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ShadowFiend

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Everything posted by ShadowFiend

  1. ok, his 5a, 2a and 2b are all SAFE. even his 5D is safe. i highly recommend if you are blocking all of these do NOT try to attack back, that's exactly what they want. if you do..then you'll get baited like this http://www.youtube.com/watch?v=wr_yZL26j_I&feature=related#t=13m19s
  2. be careful of her 4B, it's an overhead and can be cancelled into 2B(true mixup) even if you IB her 4B you can't punish her even with bat so it's best that you wait it out.
  3. No problem, hazama is my sub so i have to help out my hazama brothers too :D
  4. I'm so down. i'm going to use this time to find a way to get up there! oh if anyone is willing to take me along with them i'd appreciate it so much.
  5. Run away and spam chains in this matchup. even if you get negative penalty none of that matters. http://www.youtube.com/watch?v=oB94fdg9tCw&list=PL3DE4F109FF6BD4DD&index=58#t=04m55s
  6. Her 2D is deadly, most noels will throw it out if your block strings aren't legitimate. if you can try to bait it out, then if you see her go for it be quick and try to 2C or 6A her. oh and IT IS NOT AN OVERHEAD. Her 3c comes out pretty fast, 20 frame startup. only one frame ahead for her 2c. it isn't safe but she recovers pretty quick. the normals i suggest you go for once you blocked it are 5B, 2B, and even 5C(no dashing is neccesary) Her 2c is great. It hits twice, comes out fast and it is safe. don't try to punish her during this normal because she can cancel into her 2D, 3C, 5C e.t.c [*]not sure if should mention this normal, but her 6C is great too. one of her fastest normals. if a noel ever throws this out in one of her block strings(let's say) be alert, she can cancel into 2c or 2d. be careful of her resets in corner also; fenrir - 2a - 6c if you neutral tech you are dead. [*]Noel's pressure game isn't strong, her overhead is slow but don't think they won't ever go for it. if she gets you on block, she can 3C, 2D or 4D so be aware on knowing when to punish her. I would say it's ok to block low against her, it's alot more dangerous if you are standing up imo. Main advice i got for this matchup is. "Don't Mess Up!" - Xie Which is pretty obvious but hey, damn good advice lol.
  7. i gotta bring back blazblue for socal.
  8. <3 i wish the same man...fuckin socal..all they want to do is play Dive Kick 3 the Game featuring Wolverine and friends.
  9. OK! first off i'm going to say! on the way back, me, bond, bobbeh, t-loc, and zeno_brian got stuck in the emergency parking lane near the grapevine for 7 exact hours =__= and we are still stuck in lancaster as we speak. but that's besides the point, first off i'm going to start giving shoutouts. First Shoutous to SOCAL Bond: seriously dude. without you, i wouldn't been able to go to NCI. you are freakin awesome and so chill at the point where it actually slightly pisses me off D:< i mean seriously! seeing you angry is going to be my highlight mah boi! T-Loc(Cody): duuude, you are funny ass bro, and you gotta great tsubaki bro. keep it up! thanks for showing me Haruhi(the mindf*cking still hurts) Bobby(DSmoove): lol your name is bobby forever! XD you are a moe~con just like me. thanks for showing me Deadman Wonderland. Zeno_Brian: LOL TFS Abridged is f*ckin' hilarious! we were reciting all of the lines. you have a solid tagah bro. we all have to meet up again man. NORCAL mah boi Dacid: shoutouts to dacid sabotaging bonds car for 2-0'ing in both tournaments. but seriously man, thanks for letting crash your pad oh and i love how you are a top blazblue player....but don't even own the game..pro status son lol. Donavan: :D we just met, but you are freakin' awesome. anybody can be loud so it isn't hard...but being as loud as me...unlikely! just to let you all know..i still have my voice! I'M IN THERE! Xie: THE SMARTEST PLAYER I KNOW D: I ENVY YOU! YOU NEED TO TOTALLY HELP US PLATINUMS OUT WITH THE MATCHUPS! Huey: Dude! i'm telling you when i hype anybody, there chances of winning increases by 10000000% XD but seriously dude, great bang man and thanks for the support. Jessi: i forgot your gamertag or whatever, but you are pretty chill yourself. make sure you keep playing and practicing and promise me you will be on the forums a bit more n__n; Visma: you are awesome man like i would serious consider us hanging out man! Arcana brothers who made in grand finals: LOL did it seriously matter you guys? i mean you guys are going home to the same place xD well good shit, you guys are both great man! Rin: aw rin, you are always cool bro. i appreciate your support too man and thank you for letting me commentary, if you would like; i would love to be BBVLOG's official commentary or Hype man :D oh dude! we didn't play!! D: Salty guy in catherine: lol umad? Chun: dude thanks for letting me hype up the place! i'm sorry for being too loud and potentially getting you guys in trouble Dx Copper Dabbit: for eliminating team socal xD and you have a great Arakune AND Oro from 3S. GammaGearJustice: great platinum dude, we gotta discuss our experiences to the platinum matchup threads! we should have played btw. :3 Shoutouts to my commentary partners XD sorry i was so loud! and if i missed anybody i am very sorry! our situation isn't very pleasant. my voice is DEAD and i am tired as hell son! Long Live the BlazBlue Community! i am happy to be apart of you guys
  10. This matchup along with rachel is so item dependant. i won't do well if i start off with the wrong items, i won't be able to get rid of them if i'm letting lambda set up her stuff. in general i say this one of platinum's worse matchups along with hime sama. i'm thinking of just CP'ing hazama. i do alot better getting in since haz has the ability to rushdown zoners.
  11. I'm going to be honest you guys. i'm quite afraid of the buffs platinum received. if these are true then people are going to be playing her for the wrong reasons :/
  12. Did you guys see the buffs? :D they really must underestimated our mahou shoujou.
  13. LOL THAT WOULD BE SO CHEESE XD 5k everytime then recharge then do it again XD
  14. Mahou Shoujous <3 oh and imma be honest. platinum is perfect where she is. no nerfs or buffs neccesary :D
  15. learned that sh*t the hard way at a tournament yesterday =_=
  16. Allright, i'm going to start now. gathering insight about a certain character not only helps me out with the matchup but i learn alot more about the character that i never knew(since i didn't start playing blazblue until june 2nd this year) Ragna the Bloodedge Summary He is pure rush-down and very aggressive. Ragna doesn't have any projectiles or ways of zoning so he needs to come up to you personally if he wants to "talk". Ragna has some amazing normals with great range such as 5C and J.C and let's not forget everyone's favorite normal; The Dreaded 5B. Ragna's main goal is to get his opponent to the corner and make sure they NEVER leave(kinda what we want and everyone else). Once he gets you in the corner, his damage potential increases so try not to get hit otherwise your gonna eat 4 or 5k Every Time and it WILL add up fast considering our health situation. Pros/Cons PROS Does Great Damage Can recover health thanks to Soul steal Has a DP(Infernal Divider) Great at Catching Opponents and Closing Distances Decent Mixup Game Great set of Pokes CONS Below Average Health Midscreen Damage Sucks My Opinion In my honest opinion, I'm going to say what everyone else says zone him out and stay away from corners. once you are in the corner; stay calm and look for a opening or you better hope you have the bat equipped. This is one of my toughest matchups if not the worse. Normals I'm going over the noticeable normals not each and every one of them. 5B The Roundhouse Kick. Ragna's 5B is one of his most used normals and his basic combo staple. One of his main normals he uses to approach with. It has wonderful range and it's very quick on Start-Up. It is Air-Unblockable. It is a hassle to deal with because it can pretty much thwart whatever your trying to do. Don't challenge it, we don't have any normals to beat it out. I've tried our 5b and I sometimes trade but majority of the time i get beat out and CH. 5C A Leaning Sword Swipe. It has good range. I've noticed that it is jump cancelable but only if he hits you. He can combo this into Hell's Fang at most ranges and can combo his 6c if you are crouching or counter hit. It is also Air Unblockable. I wouldn't worry too much about this one, I don't think Rags is going to try to approach us with this move since the startup isn't all that fast. 2C A backwards leaning sword swipe. it has frame advantage +1 and It is fatal possible. Most ragna's will use this for their block strings when you are in the corner. As i mentioned before is has frame advantage so don't think mashing is going to save you otherwise you are asking for a fatal into BS. 6A Ragna does an uppercut launching the opponent in the air. This could be used as an Anti-Air. The move pretty much speaks for itself, it's an uppercut which is Air-Unblockable. 6B Ragna peforms an Axe Kick. It is an standing overhead. It is pretty slow but don't underestimate slow overheads. 3C a Short ranged sweep. it is jump cancelable. he can combo into Hells fang and 22C(the pick up move). You can't emergency tech on counter hit. not really sure if this normal was worth mentioning but meh. J.B A jumping straight kick. It can be used as a cross-up and it is Jump cancelable. I'm not sure if i have seen ragna's approach with this in the air, i usually see the j.c if anything. J.C A jumping sword swipe. Good offensive hitbox for air to ground and it is Jump cancelable. I've seen many ragna's approach with this one but not too often. i mean we can just 6a him out of it :P Drives 5D Ragna lifts his sword above his head, then slams it back down again. He can Dash Cancel out of it and it isn't safe if he doesn't. Soul Eater property take effect on the second hit only. Second hit eats a Guard Primer. First hit cannot is air unblockable and the 2nd attack will cause a ground bounce if you are in the air. First hit combos into "Deadto Spikuu" on air hit. This is one of his main combo tools he will use when you are in the corner. 2D [*]Ragna stabs his sword into the ground. It hits low(BUT LOOKS LIKE A FREAKIN OVERHEAD )and knocks you down on the floor. Luckily, it cannot be cancelled into anything. on counter hit, it can cause a ground bounce. It is Air Unblockable. 6D [*]Ragna hops into the air and strikes with his sword over his shoulder. He is airborne during this move. 1-28 foot invulnerability. since he is in the air he can use the J.D. most ragna use this in their block strings. i believe they will 6D and in the middle of it cancel with the j.D and the j.D will be cancelled because Ragna is already on the ground thus enabling him to rush back in for more pressure. Specials Hell's Fang [*]Ragna dashes at the opponent with a straight punch then extends his other arm and strikes the opponent with dark energy. Very unsafe on block. The first strike has very large stun on block and hit, and massive hit stun on Counter Hit, allowing for dashing combo followups. 2nd hit is for getting his opponents in the corner and it is capable of removing a Guard Primer. This is one of Ragna's main tools to get you to the corner. It covers a good amount of horizontal ground and it is Great for reset pressure. i've seen him combo into this from ridiculous stuff, such as combo'ing bellial edge when the opponent is in the air to hells fang midscreen o_O. Infernal Divider [*]Ragna does an uppercutting motion soaring into the air yelling shoryuken! Ragna launches himself into the air, striking the opponent with his sword. Basic anti-air special. C version's invulnerability is instant, D version's is not. Since the C version is so quick, with 7 on startup he can pull it off during block stun and on wake up. D version launches Ragna higher into the air. Can hit twice. Punishable on Block. Ground versions are air unblocakble. This is basically a big fat "out of my way!"(IRRELEVANCE: can someone translate "Out of my Way" in Japanese for me :D) so, don't expect that you are going to pressure him all day every day otherwise you will eat it. When a Ragna does to you during block stun or wake-up don't rage just bait it out the next time. Gauntlet Hades [*]Ragna hops into the air and delivers a fierce, spinning hook to the opponent. This is also an overhead. Dead Spike [*]Ragna releases dark energy from his sword in the shape of a beast's mouth. It's slow but gives advantage on block. This is by far his most scariest move in my opinion. Not only does it have frame advantage but the fact that it breaks a guard primer too!? When a ragna uses deadto spikuu, you the best advice i have is to use the bat, if you have it if you don't be patient and continue blocking. Don't fight it, please don't. when rags gets you in the corner your goal is to GET OUT! Distortion Drives Carnage Scissors [*]Ragna performs a very fast, dashing sword strike, then releases a huge amount of dark energy from his sword. Covers a lot of ground very quickly, but the invincibility is very short. Deceptively large hitbox. Soul Eater takes effect on second hit only. He can also do this on wake-up so like i mentioned before don't go towards him mashing buttons. Blood Kain [*]Ragna's body emits a black aura. This enhances all of Ragna's Soul Eater moves, greatly increasing their hitbox as well as improving their damage, health drain, and untechable time. Ragna is constantly losing health whilst in this mode, losing up to 3000 in total. Lasts for 10 seconds. Ok, when ragna activates this mode he's basically saying i'm going to rape you for 10 seconds. obviously when goku turns super saiyan your gonna run When ragna is in this mode, don't challenge him. I know it's tempting because he is losing life but trust me. just run away. Devoured by Darkness [*]Ragna's hand turns into a claw as he snatches the opponent, lifts them up over his head and bombards them with dark tendrils, "TEEERUMIIIIII!!!!" dealing a total of 70 hits. The start-up for this Distortion Drive is rather slow and easy to counter-poke, but Ragna regains a large amount of health if it connects. Automatically ends Blood Kain on use. This is my favorite distortion drive that he has. it is Unblockable and he can combo into it after 5D. Random Notes [*]When ranga goes for hells fang and you block the first part be careful because some ragnas like to grab right after. [*]Grabbing is essential to Ragna's mixup game especially in the corner, i highly advice you to look for them because his fwrd grab leads to a wall bounce and then he's going to have fun with us. [*]watch out for the 6b, it's slow but like i said some ragna's can get you in the habit of crouching by approaching with 2b. once he gets you with this overhead prepare to be molested. [*]keep your cool in the corner. his blocks strings seem like they never end but you have to be very patient and look for an opening. [*]Zone him out, the bombs and missiles are very essential in this match-up. i don't care if you have to keep respawning them do what you can to stay away from him. [*]The kitty is spacing, so when he is rushing towards you don't be afraid to reject him. [*]The Bat is simply our best tool in the matchup. you already know it punishes bad strings and it acts like a dp in a sort of way. do what you can to hold onto this, use dramatic sammy in the middle of your strings to recharge. keep in mind, infernal divider can beat out the bat so don't abuse it. [*]6A his air approaches. [*]We have a better advantage in the air so space him out with the j.C. ofcourse don't make this a habit. [*]When he is in the corner and you are going for Okizeme be careful because he has the DP. if you can bait it, you can 6c fatal him into the loop :P [*]don't go for slow start up attacks because he has the DP. That is all the info i have for now. Feel free to correct me on any mistakes or stuff i have left out. like i mentioned this is one of my worst matchups so i learned alot in this process of insighting mr.bloodedge.
  17. lol ugh, i suck at 6a to 22c.
  18. welcome to my world. noel pisses me off beyond belief. but i'm still slightly afraid of ragna more. don't 5a, i'd suggest the bat but even the bat isn't enough sometimes.
  19. lol sorry cirno. i was just fooling around. well anyway, i don't really know where to start with hime-sama(mina tepes) madam rachel. for now, i'm going to write what i know because i'm focusing on ragna more than anything. because of her wind, it makes things pretty unstable for me. all i know is, our goal is to get her in the corner so we can have fun which is easier said than done. i don't quite remember but Bat beats trades with her 2c. she's airborne often so don't be afraid to stick out the 6a. try not to tech forward or backward too much if she has those staff traps set. again, do not be so reckless, 2c is a great move with amazing priority. in terms on approaching, i'd say don't go airborne all of the time because of her wind drive will screw things up for you. that's all i have for now, i'm going to come back to this topic and make a full insight once i fight more rachels. every rachel i've played is just a big fat what the hell do i do? >_<
  20. http://www.youtube.com/watch?v=qMTjAsLTWWY - this guy. he did some pretty funny stuff :3
  21. i think he plays alot of characters. i mean i've seen him play mako and valk sometimes.
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