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Mumm-Ra

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Everything posted by Mumm-Ra

  1. https://www.youtube.com/watch?v=-5-VWPynao8#t=1158 Megafist>j.P during Danger Time?
  2. I believe I saw ICPM yrc happen in one of the early vĂ­deos, it was some random pot I think, it wasn't fab or konsome.
  3. So instead of pulling the opponent in pot gets coser to them, 6k>flame pillar frametraps maybe? Is that thing even a dp?
  4. I don't really see the potential of this move, is it + on block or something? It seems pretty slow to come out. Does it pull the opponent in on hit? Is it JCable? Where's the Xrd mook?
  5. I ask again, 6k is the tackle, right? edit: holy fuck autocorrect raped my post.
  6. I agree with you, but we know that most people would rather take the easy way out and design a shit grappler than making a well designed one if that helps stopping the whining from the newcomers, wich xrd is attempting to reel in.
  7. Well yeah, but remember how mori said that "noone has fun fighting grapplers"? that philosophy might've seeped into ASW's Red Team after seeing Blue Team's success in reeling in the new players with Blazblue and its crappy yet loveable grappler. Hopefully I'm wrong though. Also yeah, no more air pb, no 2s vaccum, no heat nuckle kd, no 6k overhead. Can't see pot being anything more than low tier in the meantime, but it's been only one week so hopefully things change in the game's future. 6k is that tackle right? What's any good about it?
  8. I'm also worried about potemkin, hopefully they buff him in xrd #r, vs. potemkin's always been one of my favorite matchups to play against/watch, forces you to use you brain than most of the cast, although now that I think about it, since they want to make the game more accesible maybe what's why pot's so weak in this version?
  9. Can someone translate the Taokaka and Arakune changes please?
  10. I thought it was confirmed that you COULDN'T use bs on wakeup?
  11. Same here, i'm gonna miss magnum opera for sure
  12. For unblockable setups you need the D bug to hit before the bell bug and the bell bug to hitduring the first phase of the D bug, otherwise they'll tech out, so make sure you hold the button for a little while after doing 6D, something like 2C>6[D]>6]D[bug>6Bbug (for roll tech)>any low.
  13. I play aba in ac but since she doesn't exist yet i'm thinking of picking up millia in the meantime, to get used to millia before xrd comes out should I practice ac stuff? +r stuff? #r? All of the above?
  14. 5A>6B and standalone 6B are considered different attacks, so they don't have SMP.
  15. Faust is looking pretty top tier to me right now, the recovery in f.S is like nonexistent.
  16. does pot have double jump in xrd?
  17. Try starter>cdbugs>j.236c>6cdbugs>6c>5[c]>2]c[>6cbug>5dbug>(curse ended) right before the d bug goes up 5d>22b(midscreen)/22c(corner)>6a>(6b>6d for recurse)/(5c>lasers for the kill). That's the basic one
  18. Looks like a standing overhead to me, akin to Tao's 6B. Since they are "similar" characters they might have added some of Tao's moveset to May's.
  19. Just dropping in to say that I'm happy with that one Arakune buff. Also Taokaka needs more nerfs. Also nerf scissors and buff paper, please.
  20. So everything's red RC if the opponent is on blockstun? Even proyectiles? Doesn't that make Gunflame kinda shitty for pressure? I'm disliking that change tbh.
  21. "I've never seen that normal before" ahahaha this guy serious? holy fuck
  22. People without facebook accounts need'em I guess.
  23. Man Danger Time happening is the most jarring shit I've ever seen, it takes roughly 4 seconds of an unneeded custscene. What's this, MMZ?
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