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About Xtra_Zero
- Birthday 01/15/1986
Other Info
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Location
Kobe, Japan
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XBL
GameKyuubi
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PSN
GameKyuubi
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You need some hitstop dude. Makes the game easier to follow for both players and audience.
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Now that Xrd has been out for a while, how do you think it holds up? Still good enough to dethrone the XX series? Is +R great and all, but you really want to relive the gunflame wars of XX? Go ahead and click the button! I know, I didn't list Petit, Petit 2, Advance Edition, Isuka, Dust Strikers, Overture, or the Judgment games. They were originally on the list but they had different goals than the main series so I removed them. If you really think they were better than anything on the list go ahead and write me a strongly worded post about why they're great.
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Can confirm live from nippon Johnny seems pretty gdlk right now. His normals are beast, good damage, he's hard to approach and hard to escape. You can't really bully him around.
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Nitroplus Blasterz: Heroines Infinite Duel
Xtra_Zero replied to ivanchu77's topic in Misc Fighter Central
My current beef. -
Slashers: The Power Battle coming to Steam!
Xtra_Zero replied to GameCoderGK's topic in Misc Fighter Central
this game looks intredasting -
Nitroplus Blasterz: Heroines Infinite Duel
Xtra_Zero replied to ivanchu77's topic in Misc Fighter Central
I'm not sure if we're talking about the same attack, but the somersault hammer leap is good at stuffing opponents who like to jump, basically regardless of what they're doing. Also, crumple moves are gdlk in this game. -
As 4r5 stated, darkened inputs are inputs that have already been processed and are still being held down. It's an issue of pad (or your own) inaccuracy, nothing else. The buttons are not being pressed at the same time.
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Nitroplus Blasterz: Heroines Infinite Duel
Xtra_Zero replied to ivanchu77's topic in Misc Fighter Central
Althea + Dragon for big damage. If you catch people in the air with 2C, drag them to the ground with Althea -> stuff -> Red Dragon/Startup Blue Dragon -> orb explosion super -> Blue Dragon hits -> air orb explosion. 2C is pretty good for tech traps. I've also had luck with blue dragon in forcing people to choose between getting cihpped by blue dragon (and put in a bad situation) or getting grabbed by Saya's ranged throws / 236 AB super. It's a little gimmicky but I've had success with it. Other than that I've had some trouble with backdashers on wakeup, particularly with Ruilii. Once I start blocking Ruili I find it impossible to get away and on her wakeup she can just backdash to avoid all your options except 5C, but unless you have meter for C+E even that is not very threatening. As for Muramasa, she isn't played much but I think she's decent. She has one of the best supers in the game (fullscreen, huge damage reversal), long range lows and vacuum moves. I've also been trying Ein a bit. Ein is pretty awesome but god her normals suuuuuccccckkkkkk! Her As are basically useless, which makes confirming hard (except for 6A. 6A is good shit). You're gonna be starting most combos with 2B or 2C. 5C has some weird property that I haven't completely figured out yet but the range is ass. The bat assist seems good, if you land A bullets you can confirm into the bat, which brings the opponent close for a melee combo. C bullet use seems kind of questionable, you can attack afterward while falling but I think you're at disadvantage. -
Are you fucking shitting me Fuck you Sega Those OG PSO costumes are kinda hype tho
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Nitroplus Blasterz: Heroines Infinite Duel
Xtra_Zero replied to ivanchu77's topic in Misc Fighter Central
For posterity, Saya @ 1st vid: 12:22, 22:55, 26:12 2nd vid: 22:50, 25:22, (vs Mora)27:38 -
Nitroplus Blasterz: Heroines Infinite Duel
Xtra_Zero replied to ivanchu77's topic in Misc Fighter Central
Thanks. Anyone know how to do the super where she sticks her foot out of the ground? It's not on any movelists I've seen. -
Nitroplus Blasterz: Heroines Infinite Duel
Xtra_Zero replied to ivanchu77's topic in Misc Fighter Central
Been playing Saya, having trouble keeping up with other chars. Any info on Saya strats? -
whoops I meant Bandit Bringer Slash showed that it was possible without making things too good. As for adding extra inputs to confuse the input reader, in my experience if you do it fast enough it still doesn't work, and that's really the whole point, I don't want to have shortcuts made for beginners interfering with my precision. It adds unnecessary inconsistency to the system.
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Regarding execution barriers vs execution aid via buffers, what a lot of players do (myself included) is do the reversal input and then on the way to pushing the button, as my finger comes down, I'm still paying attention to what's happening on screen. If something unexpected happens, I may delay or speed up my button press in order to intentionally miss the reversal window without actually withdrawing my finger, or rely on blockstun to pseudo optionselect my reversals in frametrap situations. These strategies are less effective the longer the buffer window is. There are a slew of very subtle, technical input strategies and movement/attack pattern options that only work with a small buffer and without input shortcuts. One example that still pisses me off is 6236 reading as DP instead of fireball. In Slash, 6236 read as fireball, so Sol could do IAD Sidewinder and really fast dash gunflames, and could still do DPs just fine if you did the input properly by ending on 3 instead of 6. But in AC they switched the input reader back to recognizing 6236 as DP, so those options were removed.
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Kikuichimonji reacted to a post in a topic:
[Xrd] Sol Badguy 101/Q&A/FAQ Thread
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Hollysmoke reacted to a post in a topic:
[Xrd] Sol Badguy 101/Q&A/FAQ Thread
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Xtra_Zero reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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Is GG the Best fighting game of all time?
Xtra_Zero replied to Guilty_X's topic in Guilty Gear General
I've thought about this for a very long time and every time I do I come to the same conclusion: Yes.