Jump to content
Dustloop Forums

Warhound

Members
  • Posts

    410
  • Joined

  • Last visited

About Warhound

  • Birthday 04/24/1992

Other Info

  • XBL
    Warhound07
  • PSN
    Rob_Indahood
  1. Wait, wait, wait. It's been a little while since I've kept up on BB, but before I dropped off, I remember on the update for Az 2C had increased recovery. It was enough to basically deter players from just throwing it out. It has more now?
  2. You think Hakumen's is boring, you should see Kagura's changes.
  3. I'm still pretty excited for this version of Azrael. We lose some of our offensive power and pressure, but that new Growler is tasty, y'all feel me?
  4. I can't imagine people are just going to let ArcSys just sit on 2.0 quietly then.
  5. Ack, I didn't even think of that. Guess it's the corner for us, y'know, like the rest of the cast.
  6. Bruh, don't even sweat. The worse Haku gets the more fun he is to play. And then we can really lord our victories over those high tier characters like in the old days.
  7. Gustav hits into a stun state requiring tech? I can taste the saltiness.
  8. Hey is there going to be anymore loketest talk? I mean, I haven't heard about it in I don't know how long.
  9. I haven't been so inspired since Spark-senpai.
  10. And also: Is the advice I usually drew from to start winning matches. Sorry if you were hoping for something more...personalized, but there are quite a few shortages of Platinums for me.
  11. Then the only other solution I can think of would be leapfrog between our projectile barriers. But there's so many lasers to keep track of, it's hard to know where the next one will come from.
  12. Oh yeah, they're shameless at times. If you can, cut one of the lasers near the ground to set up your own fortress of solitude. Eventually she'll get bored and you can air dash in.
  13. I'm not gonna lose hope for him. How many loketests do we have left? 2? 3?
  14. Someone please make that a gif. I need a new avatar pronto.
  15. Sounds like we got a square in here. j.BC, JC.d, RC, j.c? I'm confused, did I miss something or is my terminology not as on point as I thought? I assume we are talking about his aerial combo where instead of just ending it with j.D you rapid cancel and a catch the opponent with a falling j.C? yeah, I was asking about this some time ago actually. It's a distance thing. If you connect with j.D while being so close to the opponent in the air, j.D won't connect. Most of the time, in order to compensate you have to delay j.D so you can allow the opponent to sail up a little higher from the initial j.C. It's sort of a snap judgment thing when you decide whether or not to delay it. So launch j.B > j.C > jump cancel > delay a little bit (and I mean like a fraction of a second) > j.D > RC > j.C Remember that this isn't always necessary if you see that they are already higher than you. I haven't tested it, but if you do a super jump and go into j.A > j.B > j.C > jump cancel > j.D > RC > falling j.C, that might be a way to cheat the timing out of the combo. Again, haven't really tried it, so it may not be reliable....or applicable. I dunno, give it a shot. Hope that helped.
×
×
  • Create New...