Jump to content
Dustloop Forums

Mumm-Ra

Members
  • Posts

    1,322
  • Joined

  • Last visited

Everything posted by Mumm-Ra

  1. Where the hell is the r patch on the xbox marketplace? It disappeared what the fuck.
  2. I see Blockhead Buster and Rock It there, dunno about you guys
  3. A meter that depletes after each special move that you need to refill in the middle of the match? Hello there OS.
  4. I made a list before regarding throw>dash>keystab on all characters, some characters don't even need the dash to connect the keystab after the throw, actually, some characters are impossible to do the dash during the combo. I belive SM should put this on the OP if it isn't much to ask, since I believe it's useful information and it's also a pain to try and find it myself in the other thread lol
  5. Character is basically the same, but overall better, and yes, now that double keystab doesn't work you either go into goku moroha or bloodpack frc>keystab to reset your moroha meter now.
  6. Yeah what's up with that, he could've at least asked the differences between console versions or something.
  7. Sasuga Sony, lets announce a multiplat instead of our only exclusive fighting game, fucking idiots.
  8. What are the inputs for the corner crossup? 214[a] > 6]c[bug > 6]d[bug > (in corner) 4]a[bug > 214a?
  9. Both, I make the dummy crouch, quick tech, then knock it down, and change it to block everything, when it wakes up, it sometimes gets hit instantly by the bell bug if i set it up on it, when I try by myself this also happens sometimes, I don't know why, how or when this happens exactly.
  10. Does this game have startup frames in the crouching animation or something? Sometimes when I finish a combo with bell bug setup (overhead), and the opponent does quick tech and blocks low, they get hit instantly by the bell bug even though they shouldn't, does the bell bug fuzzy them or something?
  11. At least Johnny's got a pachinko redesign, ABA is still MIA
  12. Ch JC > jd > Land > 6d should work, right? also for damage, Wheel>rekka>bell bug>laser combo does around the same damage as wheel>rekka>5d>spider>6a>5c>laser for me, but at the end they either tech after the 5c if I try to add 5d>spider>6a>etc after the bell bug part of the combo, so i end up without reliable recurse, for now the old combo is the best overall, seem that the extra bugs will only be good for mixup, wich for me is good.
  13. Yo, infinite hamburger man for Xrd#r
  14. Goku Moroha combos are rather simple, unless you want to go all fancy pants on your opponent, just do anything into launcher>[2S>butt(421HS)>IAD j.S>j.HS>orbs(j.41236S)>land>c.S]xN, or you can omit the part after the IAD completely and just do butt loops all day. Launchers include anything into 2H, anything into 2D>c.S (if you're close enough, if not you can do 2D>5HS), AA 5P, AA 6P, AA 2S itself, etc.
  15. Hopefully the DT combos are real silly, otherwise why have the mechanic at all?
  16. Doesn't even have the Gamma Ray input, preorder canceled.
  17. Yeah I had noticed that j.HS knocks the opponent down way more "reliably" than before, or at least that's how I see it. Makes sense it's harder to followup with Bad Moon if that's the case.
  18. Danger Time should only happen with clashes of lvl5 moves and both players having 50 meter each. EDIT: Also with both players being in Hellfire mode.
  19. Then why does noone use bm ender in combos? Saw eki-chan attempt it in the first acho vid with him in it but it hit the opponent otg.
  20. Oh? I thought it was the other way around? Oh well, I don't mind DT after seeing it in action anyways.
  21. probably because nobody knows how it works exactly.
  22. Bad Moon's data is missing?
  23. No, this isn't SSB. What's the level on each attack?
  24. Danger time happens when two heavy attacks clash, it's not random.
×
×
  • Create New...