sagacious
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[Xrd] News & (Theoretical) Gameplay Discussion
sagacious replied to Shinjin's topic in Guilty Gear General
you can throw jump startup in ggxx (you can't throw jump startup in sf4 or blazblue, sure) -
[Xrd] News & (Theoretical) Gameplay Discussion
sagacious replied to Shinjin's topic in Guilty Gear General
woah, is that a change in xrd? i hadn't heard about that -
I added you! And now for contribution! I want to get my Sol knowledge written down, and this is what I worked on last night. It kind ballooned in length because I wanted to check all the characters. Let me know if things this long should get their own thread or a google doc or something. -- As we all know, it sucks to finally get in and then get beaten by clever blocking and they get out again. Here's something that can maybe help with that! This is an option for when you get to connect a 2P in pressure against a short opponent (list at the bottom). The input is 2P 5P 62[3]K So, you do a crouch jab and chain into a stand jab. Then either A) the 5P will whiff, and if you timed your inputs correctly, a Wild Throw comes out! or B) the 5P will connect and, since you can't cancel into Wild Throw, you chain into 2K and don't whiff your throw! Note that you don't want to perform the 623K too quickly, because it seems like you can whiff cancel 5P into 2K (Contrary to the wiki's frame data gatling table?!?!) Now, this trap is character specific, because whether the 5P whiffs or not is character specific. For example, 2P5P will combo if it hits Kliff, and whiff if Kliff crouch blocks the 2P, but there's no way to make 5P whiff on Potemkin unless he's backdashing or something (don't let him do that). Also, some characters have an easy answer to this trap: if they Faultless guard the 2P, the pushback will make the 5P whiff, even if you were dashing, and the following Wild Throw will also whiff because you were pushed out of range. A possible answer to this (against Kliff, for example) and also a simpler option select in general, is just 5P 62[3]K. So, I've made a chart of 5P behaviour: 2p5p62[3]k(d) blockstring/throw/hitconfirm option select after dashing against crouching opponent: does 2p5p whiff on block? does it connect on hit? does 2p5p whiff on faultless? does 5p alone whiff on crouch block? ab - y y y s ax - n y n n an - n y n n ba - n y n n br - n n n y ch - y y y*y di - n y n n ed - n n n n fa - y n y*y in - n y n n ja - n n n n jo - n y n n ju - n y n n kl - y y y y ky - n y n n ma - n n n y mi - n y n y os - n y n n po - n y n n ro - n y n n sl - n y n n so - n y n s te - n y n n ve - n y n n za - y n y y "s" means, it seems like about 1/3 of the time on crouching Sol and crouching ABA, the 5P will connect, and the rest of the time it will whiff. *it seems like you can often still throw chipp and faust after they faultless. because they have short but relatively wide crouching hitboxes? In summary: The trap works vs. crouching block against ABA, Chipp, Faust, Kliff, and Zappa. Of those, it seems you can still throw Chipp or Faust even if they're holding FD. The others have a narrow enough crouching block that with the usual timing, you'll whiff your throw and be punishable. Against Faust or Zappa if you hit with 2P you will still go into the throw trap, whereas against ABA, Chipp, and Kliff you will have a guaranteed combo. Additionally, if you hit Bridget, Eddie, Jam, or May with 2P, you can chain into a whiff 5P. Finally, against Bridget, Chipp, Faust, Kliff, May, Millia, Zappa, and sometimes Sol and ABA, you can whiff 5P over their crouching guard to catch counter-throw attempts. Like all tick throw attempts, they can jump/backdash/mash this, though it's hard to jump out of the 5P so it's got that going for it. The key is to work this into your pressure alongside other strings like 2P 2(K/D), or 2P (2/5)H. Sol's 2H is a pretty good frametrap now that it's really really easy to combo on counterhit and/or trade since they buffed the untech on counterhit properties, for example.
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Ah that's the problem - I don't have psn. Lofo and I play under Lofobal on XBL.
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Come to ottawa again and I'll do it! Also we're close enough that we might be able to (gag) netplay.
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Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
yo i got coins with your dizzy's name on them, come at me (we miss you!!!) -
I think the Sol/Kliff matchup is pretty close to even. Sol has good defence against Kliff so he doesn't just scoop to the corner pressure, which means Kliff has a hard time just blowing you out (also Lofo tells me that Sol is hard to combo?), but from the other side, it's hard to do a real combo to Kliff that also knocks down, because he's so floaty, so it's rare that Sol actually gets to lock Kliff out from playing. That means the game often returns to the neutral phase, where Kliff definitely has an edge with his huge pokes (your sweep is ridiculous. it outshines sol's sweep so much. damn), but Sol's new Fafnir and FB Sidewinder tools let him convert in the neutral game much better than he used to. A simple f.S 5H Fafnir confirm forces Kliff to either guess or retreat after he wiggles out, which lets Sol get some momentum started. edit: lofo tells me that actually sol is easy to combo, i misheard
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Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
Grats to Joe on P4A -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
I can't get http://www.twitch.tv/torontotoptiers or http://www.twitch.tv/torontotoptiers2 to load properly for me. Anyone successfully watching them yet? -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
I'm in for toronto. Also I'm free saturday and in the afternoon friday! -
on the ps3 version you can hit R+L while music selecting to go back to the character option. no idea why they did it that way and why they don't have random and stage like the xbox version, but there you go. i don't think it's a glitch, just a really weird ui choice.
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Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
Dev has it on his computer, so it can be set up if people want to play it -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
Ugh, I'm sick as a . Well, I'm very sick. Can't make it out today -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
this is what i found through googling http://www.youtube.com/channel/UCPoIs3FY2H0YwGysqE05Fjg it has some guilty gear videos now! -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
Is the guilty gear footage from Algonquin going to be put up? I only see sf4 videos on the youtube channel... -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
for Ian: http://www.nicovideo.jp/watch/sm21887988 -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
As Potemkin I kind of eyeball it - if it looks like Kliff would land within p.buster range, then I actually can't p.buster properly because Kliff is in the air, but I can reliably get the 5K or 2K punish. from further away it often just isn't happening, but maybe if I was less bad I could 2K it everytime, since 2K has decent range. As Sol I've never punished it from a real range, my gameplan there is to flop around like an idiot -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
ggs all. bruce, i don't think i gave you the pizza cash! i'll get it to you this thursday! -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
I have class 'til 7 on thursdays D: thankfully it's not too complicated to get from Carleton to Algonquin by transit -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
http://www.youtube.com/watch?v=M5pkaWp8Xso Trailer #2! I-no and Axl! also, trailer #1 is at 1,009,099 views last i checked. good job everyone -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
Dev, I forgot to give you the $5 and also I left my raincoat there, lol. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
sagacious replied to BladeOfJustice7's topic in International
GGs all! Foonzo continues to be a blast every time we visit. By the by, has anyone seen a white baseball cap with UBC on it? I swear I had it when I got there but I couldn't find it at closing time. -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
For reference, re: those questions earlier: ABA's normal slide is "Above knees invincible 1~2F, above feet invincible 3~25f" and lasts 28 frames total. Her EX slide is listed as "Fully invincible during the move" so I guess it doesn't even have recovery? It's just possible to throw her if she attempts a keygrab after. Anji's H Fuujin is "Strike invincible 1~12F," so it's definitely throwable. -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
Yeah, that was me, I'm Phil! -
Ottawa: Why have fundamentals when you have gimmicks?
sagacious replied to Freezerburn's topic in International
Usually it's about once a week, at Rigel's place. Our next meetup is this saturday, I think.