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Posts
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About Ryujinflame
- Birthday 07/09/1984
Other Info
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Location
Columbus, OH
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Ryujinflame
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I recognize your name from last night's room. GGs, very fierce Terumi. Having not played since CS1, new matchups are going to be a bane for a while, but I'm still enjoying it. Sorry to leave the room so early, had to take a call. Hope to play again!
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Hey there gang, thought I'd join the discussion. Started with Mitsuru, been playing Aigis more recently and got a lot of help on Aigis thanks to this sub-forum, so thanks for all your guys' finds so far. She's a really fun character. Has anyone come up with a good combo off an air throw while in Orgia? I practiced last night and came up with boost [3] to EX/Megido Fire > whatever, but was curious if you guys had anything else. I didn't see anything on the first thread post or the wiki either.
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Hey everyone, if you're in Columbus or have a Saturday to spare, Kyle Kiester from SRK's holding his monthly tournament at Zeno's. OUGA:CC Presents: Go-Kakuto-Geemu It's primarily for his Smash crowd, but he also holds tourneys for BBCS, Marvel, and AE - and also Arcana Heart 3 this time around! He replaces the lowest-attendance game with a new one at the next tourney (Arcana's the one that's just in), and we don't have too much action for BB and AH otherwise, so come on out and help represent these games and keep 'em flourishing.
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One of our guys here in Columbus plays a solid Noel and once she's in it's extremely frustrating. One wrong guess and you're eating a good 3-4k, and god forbid more in the corner and with heat. Granted, if I can get that knockdown, then momentum shifts a lot and I can keep her stuck with a combination of steins/sword/Habaya and stuffing ground dashing with 5C. She seems vulnerable if she goes for 6B overhead during strings - I can squeeze in either a 2A or a throw, but I have to block most everything else. I was also having a lot of issues with her 2D, oddly enough. It seems to always beat Mu's 2B, and sometimes also 6A if Noel's spaced just right. I can DP it and reset, but I'm not really picking up any damage off it and it's also baitable. Also as with CS1, once she's got 50 heat you also have to watch out for the Bullet Storm super beating stein placements. So my main questions are: 1. How good's Counter Assault? I don't use this enough to know its effectiveness but I'm almost thinking about it for this matchup. 2. Any other good punish opportunities during her blockstrings (probably has to be on IB)?
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Thanks for the few couple of games. Sorry I didn't get to play you, Matt, Zack, or Jetm that much with all the running around other spots at AL, but I'll try to get in more next time. I guess there's also 360 online as an option, if just for the sake of experimentation.
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360. I'm thinking CS2 will be more of an even Rachel/Mu split for me, since both are fun and now have (or still have) pretty solid tools.
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Hey there guys, long time no see. I think I'll bring BBCS2 down to the Arcade Legacy ranbats tomorrow - can't guarantee I'll be great though, as I've gotta relearn BnBs, but any excuse to practice this game is fine with me, haha. Platinum's fun at least.
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Well that's good to know. I guess those of us XBox players still in 1.01 land though are stuck with it for now.
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That first one sounds particularly sexy, but would it still lose on IBed 6B followups? I haven't seen the video so I don't know how tight the timing is between the 6B and the charged laser, but I'd have to think there's still some risk with say, Tager 720s or Hazama's Jayoku. More stuff to do after 5D > 6D (6[D]) is always good though. I'll try to incorporate these.
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Not sure if it's been posted, but I played around in training yesterday and came across something weird. If you're playing Mu against Mu, RCing after an air throw ALWAYS put you on the right and the opposing Mu on the left, regardless of which way you were facing originally. Just thought I'd throw that out there for getting down air throw > RC > whatever combos on opposing Mus.
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Well I was actually talking about just B parser, but that helps out a lot. At -0 and -4 air IB and/or backdash both sound like good ideas I haven't tried before. I'll put those to practice. I was just hoping we had other options on blocked/IBlocked B parser. I find myself reading our local Lambda player's B parsers and instant blocking some of them - but then I could never follow it up! But again at -0, that explains everything even with an IB.
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I've been looking to find a sure-fire counter to sweeping Act Parsers, but haven't got it yet. Any solid options on IB, or even just regular block? I think I remember reading you can throw them on startup, so I'm just concerned about a blocking situation.
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Heads-up to Columbus people, dollar tourneys again for SSFIV and BBCS at Zeno's this Wednesday.
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I had a lot more success with #8 once I started hitting the B during one of the down directions for Wisdom of the Divines, i.e. 632B146C instead of trying 2B > 632146C. If you're already doing that, then I've got nothing.
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People start showing up as early as 6, but the bulk of us get there around 7-7:30. IIRC the SSF4 dollar tourney should start at 7:30 and BBCS at 8. And if you can't get there 'til late, rest assured you'll still have plenty of time to play - the place doesn't close until 2 AM, so either until then or everyone gets tired.