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Kobayashi

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Everything posted by Kobayashi

  1. GG's. I'll return online later tonight.
  2. O hai. #LizArmy
  3. Great tournament! I had a lot of fun. Everyone is cool peoples!
  4. My shit is slow. :sad:
  5. Fuckin' psychic counters.
  6. Someone call on Clayton.
  7. You'll have to learn two separate FRCs The timing is different on S Benten FRC when it hits as opposed to when it whiffs. I think you already know this, though. I didn't read much before your post.
  8. Should also add Hion 火音 to that list. He uses 5H pretty well.
  9. November 8 #reloadonline Ranbat Finals Karen_O (SL) v DBCLoop (VE) Please visit us at #reloadonline @ irc.chatspike.net
  10. Axl アクセル Very Good Shoot シュウト Niiyama ニイヤマ Menso めんそ Pretty Good Akira 明 KON KON Jun ジュン Zenoa ゼノア Tsubasa つばさ Good/Not much exposure Ke-ichi けーいち Kuro AX 黒アク Atsushi あつし Nekomimi ネコミミ
  11. You mean this @ 1:55?
  12. Remember that S Benten only has above ankles invulnerability and that H Benten has only below knees invulnerability. This means neither is a really reliable reversal option. 5K is not a quick normal compared to those of the majority of the cast. FD is usually pretty good for getting out of pressure. If you are familiar enough with your opponent's blockstrings, you can create openings to Housou after an IB. If you know where to IB, that is. Another move you can use to get out of pressure is S Raeisageki. This is more of a situational option. Air throws are really good in close range air to air. j.K is good at mid range since it has such long active time.
  13. Because it's still winnable? Lime Key OCV'ed Shoot's team this years SBO.
  14. October 10 #reloadonline Ranbat Finals COLA (VE) v DBCLoop (VE) Please visit us at #reloadonline @ irc.chatspike.net
  15. A match between Johnny and my Dhalsim.
  16. Kobayashi

    Axl v. Sol

    Do a meaty, deep j.H. He has three realistic options against this oki. 1. He can block. You can mixup or continue pressure here. 2. He can backdash. Your j.H whiffs. His backdash has 8 frames invulnerability, 8 more frames recovery. This gives you time to land and punish with a 2D -> Rensen. Have fun here. 3. He can DP. Your j.H goes through his invulnerable uppercut. If you timed the j.H correctly, meaning you did it very low to the ground by the time he got up, you land and block by the time his Viper goes active. Punish if he has less than 50% tension, expect the mixup otherwise. (4?). I don't know what happens if he does Tyrant's Rave. Maybe someone can test it. Easiest way to set up this oki is to achieve knockdown through one of his HS Benten combos. Of course, this is all much easier said than done. But hey, you decided to play Axl.
  17. You took the words out of my keyboard. This is one of those situations where it is mandatory to post his name.
  18. Submitted for your approval.
  19. Huh. I thought you couldn't be thrown during jump startup.
  20. Axl had no traditional combo movies before this one. He had a match up vid versus Anji, inclusion in that series of combos for every character in that Tougeki Damashii thing, inclusion in some Chipp/Axl cm, tutorial vids, a throw combo movie, and a joke black beat cm. Finally, a real CM. At least now, every character in the roster has at least one CM.
  21. What you guys got against wake up Dandy? I try late 6H.
  22. Kobayashi

    Axl v. Sol

    Sol IAD goes over it. Free get in, if not CH.
  23. Kobayashi

    Axl v. Sol

    Well. At least we're all agreed on the idea that you should not try to keep away Sol, right? At least not with 5P.
  24. IAD bomber is sexier than IAD j.D bomber.
  25. Woot, thanks! :D
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