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The 5C > 5D part is character specific. Some are not high enough to get hit by it You can try to go for 3C > 5D (works wonder against Tsubaki for example), or try a dash 5D after the 623C If you still can't connect it, you can try to get rid of the 236[A] and go straight to 6C j.D 623C 5C 5D
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Well miquelet break is fun to do in pressure to setup 720 :P For example : 2C(1) > miquelet > break > 720 :] Also, I don't see what is good about miquelet break against Tager... like... wut ? You clearly can't do it on reaction and if you whiff a miquelet... well... you are kinda dead, no ? xD
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Not the same situation / timing, and it's quite hard to nail this timing down ^^ I'm talking about picking up people that don't tech after the 623B, you are talking about doing a meaty on the opponent And in this case, there is no interest in using 5A instead of 2A, since 5A got 1 more recovery frame than 2A
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So, I just found out that you can catch people that don't directly tech after Bullet's 623B... with 5A Works on a lot of char (didn't work on Carl so far, haven't tested everyone), I find it quite interesting since you can OS a jump cancel on 5A (and not on 2A), allowing you to catch people once they tech in the air, useful when you no longer have enough proration to go for a 6B > j.C > j.D combo
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So, the [H2] to [H2] 5A starter doesn't seem to work on Tager, any idea why ? I guess he hits the ground too early because he is a fat ass... How can I get H2 to H2 combo from 5A/2A against Tager ? Any ideas ? :s The combo that doesn't work on him : 5A 5B 5C 41236C 236D 6C j.D 623C 5D 623B
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Troll combo (because everybody needs one !) FC 5[C] 6A 5[C] [2A 5C] x 6 super [4k damage]
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Well you can do more than that, but it depends on you heat level You can always do : CH 623B 6B super And when you are cornererd : CH 623B 6B 623C 6C j.D 623B at H1 you gain, in the corner : CH 623B 5C 5D at H2 you can do : CH 623B 6B j.C j.D 623B
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Do you guys have anything interesting from a 623B Counter ?
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7r17r1 reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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[CP 2.0] Bullet Video Thread
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7r17r1 reacted to a post in a topic:
[CP 2.0] Bullet Video Thread
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You have to jump cancel the 6C as soon as possible and land the j.C as late as possible In fact, you can delay a little bit the jump cancel on the 6C, but it may be easier to learn it by doing the earliest jump possible. The idea is to catch the opponent with you j.C while you are both as close to the ground as possible
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sorry for double post, but well, it's been 5 days :p 623C counter -> combo https://www.youtube.com/watch?v=8BjHdhlHwCA&feature=player_detailpage#t=407
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I strongly disagree with Sadeyo :p I watched the first 20 minutes of your set, and what I get from it is that I can't tell if your are good, bad or what are your mistakes. I can't really tell any advice with this set, because the Tager you are fighting against is so bad. Like really bad. He is eating everything you are throwing at him, because his zonning and his defense are lower than anything. And a good Tager is defined by these two things. So, of course, when he is pressuring you, you are more or less shitting your pants, it's rather normal, you are facing Tager, you have to think of something to get out of there, and sometimes you chose well, sometimes you don't. It's the mind game part and it's hard to just say to someone "see, there you shouldn't have try to jump out because he didn't go for a 360". This isn't going to help you. And when you are pressuring him, he is... well it seems to me that he is shitting his pants too. But he is in front of Bullet. Bullet's mix up are not that great so he shouldn't be throwing so much random stuff. He is mixing between 360 and 2C every time he gets the chance. There is nearly no neutral game in these matchs. And the neutral game is the most important thing in BB Between Bullet and Tager, the neutral is a bit tricky, because they both lack the tools to get in range of the other. Bullet's 623C is just horrible for Tager, because he doesn't have much air control, so he can't dodge it when he jumps. But it's not easy for Bullet to get in aswell for two obvious reason : -Shorter Range -Why the fuck do you want to get close to Tager ? Oh right, you HAVE to, you are Bullet. So, I don't think there are many interesting matches in this set, because, in short : - This Tager doesn't know the match up - It's obviously very laggy (purple throw for the win and scramble / blue beat everywhere) - You are winning... so it's hard to tell you "Well this was not a good idea -Yeah but it worked, didn't it ? -Well.. yeah..." Some little stuff I can tell : - Going for 3C 41236C full screen isn't a very safe option, you can go for 3C and easily confirm it with 623B, or even distortion. Test it in training, you'll see you have plenty of time (and 3C 623B RC can lead to 5K combo) - Purple throw RC reset... well, it's fun to get the round online and laugh a bit with your friend, but offline it should be used sparingly. Can catch someone offguard of course, especially if you have 100% -Find a better Tager, there are some in EU :p
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Thanks to the new miquelet capture, there is a character specific combo on tager : https://www.youtube.com/watch?v=6CH8Xyr9_h0&feature=player_detailpage#t=3962 miquelet dash 5A mid screen
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Well, if you want a blockstring low after 5C (punish DP / backdash / jump out), you don't have a lot of choice :p
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Is there a way to air block DP or basic ground normal ? :p Because normal block get stuffed, and shield block get stuffed even harder since it causes guard break x)
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Well, if you don't want to forget, think of it that way : Why would you want to use a move with a longer start-up and less combo potential for less advantage on block ? Clearly the 50 damage boost is not worth it :P So it has to be a 5[C] that is safer, or it would be a useless move :p