If there's one concept I'm familiar with in all fighting games, it is block and punish. My question is this: Am I correct in thinking that block and punish is really a central aspect of gameplay in GG? I usually find myself blocking my opponent's pressure strings/mixups. The few times I manage to successfully block my opponent's offensive I cannot retaliate. This is especially true when I play against characters that like to end pressure strings with a projectile (Venom, Johnny, Ky, Dizzy, Axl, Sol, etc.). Pushback is either too great to throw/counter with a string of my own, or a projectile is coming at me that I must block. I feel as I am doomed to block the entire match, but I know this just cannot be the case. Surely I should be rewarded with blocking the opponent's pressure strings. I don't know. I must be missing something. Some integral concept I am not grasping. Forgive me if my question is too broad or abstract.