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killatrooper

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    BaIIistic Josh
  1. I'm pretty sure 3D has the same hitstun. I used it with airdash as a mixup tool a lot in CS2 and vs Bang to get the j.A>j.B>j.A>j.2C UB, so I don't think it's changed any. And I agree Carl seems great so far :] I'll miss the wave dash (hard getting used to gameplay w/o it lol), but dash-can allegretto's buff makes up for it, as well as the other dash-can shenanigans
  2. True, but if you've seen how Kyaku and other Carls utilize the new dash cancel I think it can more than make up for the frame advantage nerf, which is really only for 2B. He's had mediocre normals in every iteration of BB though, so I think we can exclude that as a significant factor in what makes Carl a strong character lol
  3. Save the complaining for when he's actually not high tier for once xP
  4. I think that's the reason you'll always see Kyaku use 2B>5B instead of viseversa and also why I've seen 2B punished by IB DP so often
  5. C-O-N (sandwich) 5B>5C(9)>6D>j.2C>j.B x[number] (not the easiest but basically 90% of what you need for CS2 Carl) 2A>5A>5B>2B>6B>6D>6C 5B>6B>236C>6B (or delayed 5C)>sj.B>2C>j.B>[8D]dj.B>j.C>8D[hit] --Use brio for the corner. The timing will be right as you do j.C Some easy beginner resets: 5B>2B>5C>3D(as you do 5C so there's no/not a huge window to jumpout, depending on how you've prorated it)>jump and hang till you're low enough to dash and still hit them if they're crouching (diff for some chars)>66 j.B>j.C --I'd also suggest barrier blocking while in the air 2A>5A>5B>6B>4D>236A [x2]>44>5C (or 5B depending on spacing) into air combo Challenge Mode combos would probably be helpful for you as well, but a lot of it will just take practice. Hope that helps
  6. Thanks guys :D And I could probably update the gatlings. I think some of them are wrong even for CS2
  7. It just takes practice really. My first character was Carl so it was never really a problem learning to get D moves out so much as learning to play Blazblue in general. But for me it helps to remember you should be letting go of the D button at the same time you would be pressing a button to get a special out with other chars. If you're having any specific problems I might be able to help more :S Also shout outs to being loyal to Carl through every iteration of BB <3
  8. Kay I'm about done with this... I offered resets I thought were better from the beginning. You responded with denial and notions that it's ok because they work in low level play. Again I wasn't giving a "personal opinion" I was stating that some of the resets were very sub-optimal. I'm assuming you created this thread to help people, and I have no problems with that, but I think in order to help, giving valid information is important. Maybe I'm being rude but I didn't call your combos useless, crappy, or bullshit. I pointed out that TWO resets weren't very efficient or useable in high level play. Instead of going into denial mode and instantly treating it like I attacked you, maybe you should try having a logical discussion rather than bringing up such ridiculous arguing points as "It's good if they're not smart" and "It works in netplay". And I didn't make the thread myself because I have no problems with using the j.2C>j.B loop in my gameplay and wouldn't have much use for these combos other than the occasional volante full-screen or sandwich relaunch. Also BBCSE will be out in a few weeks, making this thread somewhat irrelevant. But the resets section for the most part will cross over to CSE and become a large part of Carl's gameplan, which is why I felt like discussing it. Anyway, do what you will with the info. You obviously have no plans of ever acknowledging that what you provided could be wrong.
  9. He also gets crossed up by vivaceA when nirvana isn't even attacking. That doesn't quite qualify as a solid defensive game. I can also show several games from top Jap players where resets like that are never used (and yes they use resets other than 3D>j.B) because they're simply not good
  10. Just as a fore-note, I'm not trying to offend so much as express the need to post valid, applicable information if you're going to be creating threads to help aspiring Carl players. And I'm sorry, but my list of people with the wherewithal to make such posts (i.e. Zong, Kyle, Isuyaru, Hawkeye) doesn't really include you, no offense. Just from the content of your posts. If I'm being too rude then someone can delete my posts or whatever, but I'm just trying to keep Carl players correctly informed. That being said... VivaceA>2A>2D isn't a reset that requires you to play smart to defend it. VivaceA has 30F frames of recovery, so you literally just have to either mash or react to the vivace and do something. And anyone with any experience in the Carl matchup should be able to do that. Expecting a player not to play smart isn't valid in deciding whether or not a reset is good. Saying "Well this reset is good if the player isn't smart" DOESN'T make it good. You can use it if you want, but it's not an optimal reset by any means. The 6B>4D/vivaceA reset can effectively punish mashing, DPs, jumpouts, not blocking the crossup of course, as well as do more damage if it lands. That's what makes it good. Same for 5B>2B>6B>2D or 5B>6B>vivaceA>2D. It's not opinion. It's proper strategy vs flawed strategy. Some of your resets are flawed when compared to other, much better resets. Yes you're right that you should keep the enemy on their toes by using different tricks. The problem is the tricks you're using. Yes they are sometimes escapable. The difference is that there's a large number of ways to escape some of your resets vs using proper resets. Unless you execute them incorrectly, most of Carl's GOOD resets (and yes I mean outside of j.B>3D loop) will force the opponent to block or otherwise punish most of the "ways to get out" you listed. And the element of surprise doesn't work if you can just react to it. Again sorry if I seem like an asshole. I don't actually care whether or not someone wants to use those resets, but there are much better options that can be used from the same starters. And when someone gives deficient information (I'm not saying all or even most of it is) and denies it stubbornly and illogically it always gets on my nerves, which is the cause of any confrontationalness. Many apologies and whatnot
  11. It's not even mashing... If someone sees you use vivace without the cover of a nirvana move then they have complete hitstun advantage and will attack you. That simple. It's one of the easiest things in the game to react to. And vivaceA>2A>2D is the same as doing vivaceA>2A without Nirvana except it might add confusion if they're watching Nirvana as well. It would never work more than once against anyone with a decent defensive game. Where did the people who actually know what they're talking about go on this forum? =\
  12. I didn't get a chance to read the whole post but some of these resets are very sub-optimal... Even outside of 3D/j.B loop I numbered them so I can explain. 1. Crossing up with fuoco, unless very specifically timed, will either give them a huge window to jump out or react to the cross-up or combo and not cross-up all together. And from what you've written doing fuoco after or even as you do 6B will give them a window to jump out/react. An optimal reset would be 5B>5C>6D>(j.2C>j.B)x2>j.C>as you land 2D[2D]>5B>6B>236a>236a into a combo. Or a still 5B>5C>6D>(j.2C>j.B)x2>j.C>4D>236a>236a would be a much more reliable reset. 2. Looks ok but no time to read all of it :S 3. Good 4.I'm not sure I would even call vivace into 2a/2D a reset... sounds more like an "oops I completely miss-timed 2D QUICK USE 2A!!!" moment. But you should instead be timing 2D into 6B for a true unblockable or vivaceB instead as a DP safe cross-up. I have to go to work now so I'll look through anything else later
  13. They aren't bad. I would think it takes a chef to distinguish between good and great food.
  14. I like how you guys feel like you can judge these player's skill as if you'll ever become anywhere near as good as them. xP Kyaku, Ryuusei, Dio, Eesuke, Ran Rebo are all extremely good Carls. End of discussion
  15. I'm gonna have to say either Sister Sister, or Honey, I Turned You And the Kids Into Puppets
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