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Xaphiel

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About Xaphiel

  • Birthday 12/10/1984

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    TX
  1. Not sure if this will help much, but I usually mash until Jin lands the 6th hit of Sekkajin. I tend to mash all the way through, though, because I'm still used to doing the move by mashing instead of holding the button. It continues to work just fine, and I don't have a stick to worry about taking good care of, so I haven't bothered to switch over yet. So for me it's like this: 5C>mash mash>1st hit of Sekkajin>mash until Jin lands the 6th hit from Sekkajin>stop mashing and watch as Jin continues to Sekkajin, then stops at the 8th hit>followup after recovery frames at end of Sekkajin The trick, at this point, is recognizing the end of the recovery frames from Sekkajin and making sure your dash input comes in *right* after it. Just Sekkajin and Sekkajin and Sekkajin a lot, focusing on watching the end of the animation. Maybe try holding forward while Jin is recovering from the move, so that it will be easier to recognize where the recovery ends and when you can begin to give inputs and control Jin. Get very familiar with the recovery timing and the animation so that you develop intuition and reflex. It might take a while, but you'll get it.
  2. Major thanks for the thoughts and the perspective. Really inspired me to consider the potential changes from a few different angles that I had been too lazy to get serious and look at or think about. It's been a really long time, should really start taking GG study/practice more seriously for the release this Summer.
  3. Herp derp ;_; I think Johnny picked up Jackhound in Slash, not #R. Sorry about that. But yeah, all the other stuff should be good to practice on. Don't forget to spend time practicing mist cancels for mist Level 1, Level 2, and Level 3 since the timing will be different. You'll probably want to practice Level 2 cancels the most, since you'll want to be at Level 1 as little as possible, and unless you're an unorthodox Johnny player you will rarely make it to Level 3 on purpose. Although honestly I recommend getting Level 3 cancels down *pat* if you can. Lots of potential there, and the vast majority of people who play against Johnny scarcely have to cope in a match against someone who is busting out Level 3 cancels reliably, so you'll have the added advantage of being less familiar.
  4. Well, I didn't really start taking the game seriously until I started playing AC so I don't actually know much at all about Johnny from #R. I'm fairly certain the timing for mist cancels, Divine Blade FRC, Mist Stance Jackhound and Mist Stance Dash Jackhound are the same. Those are all good things to practice that you can and should make part of your game. Also, yes... the 'double hop' which you will usually see called Wave Dashing is a very useful tool to help Johnny feel less stiff. Wave Dashing is also especially useful since a lot of people don't see it very often at all, so it helps to add something to your game that most people won't be expecting.
  5. I've actually never owned a PSP. What kind of limitations are you working with? What kind of difficulties do you have playing fighting games on the PSP? In general my best advice for just starting off is familiarizing yourself with Johnny's normal moves. Knowing which ones to use at what time and why. At the same time, practice your Mist Cancels, they are *required* to play Johnny and hope to have a chance at victory. If you have any questions or need any help, don't hesitate to post something up.
  6. At the very beginning I want to state very clearly that I'm not trying to bash DC, and that the man obviously has skills. I'm impressed by his execution in some cases and he does some interesting things with KJFRC's, and one-hit Ensengas are always sexy. That being said, I just cannot get behind his style. I wonder what his mentality must be at certain points and I always have a "WTF?!" moment in every single match. I'm honestly wondering why more of his opponents don't just adopt a safer and more defensive strategy until he runs out of coins, which doesn't take long. I mean, sure... Johnny gains tension like a beast and by the time DC *is* out of coins he's probably going to get a good tension lead while you play it safe. But even then JO is way less scary when he's stuck in Mist Level 1 unless he uses Return Jack, which is a terrible waste of tension at *almost* any time in my humble opinion. Let me also state that this is my opinion and my JO skills are not as good as DC's.
  7. I'm really not sure what would be 'best' to practice with, but 5H was my go-to for early Mist Cancel training. But really my best advice is to practice with a wide range of normals on each Mist Level respectively, that would probably provide the best results and sharpen your Mist Cancelling instincts and senses more. It will probably be frustrating, and keep in mind that it will take some time to be really good, but the payoff will feel great and I truly cannot stress enough how essential good Mist Cancelling skills are to playing Johnny. Keep in mind that the timing for when you cancel out of Mist Stance will be sooner depending on which Mist Level you're at. The higher the level, the sooner you have the opportunity to cancel out of Mist Stance, and the quicker you will have to be with your cancel input to get the best possible Mist Cancel. The reason is because a greater Mist Level means it takes fewer frames to enter Mist Stance. You'll mainly want to focus on your cancels for Level 1 and Level 2 since you're going to spend the majority of your time at these two Mist Levels. One more thing. Here is a trick to tell when you're doing the fastest possible (and therefore best) cancel for your Mist Level. If 5H>236[K]HS is the input you're using for a Mist Cancel, then instead of holding K until you press HS simply tap K to enter Mist Stance and then tap HS to cancel out of it *before* Johnny can perform a K Mist Finer. This means that if you do not press HS to cancel Mist Stance at the *very* first opportunity (the very first frame that you can input HS and cancel out of Mist Stance, which is dependent on Mist Level) then Johnny will perform Mist Finer instead of cancelling out of the stance. You probably shouldn't try to do this until you're at least comfortable with how quickly and consistently you're able to Mist Cancel.
  8. Major thanks to qwerty for taking time out to help the community like this! Really appreciate it.
  9. Demonstration video(s) would be fantastic if it's not too much trouble, qwerty. Definitely helps people to understand, and honestly the Johnny forum needs the activity ;_; If anybody out there is thinking about picking up Johnny to play with the new release of Accent Core to Xbox LIVE and/or PSN, or if you're still out there trying to brush up on your JO game for your next showdown please don't hesitate to speak out or ask questions in the Johnny forum. I'm sure that there is a surprising number of experienced players lurking here, hoping that someday people will freely talk shop about JO again. If you're new and you're interested in Johnny or just Guilty Gear in general, speak up and help us help you help the scene and the game.
  10. Everyone I know who is in the GG scene here in my slice of Texas wants this *incredibly* bad. Mostly for the 360, but some people prefer the PS3. Just making it known.
  11. Not Sakura FRC, Jo is talking about the move when Baiken throws out a grappling hook and pulls you in. You can hit I think S to follow up with a two-cut attack. I think that after the first hit you can FRC, but I haven't played a Baiken in ages so.. I'm a little foggy.
  12. Dude, this is John Henderson, what have you been up to?? We totally need to catch up! Feel free to e-mail me at phillipphox@gmail.com Don't know if you are still into the furry and renfair stuff, but I am dating this chick now that is a furry! She's a unicorn and she goes to ren fairs all the time, and shes poly and she draws and man... its just reminding me of a lot of the stuff we used to do in the good old days.

  13. I believe that if you can just tap K/S/P, and then press HS at the right time to mist cancel, then you know it's the fastest possible. So just tap K, S, or P instead of holding it, and if you still manage to cancel then you've done it as soon as you can.
  14. OMFG wat?! This Johnny just beat *ass*! I was cheering him on the whole time, and I really got into these matches. Love the MC skills. This is a *must see*. http://www.youtube.com/watch?v=fGqkgUP5rbk&feature=PlayList&p=F5706BECE729E2C8&index=127 BTW, sorry that I did not find the answer myself.. but who is this JO?
  15. Just thought that I would add a little bit to my previous post... but without editing. If you do end up using the 2K-Pause-etc. or 5K-Pause-5K-etc. then I suggest also doing the following: When you've connected with a move any moves you would cancel it into (like 5K cancels into 2D) can be performed within a certain time window. The most common and easy to find example is j.D-Ensenga. You *can* just input the Ensenga immediately and attack with it on the first frame possible after the j.D connects. But you can also delay your input, and cancel into the Ensenga later on in the frames of the j.D Now, you can also do this with any other move, it's just the window might be smaller or larger. So, instead of pausing and waiting for your move to finish before inputting another move (like the 5K-Pause-5K) you can just delay the input of your followup to make it *seem* like you're going to pause and leave a small opening, when in fact you're going to cancel into your move late. So, for instance it would look like this: 5K-Delay-2D. What you're doing here is mixing up the way you do things to make yourself less predictable. When you throw out your 5K, you want your opponent to think "Balls. He could do any number of things here, what should I do..?" instead of thinking "He always does a tick throw after his 5K MC's, here it comes."
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