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Cotoneaster

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    Charleston, SC
  1. Maybe arc was thinking double keygrab was too strong? I'm also wondering if there will be any changes to normal A.B.A.. Maybe some combos replacing a second keygrab with a bloodpack will become viable, or maybe a moroha setup into goku moroha for the kill. I don't suppose any footage from the loketest has surfaced?
  2. Hey all, I didn't see a thread for this yet but have seen several others for other characters so I thought I'd start one. From what I've seen in the main thread (as of the June 2nd loketest): From Teyah's post http://www.dustloop.com/forums/showthread.php?13487-Guilty-Gear-Accent-Core-Plus-R!-Loketests-June-2-3!&p=1336698&viewfull=1#post1336698: - Goku Moroha mode: damage up, damage penalty from hits landed reduced, longer duration, more powerful overall. - 236D FB fireball in Moroha or Goku Moroha: more hits, travel distance increased. - 5H now gatlings to 2H. - 5H now vacuums in on second hit, has slower startup, cannot be comboed from far 5S. - Moroha mode gauge moved to be above tension gauge. - Now has 4 bloodpacks, up from 3. - Can't do double Keygrab anymore. So, thoughts? Having an extra bloodpack sounds pretty useful but I'm a little apprehensive over losing double keygrab.
  3. Oh, wow, this is much easier. I was trying to hit 1D during the BBL input. Thankee.
  4. Has there been any word from Arc Sys about revising challenge mode with this CS2 patch? I can't help but feel all of these changes to move properties will make challenge mode rather useless.
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