Jump to content
Dustloop Forums

Cotoneaster

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Cotoneaster

  1. Maybe arc was thinking double keygrab was too strong? I'm also wondering if there will be any changes to normal A.B.A.. Maybe some combos replacing a second keygrab with a bloodpack will become viable, or maybe a moroha setup into goku moroha for the kill. I don't suppose any footage from the loketest has surfaced?
  2. Hey all, I didn't see a thread for this yet but have seen several others for other characters so I thought I'd start one. From what I've seen in the main thread (as of the June 2nd loketest): From Teyah's post http://www.dustloop.com/forums/showthread.php?13487-Guilty-Gear-Accent-Core-Plus-R!-Loketests-June-2-3!&p=1336698&viewfull=1#post1336698: - Goku Moroha mode: damage up, damage penalty from hits landed reduced, longer duration, more powerful overall. - 236D FB fireball in Moroha or Goku Moroha: more hits, travel distance increased. - 5H now gatlings to 2H. - 5H now vacuums in on second hit, has slower startup, cannot be comboed from far 5S. - Moroha mode gauge moved to be above tension gauge. - Now has 4 bloodpacks, up from 3. - Can't do double Keygrab anymore. So, thoughts? Having an extra bloodpack sounds pretty useful but I'm a little apprehensive over losing double keygrab.
  3. Oh, wow, this is much easier. I was trying to hit 1D during the BBL input. Thankee.
  4. Has there been any word from Arc Sys about revising challenge mode with this CS2 patch? I can't help but feel all of these changes to move properties will make challenge mode rather useless.
×
×
  • Create New...