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AzureWind

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Everything posted by AzureWind

  1. Sure, I'm free this entire weekend plus going to my state's casuals. I'll go get one tommorrow. Any suggestions on what to get?

  2. Well, you need to get a router so we can battle again! I've improved so much :3

  3. Oh, come on! You're at least Zidane-tier now, right?

  4. :3 Don't mention it lol. I'm just ecstatic that someone as great as you is talking to a scrub Carl like me without getting annoyed. :o Whenever you're in a tourney, just know that there's a free-as-all-hell player many stats away rooting for you :D

  5. ...you take those words back. I've watched nearly every single one of your online matches. You body: Coopa, Arrogantcidbro, Mike fucking Z, JasonD, Kenya (the litchi player, whatever his name is), 2GB Combo (AMAZING Noel body), bao, EVERYONE IN SO/NORCAL/FREEST COAST (though the matchup with Tager is lol) You rarely ever drop those 7k Litchi-length combos, you're not an asshat doucheface like most of the other mainmods, YOU EVEN GAVE TOKIDO ADVICE WHAT THAT WAS A MONEY MATCH AND YOU GAVE A JAPANESE PLAYER ADVICE. Everyone says Dio's so great but Dio drops everything and rarely exceeds 3k. His executions looks really sloppy and half of his combos he does on accident. ZONG motherfucking_one confirmed for Greatest American Ever tier.

  6. Made any progress yet? o:

  7. :O So only one year to get that good?! ONLY ONE YEAR TO BODY EVERY PLAYER WHO OPPOSES YOU? I wish you got more respect in the BB community. :/

  8. I AM YOUR ULTIMATE FANGIRLGUY. How long have you been playing Carl? o:

  9. They need to hurry up and to a Meet the Mod episode for you, Zong! :D But...excuse me once more, what is a multiplier? I know 2D has some sort of multiplier, but what's it do?
  10. I'm sorry, pardon my ignorance, but does combo rate mean that the longer the combo goes, the less damage it does?
  11. So that means no more 2D loops, but even without the kd we'd already lose 2D loop because in an earlier loc it was stated that the bounce from j.2C was increased. Oh, well. It's a price to pay for all of the other tools at our disposal now. 3D pickup game, along with opponent not being hesitant to throw out a normal in fear of being FCH j.B'd. Our already versatile and scary Karuru has become even scarier. But, still...
  12. I'm confused about j.C's kd attribute. Does that mean it has the properties of Rags' Axe Kick or Jin's 214C?
  13. Hey, Zong. When'd you shave and get gauges? What ever happened to that sexy hair?
  14. It's coming out as DLC? I thought it was going to be an update patch.
  15. I think what you're trying to ask is: "How do I win with my sub against a player using their main?" Well, the only thing I could really tell you is: practice. Since you main Ragna, and have played him to a sickening extent, you already have a strong foundation for..uh... Right. So, just practice with your subs and you'll eventually be taking out other people's mains! (ps. good luck trying to be good with everyone. Because lord knows, kaqn may main Daisuke Ishiwatari) edit for link tier: http://www.dustloop.com/forums/showthread.php?8666-BBCS-Character-Analysis ^ may help you with what you need.
  16. Hopefully this Loketest will deliver favorable results to the masses. 'cept Bang.
  17. Read this post 10 minutes ago. Still erect. Shoutouts to Zong being a better Carl hungover than when I'm sober
  18. http://www.youtube.com/watch?v=QnQKie7CdGE&feature=related I know it's been posted before, but.. >7:06 Zong, did you know that j.B FCH was going to connect with that 4D? Or was it by chance?
  19. October 16th, 2010 - 3C launches higher, techable. Can combo into jB if close enough. + 8D air-unblockable again (barrier works). LORD YES @ 8D. I wonder how high it launches. I see nice Sandwich resets into 3C > j.B > J.C> 8D> dem loops.
  20. Finally, I feel of SOME use. The trick to doing your standard sandwich (In your case 2A >5A >5B) is holding D down whenever you start 2A. Let it go a few frames after you connect with 5C. For the corner loop (I believe you're referencing j.C > 5B >2B >6B > 6D?) let 6D go a bit after 6B. The timing gets more strict due to proration and combo rates, so it's best to do 2 loops, end with 3C and reset or 3C > 2D > whatever and then reset.
  21. So, when they say 3D stands, does it mean it just puts them on their feet in a position of their choice, or does it make them COMPLETELY vulnerable to 2B/3C? And Anima seems like it may be getting more use than 4D. SUHLEDGEEEE > ANIMA > FFFFFFFFFFFFFFFFFF > 2D loop
  22. Quick and honest question. I've been playing Carl since August, but the problem is, I've been playing Pad all this time. Now, I believe myself to be quite the average Carl, and I've won my fair share of matches on PSN. But I feel that I'm lacking something. Did my research, and figured that that something I need to accel to advanced/tourney-level play is an Arcade Stick. Would that truly help me attain that level of yes? (tl;dr;too formal: What arcade stick do I get to get better with Carl)
  23. PSN: Starstorm_Hero Looking to play with anybody! My Carl needs loads of help T_T
  24. My apologies if this has been posted elsewhere, but how do you to the technique that gives you downward momentum after IAD by air-grabbing? Is there a specific input or what?
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