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Everything posted by 7r17r1
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Well, in fact, they're the only one who can do this :P It's their Furious Action Anyway, do we have any news about another patch from ASW ? Just curious
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Hey guys, anybody found something interesting for corner j.4D start up ? I found these, but I m not too happy with it... because I don't know how to get more damage from a fatal counter hit one. I basically do the same combo, fatal or not corner in the back : j.4D > d.6A > d.6C > d.214D > 66 6A > 6C(2) > j.D > d.4D > d.236D > 6C > 22BBBBBBC > 66 6C > 4D > d.6A (whiff) > d.5B > d.5D > d.5C > d.236D (4k6 /55) corner in fron of Noel : j.4D > d.6A > d.6C > d.6D > d.236D > 66A > 6C(2) > j.D > d.4D > d.214D > 66 6C > 22BBBBBBC > 66 6C > 4D > d.6A (whiff) > d.5B > d.5C > d.236D (4k5 /52)
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Heya guys, it's been awhile, finally bought bb csx :] Funny that you are talking about the new 4D move because I was looking at its frame data just before coming here Long ago, I wanted to use the 4D on reaction when my opponent was trying to use an overhead, but it didn't worked well because most overhead had an hitbox that was able to crush my 4D But now, since 4D has an attribute head/body base invulnerability and most overhead just have these two attribute, doesn't that mean that it will work now ? 8) 4D on any overhead would be soooooo goooooooood :D (can't test, don't have my xbox :'()
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Yeah but it may be char specific But you can do assault throug, then keep the corner in your back for 6C optic barrel, then 6C cross up j.D to put back the opponent in the corner
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On CS2 the best combo I can pull off of a 5A / 6A / Standing 2B in the corner is based on that j.4D (3k8 on 6A, no fenrir added, 5k with fenrir) Did you find something better ?
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Two combo from 3C in corner in BBCS EX http://www.youtube.com/watch?v=tYaVnXl43dk&feature=feedu http://www.youtube.com/watch?v=99EVuCW-syw&feature=feedu We knew Noel would still have powerfull corner combo, I m waiting for the midscreen ones x)
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New corner damage =D Corner : 5.664 (5.580 from 5C counter) 3C > 22B(*11)C > 6C > 4D > d.6C > d.623D > 6C(2) > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D 4.955 (6.143 with fenrir) Throw RC > 6A > 6C (2) > j.4D > d.2D > d.623D > 6C > 4.D > d.236D > 6C > 22BBBBBBBC > 66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D 5.531 Throw RC > 3C > 22B(*11)C > 6C > 4D > d.6C > d.623D > 6C(2) > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D (whiff on certain hit box if too close to the corner)
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Nah, you can gain more than 1k damage with this combo : 5.451 3C 22B(x11)C 66 6C(2) 6C 4.D d.6C d.2D d.623D 6C j.D d.6D d.5B d.5D d.5C d.236D If you add fenrir : 6639 damage (tested on Ragna and Noel)
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I edited my first post :p here is the combo anyway : 3817 CH 6A 2B(whiff) 66 6C(2) j.4D d.2D d.623D 66C 4D 236D 6C 22B 22BBBBBBC 66 6C j.D d.6D d.6B d.5D d.5C d.236D
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Nah, Iv' just found something =p Can you do more than 3k8 from 6A CH or neutral 6A 6C in the corner without that ?
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my little combo thread, I use it to take note for me and share it with you :p Corner : 5.664 (5.580 from 5C counter) 3C > 22B(*11)C > 6C > 4D > d.6C > d.623D > 6C(2) > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D 4.955 (6.143 with fenrir) Throw RC > 6A > 6C (2) > j.4D > d.2D > d.623D > 6C > 4.D > d.236D > 6C > 22BBBBBBBC > 66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D 5.531 Throw RC > 3C > 22B(*11)C > 6C > 4D > d.6C > d.623D > 6C(2) > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D (whiff on certain hit box if too close to the corner) (tested on Ragna and Noel) 3817 CH 6A 2B(whiff) 66 6C(2) j.4D d.2D d.623D 66C 4D 236D 6C 22B 22BBBBBBC 66 6C j.D d.6D d.6B d.5D d.5C d.236D
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Just now, I m looking at Noel's frame data in BBCS2, laughing at 6C P1 100% Attack lvl 4.
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I m talking about the whiff recover
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Erm, even if 5C 3C was possible on standing opponnent we should not use as auto confirm regarding the fact that it's awful on block :D In the end, is her throw recover faster or not ? And, Skyking, have you an idea of the frame advantage after an A optic barrel ?
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My bad, but this is really a huge improvement for Noel, hit confirming will become as easy as stuffing Tager with V-13 x)
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Not really important but they didn't increased the level of 5C If they did, we we would be able to 5C 3C on standing opponent (hitstun +19) But they reduced the recovery of her whiff throw That allow Noel to do 5B / 5C counter B+C dash 5B actually combo on a croucher opponent =P
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hu, if Noel can combo after her thor mid screen this is gonna be really insane :D
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If she runs a bit faster, that means that the corner combo 5B 5C Thor dash => combo will be easier to pull off, this is interesting Noel CS2 really looks great, can't wait to play her =P
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The move itself is completely pointless ... x) But if someone says that Noel had only buff and is now crax, we can say : NO ! her revolver blast as been nerf !
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Input the dash, if it doesn't come out its because you are doing it to early... Then stay on the forward direction, and hit C when you are close to your opponnent Train against Bang or Rachel, it's rather easy to land this combo on them so basically, stay on the forward direction of your stick => 3C 22C 66C, and not 3C 22C 66 6C Btw, Noel's drive combo in the corner are really easy, but mid screen combo can become really hard against some character But she isn't really harder than the others... even if the BnB is a bit tricky
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Can somebody tell me where are the invulnerable frames of noel's backdash ? I don't understand the system data of DL 18 frames of backdash and 5 frame of invulnerability, but where ? at the start up or later ? :p
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Pimp my Noel plz ! I want to show you a video of my Noel, during the final of an online tournament, I would like you to point out what you think is : -bad -overused -not enough used -not smart in this situations (looking at the conditionning) from my point of view, I think I need to use more 2B, try to find a counter hit more often, work on my hit confirm and on my defense... espacially instant blocking x) http://www.own3d.tv/kahikusu#/watch/47576
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Competitively a loop is nothing more or less than a combo If you do 5k damage from a good starter it doesn't matter if it's a loop or not, it's just 5k damage But Haida loop was a good corner carrier combo, that's why I'll miss it Plus, I think it looked cool
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HexaNoid, just a little advice when you do a combo movie, avoid skipping the starter of your combo, this is really really important for the combo to work (and you know it :P)