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Gray Dream

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Everything posted by Gray Dream

  1. http://www.youtube.com/watch?v=G8OZEUlM7kQ
  2. http://www.youtube.com/user/LaetabilisCantata
  3. New and Awesome Tsubaki combo video! http://www.nicovideo.jp/watch/sm11683502
  4. The First combo can lead into another George setup in corner... 5B 5CDC 214A 66A2D 5CC 5CC 3C 214A
  5. D: Tsubaki's Charge cancel pressure can be jumped out of. Revolver Pressure is very fast mixup Up 5B 6B 6D d.6B into bad cross up . Makoto has 1 over head and very slow lows, but I guess with 214A/B/C it could change some things. Makoto's charging is fucking hard to me, which is why I think she's hard :3 Well combo-wise Tsubaki's easier. Not matchup/strategy wise. I'd say Makoto and Noel have it easier than Tsubaki
  6. Makoto > Noel > Tsubaki in terms of Damage. Makoto being the greatest damage dealer. Tsubaki > Noel > Makoto in terms of Learning Curve. Tsubaki being the easiest. Noel > Tsubaki > Makoto in terms of Mixup+Pressure. Noel being the better out of the 3. Biased.
  7. http://www.nicovideo.jp/watch/sm11513616
  8. Zone Makoto.
  9. Level 5 FC Combo: Midscreen to Corner FC 6C > L.5Install > 22D > 623D > j.214D > 236D > 5B jc J.B J.C jc J.CC 236A 214D > 236236D = 6235
  10. LOL What do you misread it as? LOL I Bet as Gay Dream xD

  11. Anti Air or Standing CH 3C > 214214D is another way to get into Mugen... All I can do right now is: Midscreen100% Heat 5 charge CH 3C>214214D> 22D> 6C> j.c>J.B J.C 214D> 236D 2C> 236236D = 5,225 IF you do use Anti Air and if you hit them a little bit farther you can do Mugen> 6C©> etc
  12. Midscreen...sorry
  13. Wow, just tried it out pretty good damage for a Gold Burst :D
  14. Hell yeah! I also found yet another 100% Heat combo with 6B repititions :D FCH 6C 4D 6A 6B 6B 63214D 6B 63214C = 5982 LOL and it barely broke 6k...
  15. True, definitely true. I was just messing around, trying to do flashy combos :3:
  16. Yeah I realised that, so I edited it oh I forgot you could add another jump cancel...
  17. 100% Heat Combo FCH 6C 4D 6A 6B 632146D dash 632146C = 5,375 damage FCH 6C 4D 66 6A 6B 63214D 6 6B 632146C = 5,806 Damage BnB FCH 6C 4D 66 6A 6b 214A 5B 2C jc JC JC 2C = 4028 Damage
  18. @Sadeyo D: I feel ya on about being drawn to another character... but I'll still show my loyalty to Tsubaki *nerd* :3: http://www.youtube.com/watch?v=j0-4B4DU7E8 Tsubaki Trophy Combo.
  19. Thankyou so much for posting those Kyle! I totally Dropped Tsubaki and I now main Caruru. The Con Anima Fuzzy seems like an awesome strat!
  20. It's meant to be read as j.B j.C, i'll change it
  21. Wow seriously the Rachel forum is dying :/ http://www.nicovideo.jp/watch/sm11349360 Good Rachel more: http://www.nicovideo.jp/watch/sm11479682
  22. 50%Meter/4ChargeMeter Grab Corner combo's: 4,400 Damage Grab > 214D > 5B > jc > J.B > J.C > 214D > 22D > 6C > jc > J.B > J.C > 214D > 236236C 4,700 Damage Grab > 214D > 5B > jc > J.B> J.C > 214D > 22D > 6C > jc > J.B > J.C > jc > JCC > 236A > 214D > 236236C
  23. Hey I'm learning Carl I'm first learning how to setup C-O-N: 2A 2B 3C 22D IAD ale-can > etc When I get to 3C do I press 2D at the same time? And do I hold D when I start the combo? edit: nvm I figured it out by buffering... 3C~2D edit: nvm nirvana still teleports to the wrong spot edit: this is hard Also what are some "okay" semi-easy beginner combos, I'm going to rely on resets untill I learn the 5k combos
  24. OMG I thought I was the only one who thought this :D. Oh I found (a) good 1 charge combo(s): [CH JC 2BB 5CC 236D 5BB 2BB 5CC 236A 214A 22A] Around 3100 dmg [5BB 2BB 22D 6C jc JBC jc JCC 236A 214A/C] 2400 dmg
  25. Jin's 5B and 5C are jump cancelable, so when in his pressure strings try to predict when he's going to use those to cross up. Tsubaki's A Version DP is a very good prediction tool. Example: http://www.youtube.com/watch?v=Unx-jybYbd4#t=4m42 Edit: It could also counter hit the Jin so you can follow up with Dash 5b> Air Combo > Optional Charge
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