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killatrooper

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Everything posted by killatrooper

  1. I'm pretty sure 3D has the same hitstun. I used it with airdash as a mixup tool a lot in CS2 and vs Bang to get the j.A>j.B>j.A>j.2C UB, so I don't think it's changed any. And I agree Carl seems great so far :] I'll miss the wave dash (hard getting used to gameplay w/o it lol), but dash-can allegretto's buff makes up for it, as well as the other dash-can shenanigans
  2. True, but if you've seen how Kyaku and other Carls utilize the new dash cancel I think it can more than make up for the frame advantage nerf, which is really only for 2B. He's had mediocre normals in every iteration of BB though, so I think we can exclude that as a significant factor in what makes Carl a strong character lol
  3. Save the complaining for when he's actually not high tier for once xP
  4. I think that's the reason you'll always see Kyaku use 2B>5B instead of viseversa and also why I've seen 2B punished by IB DP so often
  5. C-O-N (sandwich) 5B>5C(9)>6D>j.2C>j.B x[number] (not the easiest but basically 90% of what you need for CS2 Carl) 2A>5A>5B>2B>6B>6D>6C 5B>6B>236C>6B (or delayed 5C)>sj.B>2C>j.B>[8D]dj.B>j.C>8D[hit] --Use brio for the corner. The timing will be right as you do j.C Some easy beginner resets: 5B>2B>5C>3D(as you do 5C so there's no/not a huge window to jumpout, depending on how you've prorated it)>jump and hang till you're low enough to dash and still hit them if they're crouching (diff for some chars)>66 j.B>j.C --I'd also suggest barrier blocking while in the air 2A>5A>5B>6B>4D>236A [x2]>44>5C (or 5B depending on spacing) into air combo Challenge Mode combos would probably be helpful for you as well, but a lot of it will just take practice. Hope that helps
  6. Thanks guys :D And I could probably update the gatlings. I think some of them are wrong even for CS2
  7. It just takes practice really. My first character was Carl so it was never really a problem learning to get D moves out so much as learning to play Blazblue in general. But for me it helps to remember you should be letting go of the D button at the same time you would be pressing a button to get a special out with other chars. If you're having any specific problems I might be able to help more :S Also shout outs to being loyal to Carl through every iteration of BB <3
  8. Kay I'm about done with this... I offered resets I thought were better from the beginning. You responded with denial and notions that it's ok because they work in low level play. Again I wasn't giving a "personal opinion" I was stating that some of the resets were very sub-optimal. I'm assuming you created this thread to help people, and I have no problems with that, but I think in order to help, giving valid information is important. Maybe I'm being rude but I didn't call your combos useless, crappy, or bullshit. I pointed out that TWO resets weren't very efficient or useable in high level play. Instead of going into denial mode and instantly treating it like I attacked you, maybe you should try having a logical discussion rather than bringing up such ridiculous arguing points as "It's good if they're not smart" and "It works in netplay". And I didn't make the thread myself because I have no problems with using the j.2C>j.B loop in my gameplay and wouldn't have much use for these combos other than the occasional volante full-screen or sandwich relaunch. Also BBCSE will be out in a few weeks, making this thread somewhat irrelevant. But the resets section for the most part will cross over to CSE and become a large part of Carl's gameplan, which is why I felt like discussing it. Anyway, do what you will with the info. You obviously have no plans of ever acknowledging that what you provided could be wrong.
  9. He also gets crossed up by vivaceA when nirvana isn't even attacking. That doesn't quite qualify as a solid defensive game. I can also show several games from top Jap players where resets like that are never used (and yes they use resets other than 3D>j.B) because they're simply not good
  10. Just as a fore-note, I'm not trying to offend so much as express the need to post valid, applicable information if you're going to be creating threads to help aspiring Carl players. And I'm sorry, but my list of people with the wherewithal to make such posts (i.e. Zong, Kyle, Isuyaru, Hawkeye) doesn't really include you, no offense. Just from the content of your posts. If I'm being too rude then someone can delete my posts or whatever, but I'm just trying to keep Carl players correctly informed. That being said... VivaceA>2A>2D isn't a reset that requires you to play smart to defend it. VivaceA has 30F frames of recovery, so you literally just have to either mash or react to the vivace and do something. And anyone with any experience in the Carl matchup should be able to do that. Expecting a player not to play smart isn't valid in deciding whether or not a reset is good. Saying "Well this reset is good if the player isn't smart" DOESN'T make it good. You can use it if you want, but it's not an optimal reset by any means. The 6B>4D/vivaceA reset can effectively punish mashing, DPs, jumpouts, not blocking the crossup of course, as well as do more damage if it lands. That's what makes it good. Same for 5B>2B>6B>2D or 5B>6B>vivaceA>2D. It's not opinion. It's proper strategy vs flawed strategy. Some of your resets are flawed when compared to other, much better resets. Yes you're right that you should keep the enemy on their toes by using different tricks. The problem is the tricks you're using. Yes they are sometimes escapable. The difference is that there's a large number of ways to escape some of your resets vs using proper resets. Unless you execute them incorrectly, most of Carl's GOOD resets (and yes I mean outside of j.B>3D loop) will force the opponent to block or otherwise punish most of the "ways to get out" you listed. And the element of surprise doesn't work if you can just react to it. Again sorry if I seem like an asshole. I don't actually care whether or not someone wants to use those resets, but there are much better options that can be used from the same starters. And when someone gives deficient information (I'm not saying all or even most of it is) and denies it stubbornly and illogically it always gets on my nerves, which is the cause of any confrontationalness. Many apologies and whatnot
  11. It's not even mashing... If someone sees you use vivace without the cover of a nirvana move then they have complete hitstun advantage and will attack you. That simple. It's one of the easiest things in the game to react to. And vivaceA>2A>2D is the same as doing vivaceA>2A without Nirvana except it might add confusion if they're watching Nirvana as well. It would never work more than once against anyone with a decent defensive game. Where did the people who actually know what they're talking about go on this forum? =\
  12. I didn't get a chance to read the whole post but some of these resets are very sub-optimal... Even outside of 3D/j.B loop I numbered them so I can explain. 1. Crossing up with fuoco, unless very specifically timed, will either give them a huge window to jump out or react to the cross-up or combo and not cross-up all together. And from what you've written doing fuoco after or even as you do 6B will give them a window to jump out/react. An optimal reset would be 5B>5C>6D>(j.2C>j.B)x2>j.C>as you land 2D[2D]>5B>6B>236a>236a into a combo. Or a still 5B>5C>6D>(j.2C>j.B)x2>j.C>4D>236a>236a would be a much more reliable reset. 2. Looks ok but no time to read all of it :S 3. Good 4.I'm not sure I would even call vivace into 2a/2D a reset... sounds more like an "oops I completely miss-timed 2D QUICK USE 2A!!!" moment. But you should instead be timing 2D into 6B for a true unblockable or vivaceB instead as a DP safe cross-up. I have to go to work now so I'll look through anything else later
  13. They aren't bad. I would think it takes a chef to distinguish between good and great food.
  14. I like how you guys feel like you can judge these player's skill as if you'll ever become anywhere near as good as them. xP Kyaku, Ryuusei, Dio, Eesuke, Ran Rebo are all extremely good Carls. End of discussion
  15. I'm gonna have to say either Sister Sister, or Honey, I Turned You And the Kids Into Puppets
  16. I said I was done but I just have to: And before you say I said Noel as a character is shitty READ what I said. His UBs are part of his mixup fyi. I guess I can't expect you to read my posts if you don't even read your own And for your videos, you're better than I was expecting and I'm not saying I'm any better, but you were no where near the level of the players you were critiquing, which was the point I was making. Also I can see why you would have problems landing UBs. The one's you're doing could be executed better, and you're not using any setups for the 3D/j.B UB.
  17. I know about Buppa/R-1's name trade but a couple of people made the comment that that was R-1 playing. Regardless it was a great Noel and again you keep saying blatantly false things. You think that Noel was shitty? Post a video of you and I'm sure I'd laugh. Carl and Nirvana go together. I obviously didn't mean you could put them in hitstun and overhead with Carl alone. No idea why you would assume that. Carl's 6C being neutral on block doesn't make his mixup bad. His strength lies in being able to cross-up and do lows and highs at the same time. Again if you can't do it then that's because you don't play well, not because it's not possible. Yes your moves do have enough hitstun to do what I'm saying. I've done it myself. I've seen other Carls do it, both Japanese and Amercan. YES it works against good players who know the match-up. You keep pointing out specific things like 2D being slow. You think you're supposed to be able to mixup people with 2D alone? No, you use it in junction with vivace, Carl's normals, ect. If you still don't understand how to punish jumpouts and mashing then read my previous posts, as I'm done responding.
  18. I almost don't want to respond since most most of what you said is just wrong but I'll try. Firstly I was responding to your last few posts not the content of the OP. I said lockdown OR mixup not lockdown while doing mixup, which is also still possible. You can switch between lows and overheads while they're in hitstun. Carl's 1 safe UB is the only one he needs. The others should only be used to setup his 3D/j.B UB. No it's not impossible to UB someone while they're in hitstun. 5B>2B>6B-2D can't be jumped/mashed out of if timed correctly. It's not always viable but if you know they're going to jump out, vivace before 2D instead and you'll more than likely still hit. If they're mashing out then use frame traps. It's not that hard and please don't say it's not possible. I play against the best XBL players as well and I can tell you for certain that if I lose it's because they're BETTER than me, NOT because of my character, who is still high tier in CS2. If using Carl was useless once they know the matchup then he would be low tier. I never said anything was absolute. If you're saying Ryuusei only won because he's good then again you're blatantly wrong. R1 (I'm pretty sure was the last Noel) is arguably the best Noel in the world and he beat him. And he's not the best Carl (as far as PSR at least). I'm pretty positive R1 knows the matchup and how to play it. Carl isn't ass, regardless of how many times you say it. I'm skipping you're analysis since I found it a bit ridiculous. Yes when a player loses it's generally because they made a few mistakes. You're exaggerating them quite a bit though. But you're basically saying Carl is low tier because he needs to gain momentum in a match to really shine. That doesn't make him bad. The only reason Carl's j.B/3D reset was needed for him to be A-tier was because of how fast Nirvana meter went out. This isn't a problem any longer in CSE and his resets and UBs outside of that are still unmatched. He still has the all important KD on j.C and 3D is still good oki. That along with his slight increase in damage output makes him a solid character I think. Obviously I haven't played him so this is just from what I've seen. And I don't care if he's B-tier. B-tier isn't "ass"
  19. @Akira You're not making much sense... If you can't lockdown or mixup opponents then you're not playing well. Plain and simple. Also I'm not sure how the increased meter use on repetition with Nirvana works exactly but in CSE she has much more meter for combos and takes much less damage when being hit. Carl has more damage potential in CSE although slightly less UB strength (CS2 was just ridiculous, almost completely UNblockable and burst safe/safe from 90% of DPs, and his mixups are still basically the strongest in the game CSE) and worse oki (which is made up for with less meter consumption outside combos). He is at least B tier (I think pretty much all the cast is), possibly A or higher again. If you think he's ass in CSE, just watch Ryuusei (not even the highest PSR Carl) take down some monstrous players: http://www.youtube.com/watch?v=rg9yTgft0aU&feature=mfu_in_order&list=UL#t=8m34s http://www.youtube.com/watch?v=xX_pC1t7zp0&feature=bf_next&list=ULSyE0oBZKZKM&lf=mfu_in_order http://www.youtube.com/watch?v=IdAH6MoL7SA&feature=bf_next&list=ULxX_pC1t7zp0&lf=mfu_in_order#t=7m36s http://www.youtube.com/watch?v=8I-hIlJ78-0&feature=bf_next&list=ULIdAH6MoL7SA&lf=mfu_in_order#t=2m26s
  20. I've actually been really excited about each new iteration of Carl up until now. He looks a bit stale in CSEX... I haven't seen any vids of him so far that have gotten me excited. Disappoint :[
  21. I was literally thinking the exact same thing right before I read your post xD Like, exactly. Also you're the only other good Carl I've seen on xbl in CS2 lol But yeah from the way they worded it I have a feeling 3D won't catch them on air hit and relaunch... But that may change so who knows.
  22. Regarding Carl's new changes in the loketest Is Forward step literally his forward step or something else? Is ground bounce like what Lambda's 236D does on hit, or just one bounce after the hits?
  23. I play Carl and have hopes of going to GT as well... lolol
  24. You know an easier solution to prevent the loop would be to just lower the bounce on j.2C again... I don't think they were really trying to completely take away his unblockable so much as weaken his ability to do it so easily (although it wasn't exactly easy...). We'll see what they have planned I guess. They've managed to excite me with the last 3 iterations. Hopefully they can keep it up :]
  25. You don't have enough meter to do one or two Nirvana moves? Unless you mean CS1 combos, which I already said aren't very viable. And his corner options aren't really any better than his midscreen damage-wise. You don't need corner Brio to get 2 reps of his air combo and his midscreen unblockable is just as scarey as his corner one. Also what I meant about his CS1 combos' damage in CS2 is that even with more Nirvana meter he still won't be able to do the damage he used to unless they change proration, overall damage output, etc. I don't really want a CS1 clone though. He was fun but I'd rather have something new... something I can get hyped about
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