Jump to content
Dustloop Forums

NickExtreme1

Members
  • Posts

    521
  • Joined

  • Last visited

Everything posted by NickExtreme1

  1. You can do 2A > 2B on counter-hit at any axe level, but you can't do it off a normal hit at all. 5A > 2B works in Red Axe though.
  2. If I can't work something out with my friend, I might Pm you. Same thing here sir. At least consider me.
  3. Labrys Challenge Mode Combos [setsuna Edit]: Added
  4. I'm going to be adding considerable more video references to the combos overtime starting soon. This will help you guys out and help me train for Summer Jam lol.
  5. If I get there Friday, I wantz this to happen with me in a spot for BB (and/or P4A if that happens)
  6. Hello guys, there is now a group for off-topic discussion instead of having a thread for it. This is a compromise among the staff since we've been talking about how to deal with off-topic general threads all week. You can join just by clicking the join button on next to the group name in the link here! http://www.dustloop.com/forums/group.php?cat=1 Please do not remake an off-topic discussion thread. I will delete it and infract anyone that does it, even if it is a joke.
  7. Doesn't only special moves with SMP work with the SMP glitch? I would'nt use the Valk SMP combo IRL, good for style points though.
  8. 2B.) Axe Level 4 Starter Mid-screen 5A: 5A > 5B > 236A > 6~A > 66 > 5A > 2B > sjc. > j.B > j.C > j.214B (Damage: 2,508) 5A > 5B > 236A > 6~A+B > 5A > 2B > jc. > j.B > jc. > j.B > j.C > j.214B(Damage: 2,847) [25 SP] 5AA > 236B > 6~A+B > 5A > 2B > sjc. > j.B > j.C > j.214B (Damage: 2,405) [uses 25 SP] 5AA > 5A > 2B > jc. > j.B > jc. > j.B > j.C > j.214B (Damage: 2,165) j.B:j.B > 5B > 236A > 6~A+B > 5A > 2B > jc. > j.B > jc. > j.B > j.C > j.214B (Damage 3,287) [25 SP] j.B > 5B > 236A > 6~A > 66 > 5A > 2B > sjc. > j.B > j.C > j.214B (Damage: 2,948) j.B > 5B > sweep > 214A > OMC > 5A > 2B > sjc. > j.B > j.C > j.214B (Damage: 3,175) [50 SP] j.BB > land > 66 > 5A > 2B > jc. > j.B > jc. > j.B > j.C > j.214B (Damage 2,545) 2B: 2B > jc. > delayed j.B > j.C > land > 5A > 2B > sjc. > j.B > j.C > j.214B (Damage: 2,854) Corner Normal Starters- - - - Skill / Boost Skill Starters- - - - System Starters- - - - SP Skill / Awakening SP Skill Starters- - - - 2C.) Axe Level 5 Starter Mid-screen Normal Starters5AA > 66 > 5AA > 2C > [b+D] > 5AA > 2C > [b+D] > 5AAAA (2951 DMG) 5AA > 66 > 5AA > 2C > [b+D] > 5AA > 2C > [b+D] > 5A > 2B > j.C > Air Gullotine > D Moujuu (6019 DMG/37 SP) 5AA > 66 > 5AA > 2C > [b+D] > 5A > 2C > [b+D] > 2A > 2B > Guillotine > D Mokyuu (4.9k DMG, Requires 50 SP) FC B+D > 5A > 2C > [b+D] > 2A > 2B > Guillotine > D Mokyuu (Requires 50 SP) Throw > OMB > 2C > [b+D] > 5A > 2C > [b+D] > 2A > 2B > Guillotine > D Mokyuu (7.1k DMG, Requires Burst and 50 SP) 5A > 2B > 2C > Guillotine > A Tsurugi > 2B > B Guillotine~Release A > 66 > [5B] > 2A+B > D Mokyuu (4k DMG, Requires 50 SP) 5A > 2B > SB Guillotine > B Tsurugi > 2A > 2B > 214214A (4.9k DMG, Requires 75 SP) 5A > 2B > 2C > SB Guillotine > B Tsurugi > 66 > 2A > 2B >214214A (4.8k DMG, Requires 50 SP) j.B > 5A > 2B > SB Guillotine > B Tsurugi > 2A > 2B > 214214A (Requires 50 SP) j.B > 5A > 2B > 2C > [b+D] > SB Guillotine > B Tsurugi > 214214A (5.2k DMG, Requires 50 SP) 5AA > 66 > 5AA > 2C > [b+D] > 2A > 2B > SB Guillotine > Tsurugi A > 2A > 2B > 214214A (5.3k DMG, Requires 75 SP) FC B+D > 2A > 2B > SB Guillotine > A Tsurugi > 2A > 2B > 214214A (4.8k DMG, Requires 75 SP) Throw > OMB > 2C > [b+D] > 2A > 2B > SB Guillotine > A Tsurugi > 2A > 2B > 214214A (6.4k DMG, Requires 75 SP and Burst) Skill / Boost Skill Starters [*]- [*]- [*]- [*]- System Starters [*]- [*]- [*]- [*]- SP Skill / Awakening SP Skill Starters [*]- [*]- [*]- [*]- Corner Normal Starters [*]- [*]- [*]- [*]- Skill / Boost Skill Starters [*]- [*]- [*]- [*]- System Starters [*]- [*]- [*]- [*]- SP Skill / Awakening SP Skill Starters [*]- [*]- [*]- [*]-
  9. 2A.) Axe Level 1/2/3 Starter Special Note Your main priority in the lower axe levels is to increase your axe gauge. There aren't many damaging combos within the lower axe levels due to the lack of added hitstun/damage increase so theres no point in really trying, in most cases you might be better off doing a simple auto combo. Mid-screen 5A 5AAA 5AAA > 236B > 6 > A 5AA > 214A+B > 22A/B > 5A/2A > 2B > (sword hit) > j.B > 5A > 5B > 2A+B (sweep) > Oki/214A 2A2A > 5B > Sweep > 214A(Damage: 1,365) 2A > 5B > Sweep > OMC > 5A > 2B > sjc. > j.B > j.C > j.214B (Damage: 2,189) [50 SP] CH 2A > 2B > jc > j.B > jc. > j.B > j.C > j.214B (Damage: 1,657) 5B5B > sweep > Oki/214A 5B > sweep > 214A (Damage: 1,978) 5B > sweep > OMC > 2A > 2B > jc. > j.B > jc. > j.B > j.C > j.214B (Damage: 2,905) [50 SP] j.Bj.B > land > 5B > sweep > OMC > 5A > 2B > jc. > j.B > jc. > j.B > j.C > (Damage: 2,944) (It's possible to combo this without CH but it depends on char. and how high you are) [50 SP 5C5C > 214A+B > 22A > 2A > 5B > [22B hit~hit] > 2B > sjc. > j.B > j.C > j.214B (Damage: 2127) [25 SP] 5C > 236A > 6~A > (Damage: 1,054) 5C > Sweep (Damage: 930) System StartersSweep > Oki/214A (Damage: 1,492) Sweep > OMC > 5A > 2B > sjc. > j.B > j.C > j.214B (Damage: 2,454) Throw > OMC > 5A > 2B > sjc. > j.B > j.C > j.214B (Damage: 2,603) AoA[max]~C > j.B > jc. > j.B > j.C > j.214B (Damage: 2,645) SP Skill / Awakening SP Skill Starters [*]- Corner Normal Starters [*]- [*]- [*]- [*]- Skill / Boost Skill Starters [*]- [*]- [*]- [*]- System Starters [*]- [*]- [*]- [*]- SP Skill / Awakening SP Skill Starters [*]- [*]- [*]- [*]-
  10. Contents 1.) Introduction 2.) Main Combos 2A.) Axe Level 1/2/3 Starter 2B.) Axe Level 4 Starter 2C.) Axe Level 5 Starter This thread is for posting any and all combos for Labrys. This thread will be updated continuously over time so all contributions are welcome. Info will be coming soon! Special thanks to AzureRevolver (Setsuna at Mayonaka Midnight) and Kurushii for the layout and information! [table=width: 710, align: center] General Notations UsedSpecial Notation Used [table=width: 335, class: grid] j.Jump hj.High Jump ad.Air Dash iad.Instant Air Dash mj.Mini Jump dj.Double Jumpjc.Jump Cancel hjc.High Jump Cancelji.Jump Install dc.Dash Cancelsc.Super Cancel CHCounter HitFCFatal Counter OMCOne More CancelOMBOne More Burst AOA-CAll-Out Attack ending with C finish AOA-DAll-Out Attack ending with D finish QEQuick EscapeATAir Turn { }Whiffed Input[ ]Hold Input (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times.[/table] [table=width: 335, class: grid] DM:Damage SP:SP Gain TextCounter Hit Combos[/table][/tr][/table]
  11. Use this thread to ask questions in regards to anything involving Labrys gameplay. Don't feel nervous about asking a stupid question, were all players here to help each other. Please do not troll, if by judgement I feel someone is trolling you will be warned and then punished if the action is repeated. (I can infract you ~)
  12. Megami Tensei Wiki describes it as blue-ish gray.
  13. Discuss all about the new robotic girl to the Persona universe. She is known as Yasogami's Steel Council President, she wields a large axe and hits hard. Rules: Act mature. Casual talk is welcome but no immature posts. Follow forum rules. Respect other players. If someone labels something wrong don't be rude and insult. Nicely state the correction needed. Patch Notes Icon: Icon position has been adjusted Axe Level: Axe Level does not increase at the end of a round Goshiki Slash Axe [b+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound Guillotine Axe [214A or B]: Counter hit state during recovery has been removed String Arts "Tsurugi" [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version String Arts "Moujuu" [214214C or D]: Attack start-up is faster
  14. So no plans for patches, updates/ DLC etc. for UMvC3 from the Evo panel, time to learn the Frank West TAC Infinite for Summer Jam
  15. Probably is just your execution sir. I really can't say much since I do not own a Vita, but as far as I know, this patch didn't mess with any characters. I am closing this thread, anything else you want to say about this, take it to General Discussion or the Valk Sanctuary
  16. Yes, Bang's 2D auto guards high and mid, so it is free to low hits.
  17. He only plays my Valk, so he can't complain about him
  18. Valkenhayn fuzzy guard Standing [w]5A into instant [w]j.A It's a fuzzy guard which is done by inputting 5CC(dash) > j.A quickly. The way the fuzzy is works is that you dash cancelling the 5C, and immediately cancel the 5CC with j.A. If done correctly, he'll just flip right into the j.A, and if not, either nothing will come out, or you may do [w]5A instead. The timing is really strict however and requires practice for consistency.
  19. BBCS:EX Valkenhayn Combo Movie - The Power of My Race By Yours Truly. Enjoy!
  20. Might have to wait to later, like after 7:00PM. I go out to eat with family every Friday around that time.
  21. We might have to push off our encounter until tomorrow Toan. Finishing up my combo movie.
  22. Yes, I will be on tomorrow. When you see me go to BB tomorrow, just send me an invite. Fixed.
  23. You say it like I stopped playing lol I played little cause of college,but since college is done this semester, I play much more now.
  24. GGs to those in Jaugarfan's stream. Shoutout to Gh0stt 92 (typed it right), another typical ragequitting PSR booster C mashing with Hakumen. GG.
×
×
  • Create New...