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Grifter

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Everything posted by Grifter

  1. Anyone got a normal mode AOA-C combo? Mine's way basic and needs an upgrade.
  2. Looking for 3+ connections with comp seemingly thinning out. I'm in upstate NY and play Aigis. Feel free to add me!
  3. When comboing out of B+D, should I use 665B over 2B? Is that better for loops?
  4. Yes I was, thanks, and I was thinking of that particular Yu situation too. Been working on utilizing orgia in neutral and the match-ups that'd be advantageous in. Avoiding dangerous oki is a major hidden option.
  5. I never do 2B > C megido and had been wondering, is it safe?
  6. Why? Is Teddy's counter faster?
  7. Can you OM back dash as a reversal? Since the game doesn't let you back dash reversal normally. Edit: Checking because OM dash may count as a special, and it'd be a big boost to her defense.
  8. This may be known but I'm just finding that j.A only works as an overhead on the first hit (meaty can be blocked low).
  9. Thought I was feeling myself hitting the triple megido at a decent percentage against Mitsuru. Went to training on Kanji and it seems much harder on him. Are you guys finding character quirks to these combos? Hey, thanks for the insight! Was away and finally got around to working on the mix-ups off j.B > 5A and I'm liking switching that around with the old BNB mix-up off 5B for that extra layer of differentiation.
  10. No, I'm learning the combos. They're quite fun to execute! Not all Arc upgrades have led to big combo changes for all characters. I just meant that we can expect the characters that make use of this bug to get a nerf in that aspect (not that their changes won't balance it out). Didn't realize Naoto's combo was a glitch seeing as how it seems to be the cornerstone of her gameplan.
  11. Wow, so the combo's a glitch that'll likely get fix in the next iteration. I've only been going for the 5AA variation. Are the others any easier?
  12. Can I get an invite too? I have a family member's Skype account so I can PM it to someone.
  13. Good breakdown! The end has become to hardest part to me too but I'm not sure if it's because I'm not setting them up at the right height prior or if I need to delay the cannon just right.
  14. I'm extremely frustrated. How is this not very hard? Gotta hit the j.B2B right to unscale, cannon really late, catch the C > 236C high(?), then delay JUST a SMIDGE to hit the last cannon low to allow the 236D to hit ASAP while they're low. Oh and it seems to help to cancel 5AA ASAP but delay and let them drop before the j.C to keep them low... Probably not getting it but usually the pieces click pretty quickly for me.
  15. I'm finding the late cannon very tricky, any tips there? Do it too late and you eat max combo so I'd recommend erring on early and gauge if it catches right, then decide to finish with the new or old ender depending on bomb height. Edit: And now when I do hit the cannons, the last D megido isn't connecting. I must be a little off on an earlier move to cause this...
  16. I'm a bit lost when people wise up to 2B and start jumping in with block. Air throw's a bit weak on risk/reward so I tend to try and catch them in the air and force some blocks into a ground string. Any suggestions?
  17. Crazy stuff. So should I do the EX megido, then jc up for the extra hits, or just hit j.B2B in mid-flip?
  18. It's a nice little quirk if true, I'd love to see more setups for it. I'll try working it into oki > pressure/punish, as apparently I'm somehow not using 2B enough. I've been going thru the posts here during my workday too, glad to get my mind off and pick up some Aigis nuggets.
  19. Nice one, her fastest overhead? Great for people who fall asleep vs. normal mode.
  20. I'm also loving his normal mode combo of 5AAA > j.B > 2B > jc.AB2B. Hope that's not deceptively hard! Unless I'm doing it wrong, feels like there's 2-3f invul only at the halfway mark of her active frames on 2B.
  21. Weird, just tested that, and it seems to work if Aigis is in mid-execution (bullets about halfway up) against Mitsuru's B+D's active hitbox. You have to start first, any later and you eat a CH. Same behavior for both modes.
  22. Having some trouble with getting the A+B after megido. Can I tack that on to any megido regardless of height (full orgia B&B ending in j.236D), or should I stick to setting it up with the C version?
  23. I'm in awe over the speed and decision making of the Aigis. Dat 236C B&B.
  24. Yes, I meant FC, sorry. As for actual FC moves, she must be the weakest character unless I'm overlooking something. All I can think of are 214A/B, throw, and 214x2+C. I'd been wondering about normal mode OMB confirms to mode change, and Sweep > OMB > B Change seems like a great end option at range that can start off of a 2B/5B. Nice one for sure, and not much to remember (I'm still having trouble remembering her many situation combos).
  25. Any practical OMB or FB combos? Should I be looking to OMB early in a combo or later?
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