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Everything posted by heartlesswizard
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Great points. Thanks.
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Midscreen meterless counter hit combos: http://www.youtube.com/watch?v=QXRGCDtsapc
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Transcriptions: Source: http://www.youtube.com/watch?v=IhWJ9dWiQOk 0:23 (vs RG, with mag) 5A 5B 5C 6A 3C 623C (whiff) j2C 5B 5C 6A 2C 623C 22D (whiff) 6C j2C 3C 22D 2615 64 0:36 (vs RG, with mag) 5C 6A 3C 623C (whiff) j2C 5B 5C 236A 5C 623C 22D (whiff) 6C j2C 3C 22D 3872 60 0:48 (vs VK, with mag) 5C CH 6A 2C 623C jC (whiff) j2C 5B 5C 41236D 6C j2C 3C 623C (whiff) j2C 3C 22D 4344 65 1:01 (vs BA) 5C 41236D 623C (whiff) 2C 623C jC (whiff) j2C 5B 5C 236A 236A j2C 5B 5C 4D 4110 58 1:13 (vs RE, with mag) 5C CH 6A 2C 236236B 3C 623C (whiff) j2C 2B 2C 623C 22D (whiff) 6C j2C 5B 5C 41236D 6C 236236B 236236B 22D 7507 1:42 (vs airborne RG, with mag) 5C 6A 2C 623C 623C (whiff) 6C j2C 5B 236A 3C 623C (whiff) j2C 3C 22D 4099 56 1:57 (vs LI, with mag) 5C 6A 2C 623C 623C (whiff) 6C j2C 236A 3C 623C (whiff) j2C 3C 22D 4061 54 2:10 (vs PL, with mag) 5C 6A 2C 623C jD (whiff) j2C 5B 236A 3C 623C (whiff) j2C 5B 5C 236236B 236236B 3C 22D ~6129 2:26 (vs VK) 5D CH 5C 623C 623C (whiff) 6C j2C 5B 236A 3C 623C (whiff) j2C 3C 22D 3721 2:41 (vs RG, with mag) 6A 2C 623C jD (whiff) j2C 5B 236A 3C 623C (whiff) j2C 3C 22D 3102 46 2:55 (vs CA, with mag) 6A 2C 623C 623C (whiff) 6C j2C 236A 3C 623C (whiff) j2C 3C 22D 3218 50 3:07 (vs RG) 5C 41236D 6A 2C 623C jD (whiff) j2C 5B 236A 3C 623C (whiff) j2C 3C 22D 3765 3:18 (vs RE) 2C FC j2C 5B 5C 6C j2C 5B 5C 6A 623C jC (whiff) j2C 22D 3778 57 3:30 (vs RG) 2C FC 5C 236A 5C 623C jC (whiff) j2C 5B 5C 6C 41236D j2C 3C 623C (whiff) j2C 3C 22D 4410 70 3:46 (vs RG, with mag) 2C FC 6B 2C 623C jD (whiff) j2C 5B 5C 6C j2C 3C 623C (whiff) j2C 3C 22D 4306 63 4:00 (vs RG, back to corner) 2C FC 6B 2C 623C jC (whiff) j2C 5B j2C 5B 5C 6C j2C 3C 236A 236A 5B 4D 4520 70 4:14 (vs RG) 236236B 236236B 6C j2C 3C 22D 4668
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[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
heartlesswizard replied to OmniSScythe's topic in Archives
I think that's exactly right. 6C resulting in airborne opponent. Then a 2D can blue beat. Also . . . Combos inspired by Reu, including: Corner 5B+C 6A 5D 66 2C 2D jD 66 2C 214BD 236AD 214BD orb 3657 damage http://www.youtube.com/watch?v=yKuzsznMRus -
[CS1-CS2] Iron Tager Tech-Traps and Resets Guide
heartlesswizard replied to Heavy_Mental's topic in Archive
Sweet. I'm definitely adding this one to my extended 2B OTG and Spark Bolt combos. By the way: http://www.youtube.com/watch?v=0JX2UaIrJS8 at the 6:52 mark. http://www.youtube.com/watch?v=LEzK-CoQlkA at 5:30. (4:16 also notable). The infamous 5B on airborne opponent into collider. Note: only works on Buppa's Hazama. -
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
heartlesswizard replied to OmniSScythe's topic in Archives
6A doesn't give me the untechable time I want for double duper. But 2D early BBS delayed PF is easy, and looks hilarious, too. -
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
heartlesswizard replied to OmniSScythe's topic in Archives
Some unusual or unlisted stuff from Isa, Goro, Buppa, and Tsuji: Isa Goro Buppa Tsujikawa Weird Corner Combos.txt Also: Some new corner combos. No 2366AD or back dash 6A required. Not optimized. http://www.youtube.com/watch?v=oDPu_BURCJ8 -
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
heartlesswizard replied to OmniSScythe's topic in Archives
Combos. Squirrel Power.txt -
I have problems with that one, too, so I'm quoting you to make sure this gets answered.
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I think just mastering Missions 3, 4, 5, 7, and 8 is a good place to start. Then check the combo discussion thread for corner combos (with and without 50% heat), CH combos, FC combos, 5A/2A combos, BK combos (corner and midscreen), back throw combos, 6B combos, etc. I can take a shot at transcribing any combo for you if you give a link and a time marker.
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Ragna Critique and Self-Improvement Thread
heartlesswizard replied to Bandit Revolver's topic in Ragna the Bloodedge
Thanks for the advice. I know 5D is bad in blockstrings; GH, 214D, and 2D are better. And I do tend to stick out the 5B a little recklessly, but that can be curtailed. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
heartlesswizard replied to Kurushii's topic in Archives
Thanks for the tips. Makoto's air-to-air game is pretty weak in general, I think. Nice youtube channel by the way. -
Ragna Critique and Self-Improvement Thread
heartlesswizard replied to Bandit Revolver's topic in Ragna the Bloodedge
Please criticize one or more of these. Specifically, comment on teching out of the Litchi/Jin/Carl pressure and on any strategy errors. Thanks. http://www.youtube.com/watch?v=uQmleNy0uaE http://www.youtube.com/watch?v=s9A32q8crWQ http://www.youtube.com/watch?v=NbK1GQnhxbo http://www.youtube.com/watch?v=X2FQVzMPcJY http://www.youtube.com/watch?v=VTDktFSTOBQ http://www.youtube.com/watch?v=Ga9-_nIFZ28 http://www.youtube.com/watch?v=6uz0x0-Msrs http://www.youtube.com/watch?v=IQbzDyE0en4 http://www.youtube.com/watch?v=YNdRMJ0ay1U http://www.youtube.com/watch?v=ycsTteEB-tM -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
heartlesswizard replied to Kurushii's topic in Archives
I am the greatest Makoto of all time. http://www.youtube.com/watch?v=OcIsteSL538 -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
heartlesswizard replied to Kurushii's topic in Archives
nothing really negative to say 5cc-dp at the start of the vid works but is unorthodox 214B/C against haku can be dangerous given his proficiency at air-to-air -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
heartlesswizard replied to Kurushii's topic in Archives
@ axlethered nice astral. i think the use of 236A on knockdown is still being debated, but in this case--at the one minute mark--it was beat by wake-up 3c by Makoto. combos look ok. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
heartlesswizard replied to Kurushii's topic in Archives
I didn't mean combo into Comet Cannon. Sorry. I meant you can cancel into it on block. I was looking for analogs to Rags' GH/DS/5D/2D game on block. Basically, Makoto can't compare in that area. And you're right--Parry Loop > BnB. Everything mentioned here should have gone into the general discussion thread. I've read the whole thing, and it fits right in. Let's reserve this thread for posting and critiques. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
heartlesswizard replied to Kurushii's topic in Archives
Thanks for the reply. Will check out your vids when they come up. Will post up more Makoto vids later. Will not ask questions like this is a general discussion thread. Did not intend to hijack this thread. Apologies all around. Now, let's retire my questions with my own answers after watching some top Makoto players on the youtube channel of PeacefulJayx. Any further discussion of the following can go on in the general discussion thread, which I've already read in its entirety. 1. Yeah. Ending a blockstring with 6A is always OK. 2. Situational. Top Maks use both. 3. If you need to get out of the BnB combo and still retain some momentum, consider (1) 236A (current fave, usually without Break Shot), (2) 5D (with timing mixup and option to cancel, riskiest of the three), and (3) 214A~D (with timing mixup, most stylish method). 214B/C kill momentum but can get out of the corner or get your opponent closer to the corner. 5CC (blocked) into 2C/3C is uncommon, due to poor recovery. 4. BnB w/ BBS is considered acceptable, in addition to fancy rapid cancel combos. It's situational. 5. Fishing with a slow 2C is usually a bad idea. Her 2C and 3C pale in comparison to Bang/Rags/Noel, and as long as this remains true she'll never be the rush down champ. 5D(3) FC into corner combo is good game. -
[CS1-CSE] Makoto Nanaya Critique and Self-Improvement Thread
heartlesswizard replied to Kurushii's topic in Archives
I've posted some (ugly) player matches on my youtube channel: www.youtube.com/user/heartlesswizard. First off, the following comments go without saying: "nail down your 5B 5CC 6B+ and 3C 2B 6A +", "try 5B 5CC 6B (5C) 5D (lvl 3) if you have problems with 5C into infinite rush (transition already in progress--at least temporarily)" "2A (hit) into BnB", "2A (block) into mix-up", "charge up your D attacks appropriately", "poke with D more", "rapid cancel a blocked infinite rush (if you somehow find yourself in that situation - lol)". "mix up with 5B-2B-5CC" But I do have some basic questions: 1. Is 5B-2B-6A the accepted blockstring (similar to the presumably accepted blockstring of 2A-5B-6A)? 2. Do I even need to bother with 5B-5CC-6B-C-214ACmash when I can just sub 5D (lvl 3) for infinite rush? (Damage difference is only about 280 less with the 5D (3), but I don't know the heat difference). 3. What's the consensus on asteroid vision out of blockstrings? Is it a positional thing? I have yet to be punished with the B or C version, but I lose all pressure. However, 214A~A and 214A~B frequently get me punished. (Yes, I know a blocked 5CC gatlings into 2c, 3c, and maybe 6b, and that none of those moves can be canceled into a jump). 4. Is 5CC-6B-(5C)-632146D a cop-out or a good use of meter? Or is better to go for 5CC-6B-5C-5D-RC+ (midscreen)? Is 2C 236236D a bad idea? 5. Which is the better move for fishing for a fatal counter, 2C or 5D? 2C FC seems to lead to bigger combos, but it's awfully slow. Apologies if these have been addressed before. Haven't gotten through the whole general discussion thread yet.