janiekenzu tactic ~ After KD, j.c RC j.c -fuzzy guard-, / j.c RC IAD j.c j.d /j.c IAD j.c 2b
  25. -I didn't see anything about this, and i want to Enforce my Offense and Mix up game- Basic Mix up I use - 5b - 5b 2b / 5b GH 5a - 5a, 6b/ 5a, 2b / Frame trap - 5a, 2c Or 5a, 5a xN 2b - 2b,6b, 2b,2b / Frame trap 2b/2c 6b - If Blocked 6b,GH(Anti american tatic.) 6b, 3c 2c - 2c,6c,6d.d or 2c,6c,6d.d (whiff 2nd hit) 2b/3c 6d - 6d.d / 6d.d(2nd hit whiff) 2b/3c/ 6d.d(2nd hit whiff) 6b/ GH If anything else please share :/
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