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milesw

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Everything posted by milesw

  1. No changes for drives it seems. Shooting star works the same way in o
  2. Got to try her out today. I couldnt do 5D>dash 2C Some useful combos Jolt>wall bound>5CC2C>2D>5B6A>Aerial route think that was almost 3k Corner 5BCC>2Dlv2>comet shotlv3 or2>6A>2D>2C>ray>aerial forgot the damage but i think it was a lil over 3k im at a loss for what the bnbs will be this time around :/ havent seen any new footage of her yet too Also was there a mention about the smp indicator. I did 2 5Ds in one combo and didnt notice any indicator nor did it seem prorated :0
  3. Played around with her on the loctest on saturday. Heres some notable things: Break shot is fast as hell now(all levels) it will definitely catch a lot of stuff including some whiffs full screen. 2c is indeed faster. 6BC>2C is a thing in the corner i tried out ....2C>236A~D(lv3)>5B>6A>2D>2C>Lv cosmic ray >5Cc>aircombo sirius jolt start up is pretty slow but has some really nice range for an unblockable. I followed it up with 5b>6a>2d>2c>214a~a>air combo 5b>6c is gone but you still do 5b>5c>6c lunatic upper goes straight into 2 hits of rush and it can be followed up with stargazer, lander blow and mars chopper eg. 214c>b is 2 hits of rush ending with stargazer. I cant remember what the maximum amounts of hit would be for when you can still go for an ender but i assume now we can do infinite rush into a knockdown rather than losing the oki after mashing c cant follow up with stargazer anymore 236D goes straight into lv3 which means no more delays. didnt get to experiment with her so much because of how rushed it all felt but yeah this is what i remember. The jbbs should have provided more new notes by now.
  4. Yeah, theres a skype group of 15 people. add me: mairusu1
  5. Is there any trick/shortcut to doing the JI into teleport route? 5p/c.S~(up)>2HS>22S>j.KS I cant pull it off with 100% consistency. Anything I should be aware of to pull this off consistently?
  6. https://www.youtube.com/watch?v=pqgkY8r5u2U&list=PLvc3fsIfe-_Hf8CGLG435M-kzVNrszE4Y#t=486 How is he hitting the 5S>2HS after the 236P? seen him hit a far S too.
  7. That was a 2a>5a whiff>2b. If i remember correctly the recovery hasn't changed or if anything has become a bit longer. Also I don't think you can cancel into it on block either. Sorry, I too got excited for a moment lol
  8. http://youtu.be/P0k2icVtNI4 1:33:00 the revenge
  9. BBCP2 11/8/2014 Central Hachiouji - Yoshiki (V-13) VS Goro (Makoto) https://www.youtube.com/watch?v=JXHto1DH0WQ
  10. sorry forgot to respond. No she doesnt autocorrect. with the j.C bounce. She just punches the floor lol
  11. https://www.youtube.com/watch?v=0PHnqQJ3dZs I think its Kusakabe (or however you say his name) https://www.youtube.com/watch?v=0PHnqQJ3dZs#t=952 I see what you tried there lol
  12. https://www.youtube.com/watch?v=0dGgxwjweFw#t=156 yooo that color and who remembers MGN?????
  13. goro vs kuresu tsubaki ft5 https://www.youtube.com/watch?v=vO6NaDQtTn0 goro vs mabukapu relius ft5 https://www.youtube.com/watch?v=dphXZfg4Hsc&list=UUyV9c57z3v5Ot5d4PklDxeA Got my breakfast cooking. Time to kick back
  14. https://www.youtube.com/watch?v=jhktxAYPJ2Y More Goro
  15. Hopefully Im right in my speculation. parry counter+RC could be legit. Im hoping it blows through dps too. The J.2C buff is nothing more than a bounce not a jump cancel or anything like that
  16. Phone died while I was at the arcade. The 2d lv2>236a~d>665c route is kinda difficult just gotta make sure the comet shot hits them and not the orb otherwise they fly too far Havent had a chance to try the parry ender properly but i like that you have the choice to either 5a/2a/throw etc or 5d for the strike follow up. If it has guard point properties then I reckon the space counter follow up though very unsafe can blow up any mash attempts after the restand. I could be wrong though since I didnt get to play anyone. Also jC>jc>J2C>jC can be a thing too. Unfortunately theres no side switch shenanigans from j2C>jC
  17. Going to hit the arcade in a couple hours time. Anyone wanna have anything checked? Im just going for combo practice, feel the buffs and see how effective the parry reset is.
  18. Highest damage meterless combo from 5B found so far has been... 5B>6C>5D3>662C>214A~236D>2C>2D3>2C>cosmic ray lv3>5CC>JB>JC>JB>corona 4600 Thats roughly a 400 dmg buff from the most optimal v1.1 combo
  19. Pretty sure I saw 6A>6C. Im keen to know how useful parry restands will be. I'll hit up a-cho when this typhoon clears up.
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