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Warahk

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  1. the height before the 5c is kinda dependent on the character, i used to have the problem you're having a lot. i try to get j.D~A out as soon as possible, i also think it helps if you let taokaka drop for an extra frame or two before the first 9D~9, but that could just be in my head
  2. i like back throw > 214d > 4d~b i suck at getting the 7th taunt with the 2d~b starter, so doing 4d~b with 6 taunts does more damage (for me) 4471. also 4d~b looks better
  3. hey rin, you keep calling cat2 cat3 but yeah theres no taunt after the activation
  4. is it possible to TK it without super jumping? cuz if you super jump you fly past them, i've watched a bunch of the videos but i don't know how to do these AB2 enders. i thought this one would be the easiest since all it consists of is 3 cat2's, but i haven't figured it out yet. i still dont get the 236c one. tao always jumps way the fuck back when i jump cancel 6c
  5. i didn't know you could press start on a second controller to avoid losing, thats cheap! i've only tried a few times but i always lose to unlimited hakumen
  6. this one? http://www.nicovideo.jp/watch/sm11441160 edit: thanks for the inputs
  7. thanks man. for the AB2 ender it's: taunt > 236C > 6C > jump around cat2?
  8. whats the best follow up for 6d~6, i can't figure anything out (j.c > 9d~9 > cat2 loop?) also regarding 6c into AB2, you do 12 taunts before the activation? i really want to learn this ender. i think it's the flashiest thing tao has . is it character specific? i know taokakaism said he did it initially on hakumen edit: sorry, can i get the inputs for after the activation
  9. is the best follow up to anti-air 5B > 5C and 5C and 2d~6 the trial 10 ender? Anti-air 5B > 5C > 2D~6 > 3D~C > 3D~A > 9D~5 > 6D~6 > j.C > 9D~9 > 3D~3 > 236B > 3D~3 > 236BBBBB (3925) Anti-air 5C > 2D~6 > 3D~C > 3D~A > 9D~5 > 6D~6 > j.C > 9D~9 > 3D~3 > 236B > 3D~3 > 236B > 3D~3 > 236BBBBB (4784) Anti-air 2D~6 > 3D~C > 3D~A > 9D~5 > 6D~6 > j.C > 9D~9 > 3D~3 > 236B > 3D~3 > 236B > 3D~3 > 236BBBBB (4314)
  10. that makes sense
  11. well, im sure there is something better but i do: 2A > 5B > 6A (one hit) > JC > j.2D~B > 5C > 2D~6 > j.C > j.9D~9 > j.3D~3 > 236BBBBB and i dont remember how much it does, but i think its like 2.3k or something
  12. yup i never go online, and i didn't know there was a patch, thanks edit: if hazama neutral crouches you cannot combo off 6b lol. he must be crouch blocking. noel is similar in that if she is neutral crouching 5b will only randomly link from 6b, if she is crouch blocking however it will link every time.
  13. cool, thanks regarding your original post, you're saying 6b > 5b links non counter hit against all characters listed as "6b>5b" midscreen?
  14. ^you're awesome. this is so useful, thanks! 3 taunts 3806 damage off the 6b->j5d~b set up using 236cc ender
  15. thanks, i didn't know regular block worked too
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