I found 1 corner combo
5b>3c>rapid>2[c]>5d~a>5c>(j.8d~a)x6>2d~c>j.8d>j.d~6>j.c>j.8d~6>j2d~6>(j.236b)x5 for 4533 damage and 42 heat
meanwhile
5b>3c>(Cat3)x2>5d~a>5c>(j.8d~a)x5>2d~c>j.8d>j.d~6>j.c>j.8d~6>j2d~6>(j.236b)x5 does 4624 damage, gains 49 heat and is easier to do.
So the long and the short of it is, rapid fatal 2[c] is for flash factor only.
Whilst messing around in training mode I found put Tao's 4b+c, j.b+c and corner 3c can all be rapid canceled into charged 2c. It's more combo movie material rather than practical, but maybe someone else can make some use of it.
It protects her from hitstun, but she can still be grabbed. It runs out quickly, but if you tag her out, it won't wear off until she is called back, making all her assists unstoppable.
For Tao, they should just replace Almost Becoming 2 with an install that makes her cs1 Tao. Like Bang's FRKZ, it should last the rest of the round and have it's own theme music.
STOP DOING THINGS
They should just replace Almost Becoming 2 with an install that makes her cs1 Tao. Like Bang's FRKZ, it should last the rest of the round and have it's own theme music.
BB was my first real fighting game, unless you count Smash Bros, which we shouldn't ge into. It took me about 5 weeks to get alot of it down. Still working on it. Sleep can wait.
It's making me really curious as to what they're going to do for her challenge combos. Maybe when Arc starts working on that, they will realize they goof'd and get it together.