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Rewenger

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About Rewenger

  • Birthday 06/27/1992

Contact

  • Website URL
    http://www.xgm.ru

Other Info

  • Location
    Tomsk, Russia
  • PSN
    deonold
  1. Made a combo movie, although a bit late. Hope you'll like it though.
  2. R.I.P. science
  3. http://www.youtube.com/watch?v=hGkN3AHMy8Q#t=8m18s That unblockable attack looks interesting. I mean, you can never get enough mixups.
  4. Yet the most practical is corner 5.5k with 6C CH or 6B CH.
  5. Jin deals damage with his resets, not plain combos. The only fatal capable of 6k is yukikaze rc, which is 100 heat. =O
  6. Lol, dat clash battle. True enough, match doesn't even matters anymore. A regular jin reset transforms 2k combo with 30 heat into 5k with like 75 heat. And jin can has quite a variety of those to choose from. I believe resets to be the core of jin's damage. ._. Large damage, that is.
  7. Btw, ps3 slim overheating+breaking down is exclusive to all jin players or I'm just real lucky?
  8. Yeah, he looks a lot more capable than this. Too bad.
  9. Kei is looking very good and solid overall (yet probably worse compared to Tetsuwo and Ren). Though I was going to cry looking at all these blocked 623C.
  10. Not to mention the ridiculous infinites. But, nonetheless, it has interesting mechanics and great looks overall. I'm not even bothered with lancer's multiple launching kick loops or assassin's 6269A > 4219C loops since they look cool. Though gilgamesh and kirei's loops must be nerfed.
  11. He's certainly trolling fellow jins by failing j.D > airdash > j.2C combos though.
  12. This made me wonder whether it was a home fun match or it's just that japan is overrated.
  13. I wish developers would made a new version of this game. Why did they stop supporting it, I wonder? It has the potential for being a very good fighting and an extremely popular game (in Japan, at least) at the same time. By the way, is there any way to play it online?
  14. Somehow I feel indescribable butthurt from watching this match. My ffffffrustration knows no limits.
  15. After j.2C > j.D > 6C you can do 623B in corner and dash cancel > 623B for "near corner". So it's not much of a problem. By the way, jin is not a heavy-damaging character, so 3.7k corner loop is good enough if you ask me.
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