Kasou
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i think that block and punish in YOUR sense is not correct. It is not a central aspect of gameplay in GG. Baiting on the other hand is central. Similarly the same goes with mind reading and thinking up of counter attacks. This means instead of blocking the whole string and thinking that you can punish after blocking, how about read when they want to attack you, and counter attack. For example if you know sol is going to dash in and 5k you, you can read that and just do Chipp's 6p and smack him in the face. Or, if you know he's going to come in from the air, then dash under him and air grab. Another thing you should focus on is HOW TO GET OUT OF PRESSURE, and put yourself in a better position. Say for example, you might want to consider FD-ing the first few hits of ky's attack string or VENOM's, so when they cancel into projectile you have enough space to IAD over and punish them, or do something weird like GRANDVIPER underneath the projectiles. Or, you can consider tricking the opponent by IB-ing the coin, and using an invincible overdrive to surprise them when they thought you were still in block stun. In a nutshell, it is not just about mindless blocking and easy retaliation. It is more like knowing what the opponent is going to do next, and THINKING of a retaliation or counter measure. Holding back and hoping someone to screw up will get you no where. And this applies to every game. Dun sit there and hope, THINK and ACT!
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That is a good point ATG, i'll add it later. ^^ but yea, right now im working a bit on the poking thread. Everyone feel free to write stuff on what 2d and 6p can beat as they are usually the most useful of all the pokes, and i have no access to slash so i don't know if it might beat some pokes which are now quicker or woteva. So yea, get testing and start posting ^-^
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updated again on how to play chipp and okizeme section. I put in the corner air throw cross over trick and the weird alpha blade in the corner, which should TECHNICALLY crossup. I know the computer blocks it the other way but im NOT sure if it is really that hard to hit if at all. Anyway, check it out and feel free to comment... xD lalalallala
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i thought i wrote about throwing as an okizeme tactic b4. But yes it is surprisingly effective. I usually do it after OTG gamma blade. It really annoys players without DP. Ie EDDIE!!! yay... or any character other than the DP 3 (sol, ky, chipp) even then some eat it quite a lot. Anyway, updated how to play chipp section ^^" minimal but still an update. HAHAHAA, feel free to comment on the turtling techniques described. xD
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FINALLY!! i have decided to edit!! yay!!! xD... i think it's coz some posts i make just take too much effort. It's like im writing a bloody essay. Trying to think of the right word, and trying to make sure that every one of my thoughts are being displayed correctly by my words. Lol, anyway, im just gonna type freestyle right now... bleh So yea, Congrats on your 2nd (i think) ATG. You repped us Chipp players well. I can't wait to see your vids (or maybe they're already up i don't know), but yea. Im still waiting for my vids, actually, im starting to get paranoid about never being able to see the vids >< Arrrgh, talk about need to invest in tape-age equipment. >< but yea, from what i recall, you only practice by yourself right? im not sure... who do you usually practice with? And as for matchups, i know how you feel. Playing the first decent faust was realli hard for me back in HK, same as I-no and baiken. To date, i've only fought one decent baiken, and to everyone's amazement, my chipp just couldn't beat his baiken. Anyway, nice to know that you at least didn't lose to POT in the end, but to JOHNNY. Despite Johnny being a pretty okay matchup for chipp (one where CHIPP"S 6p is extremely useful), Johnny's combos still do huge damage on Chipp. Just remember to bait that stupid 2hs with a dash vertical jump or FDC. I have to comment on tick throws. I somehow find it easier to tick throw with 2k. It just WORKS for me. Maybe becoz i never start ANY STRING with 2p. Hence ppl KNOW when im going to tick throw if i use 2p. But if i use 2k, it's very rare that i dun follow up with a s©. I dunno, it just words betta than 2p. Additionally, I haven't done the dash in deep 2p/2k, wait, throw thing for a while. Maybe it's coz my HK competition just reads it too well. Like TOO BLOODY WELL. You have to remember, CHIPP"S throw range is one of the shortest, hence.... you would most probably be thrown first (at least it's another crucial factor to think about). ANyway, so for tick throws.... i usually don't tick throw. Instead, i just dash straight in and throw, with NO FD, or anything. Dunno if that's good or bad, but i've had the best results with that. Well at least i haven't been second guessing myself (in tick throws, i got read so many times that i started second guessing myself, and thought that tick throws suck). But that's just me, dun take me as bible.... ^-^ anywayz, proud of you ATG! keep it up....... (i'll post more stuff in my next post. Or should i say, i'll post more stuff about random ramblings about chipp on my next post. LOL!!! >< yes yes, i would go and edit my other threads later on. ^^" )
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wow getting some counter hit 6p 6hs hey? Must have been his stupid use of s(f) or 5k a bit too much. Lol....And as for 2hs, yea johnny's 2hs is a pain in the ass. But yea, i usually jump to bait it, esp with the help of FDC quick drop. Speaking of which, you should post vids. I don't even know when im going to see my vids -.- sighhhhh... saw the newest a-cho vids of chipp. Man, one of them is so weird with the random jump beta blades 0.o and the other one being so scared of zappa.... sigh, i guess it must have been tournament pressure, or else that was just plain weird. Though winning by time is still a viable option, but that's such a sirlin xD As for the vid against faust, chipp was forced to play aggressive, he should have held back a littl' bit, not get too heated up and get aggressive and make himself wide open. on other notes, for those who want to practice rekka pressure, set the training dummy on crouching and full guardgauge..... then do 2k, s©, rekka, then 5k. If done correctly it should combo. Good luck...
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i think all he means is the throw distance is even further for A.B.A, that it's kinda ridiculous. Shrug....
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wot about dizzy's? 0.o is it further than dizzy's normal throw?
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Numbers: (Assumes you are the character on the left FACING the right) 1: down backward 2: down/crouch 3: down forward 4: back 5: neutreul 6: forward 7: up backward 8: up 9: up forward E.g: 236 s = fireball motions + slash --------------------------------- Letters: p: punch k: kick s: slash s©: close version of slash s(f): far version of slash hs: Heavy slash d: dust j: jump. Usually used with other letters like p,k,s,hs. So when you see jp, this means the jumping version of punch. So if i go, jp, jp, jp, jp, it means, you're in the air and you hit punch 4 times. jc:jump cancel. It means YOU JUMP. E.g: launch, jc, jp, jp, jk, jk, jc, jp, jp, jk, jk. So basically what you should be doing is launch, then you jump in the air, hit ppkk, then jump again, then hit ppkk. s.j (or sj): super jump j.k(2): two hits on your jk. iad: instant air dash bd: back dash ji: jump install otg: off the ground: so when the opponent FALLS and LANDS on the floor. And then you hit them while they're on the ground (e.g 2d, 41236hs) RC:: Roman cancel: THE ReD AURA THREE BUTTONS THING THAT requires 50% tension. FRC: : Forced Roman cancel: the BLUE aura three buttons thing that requires 25% tension. IB: instant block. (tapping back the moment just before their attack hits you. You should flash white) SB: slash back (block+s+hs) The golden aura thing FB: Force break FD: faultless defense. The green aura thing. FDC: faultess defence cancel - please read post below SBC: slash back cancel - similar to FDC, but using slash back (great for air dashes) DP: BETA BLADE, or dragon punch (in chipp's case, beta blade) ----------------------------- Random terms: Wakeup: When you get up from being knocked down. Okizeme: When you do a particular attack/setup while the opponent is waking up. Ninja dash (copyrighted finalshowndown ^^): alpha blade leaf throw: 41236k (if you don't understand re-read this entire post) rekka: 236s (usually the first 236s, so the fire punch) teleport: teleport? xD zomg: ZOH MY GOD wtf: WHAT THE FUCK? lol: laugh out loud rofl: roll over floor laughing and i should shut up now xD
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ATG: ^^ yea, i will be right here waiting for your contribution.. KEKEKEKE!! And as for your German tourney, good luck. I'll pray for you that you actually get some decent competition and that there's more than 10 ppl entering it. My tourney that i went to, only had 14 ppl (funniest thing was, at the start they said there was only 6. When i heard that i was in huge frustration, that my buddies had to calm me down). But yes, sadly the skill level was comparatively low, but i guess i realli did love going around the world in casuals (yes i beat that pot guy in casuals. It was actually 6/4 in my favour. But i guess i just couldn't handle the pressure in the tourney.. -.- shrug). Anyways hope you have a fun time, especially with the fresh sandbagging on your new competition. ^O^ Shinquick: I actually find that to be a relatively good idea. Yes it's not an awesome tactic, but it's something that COULD provide useful when the time comes. It's like his shuriken. Im sure there would be uses for the camoflauge. Anyway, i think i might open a new thread for his gimmicks discussion. Shuriken, console chipp bug, j.k bugg, and also the camoflauge. Uses of each, when it is favourable to do it, when it is not. As a matter a fact, I should make the thread become the "special moves and gimmick uses" thread. However, stuff like teleporting and air alpha blades might be covered in the general chipp sections, but then again a bit of redundancy won't hurt i guess. ^^" oh wellz........ (wait teleport, alpha blade, and leaf are huge gimmicks.... shrug) on a completely unrelated note... this is bloody awesome ttp://www.youtube.com/watch?v=5td1A8JBI2M&mode=related&search=haruhi%20band the sync-age (lip, drum, guitar and bass) is amazing, along with the screen planning(story boarding). Compare that to stupid GUNDO!!! LOL... xD And yes, the song PWNS!
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ZOMG, im now moderator. Just finished making the new threads up and is hell tired. ARRRGH, i'll fill out the blanks later. Hope i did okay. Feel free ppl to comment here about the board, or anything about chipp. SHrug...... -.- bleh...... so tired, it's friggin .... 5:00 am now. HAVEN"T SLEPT. >o< not good. now i just need ppl to contribute... lalalalallalaa ^o^ (i wonder if ATG IS FREE!! KEKEKE)
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Just Starting Chipp? Want to up your game? Start Here! ALL GUIDES REVIVED
Kasou replied to Kasou's topic in Chipp Zanuff
Here are the links to the relevant threads: How to play Chipp: thread missing Chipp's ultimate poke guide Chipp Okizeme: Chipp pressure tactics Chipp Combos (general & Accent Core) Chipp Combos (AC+R) Chipp blog thread Chipp's matchups (accent core) note from ATG: see also: Matchup Sub-Forum edit from ATG: updated to AC+R if applicable. please note that a lot of the information for Accent Core also applies to +R, so don't assume that AC information is automatically outdated. -
The chipp forum has been changed. There are now dedicated threads for pokes, matchups, pressure tactics, okizeme, and general non focused chipp play, instead of the one thread known as "general chipp". Therefore, please post in the relevant thread. If you are still playing older versions of GGXX, be assured that 95% of the tactics and combos posted can be generalised across all versions of the game. Now, if you have a rather general newbish question about say, "ex chipp" or "how to beat mission 95" then put it in the general questions thread. Non relevant material and discussion would only be tolerated for at most, two weeks, and then would be deleted. So yea, you can waddle off topic for a littl' while, but it will be deleted sooner or later. If you really want to spam, your best bet is in the Chipp blog thread. If it is totally non chipp related or even guilty gear, it will be deleted too. Now, as for flaming and the like, well put simply, don't be an asshole. If i find you to consistently and intentionally make someone feel uncomfortable for no good reason, i would make sure you get banned (Real life is already filled with pricks, at least i want the internet forum to be a more friendlier place). If you're a newb, please either be polite, or just be quiet and learn. And the polite thing is actually for everyone, unless of course, it is a joke and no one finds it offending. ^-^ Yes, im a weirdo and i know it's a mistake to make me moderator. But let's just hope that i, now as moderator, can make at least the chipp forum a more civilised place with healthy discussion :grin:
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space saved for future information
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Please discuss and contribute to the uses of each poke, along with what it can or can not beat. 6p: THe ultimate counter poke of all time, and one of the best normal anti airs i know of. As anti air: According to my testing it beats every air normal except for slayer's j.hs. Which as everyone should know is retarded. The key to anti airing is timing and position. What i found is that if you aim for the hind legs of the opponent to reach the hitbox of your 6p then it will snuff out alot of things. Things i have tested: Sol: j.hs/j.s ky: j.hs, j.s jam: j.hs faust: j.D (a bit harder to time, but you can still beat it) baiken: j.hs, j.s johnny: j.hs dizzy: j.hs venom: j.hs may: j.s roboky: j.hs (reload version; man, i only have reload on the computer) pot: j.s, j.hs (i didn't bother testing jump D, in my knowledge, it's best to DP that shit) So as an anti air this is one hell of a move, and on counter hit it can get you a 6hs for more damage. However, take note: Do not use this against normal range air dashes or iads. Becoz usually they cross chipp over. They dun actually hit from the front. So avoid that shit. Instead, when someone jc's into an IAD string, just duck. If they hit a normal early, it will whiff completely and then they will land and you can punish. Now, if the opponent does not do the early instant normal, you can nearly guarantee an air throw. But this of course takes practice to be able to judge when you can air throw and when you can not. You can however, always 6p a maximum distance/already falling air dash. ... 6p as counter poke: (in the testing) sol:5k ky: johnny:s(f), 5k, 6k I-no: may:5k, bridget:3p(clash?), s© slayer:5k, 6hs anji:5k zappa: Robo: Potemkin: testament: 5k dizzy:5k aba: baiken: s(f)? axl: OS: millia: venom: eddie: jam: 5k:Your longest reaching close poke which is extremely fast for its reach. It is used mainly (and in most cases to me, used ONLY) as a POKE SNUFFER/STUFFER (man my english is so poor >< ARGH). Places to use it include: 1) after rekka punch 2) after s© 3) after 6k 4) after 5D 5) after 2s (if they are relatively close, and you know they are going to put a poke out or something) 2s: A far reach poke that is very quick. It is one of the most awesome far range attacks with quick ass recovery. Use it to beast: 1) I-no's dash 2) interrupt the startup of may's stupid dolphins Other than that, the main usage of this poke is to attack from a distance. THings you can do after 2s: * chain it to 236s to start applying pressure against the opponent. * gamma blade. Because a lot of opponents may want to dash into you after blocking/hit by a 2s. However, this is a relatively high risk, though high reward followup. If they block the gamma blade, you can dash in with 2s again. * another 2s, for the same reasons as gamma blade. Difference is the risk and reward value. This is less risk but gets you less reward. * waiting/turtling. This is most effective after they're conditioned to think that you're going to gamma blade, and hence would want to jump. This is when you answer them with an air throw or anti air. * air dash attack (usually you air dash over them, look at yourself turn around then air D). This is most effect after they're conditioned to both the air grab and the pokes and they're waiting to out poke you with something. However it must be noted that this is a relatively high risk and mediocre reward option. Only use this if you are feeling confident. 2hs: A move that is generally used only in jump install teleport combos, however it actually serves as a very decent trade off normal. On counter hit it will launch the opponent high up, leaving them vulnerable to chipp's lightning kick air combo(j.k x n), or if you're good you can go for the air grab/anti air. Additionally, 2hs can chain into both 2d or 6k for a surprise high low mix up. How to use it? * Use it against fausts that love to jump back and drill kick. * just dash straight in kamikaze style. Works real good against ppl who think they have an awesome poke. * As a trading anti air (not the best but im sure ATG can elaborate on this one). 5hs: A normal that stays out for a good decent amount of time. So spam it early and hope for ppl to run themselves into it. It is "GODLIKE" against testament. Testament's who loves their own 2hs would cry in the corner against chipp's 5hs (replace 5k, with 5hs when playing against testaments who love to 2hs). I also use 5hs against jam for some reason. I dunno, i have trouble beating out her 2s, so i just spam 5hs early and she just runs into it for some reason. 5hs also has bonus counter hit properties. Usually you can follow up with a d.2s or another 5hs if they're crouching, or you can combo into dust. As for those who are trained in 3s and loves to hit confirm, maybe you would want to combo into chipp's 632146hs super xD. How to use: * Usually in neutreul state, when it's painfully obvious that the opponent is going for a dash normal. Hit 5hs early so they run into it. * When both of you go for a dash normal attack. 2d: One of the better sweeps in the game. Has good distance, and somehow stuffs up a lot of attacks. You can use it like a 2s, HOWEVER, due to its longer recovery, it is more risky in that situation but reaps BETTER REWARDS. I personally use it as a PUNISHER more than a neutreul far distance poke. For instance: Say you were doing close up rekka, and sticking out 5k as a followup. Now as most newbie sol's would do they would spam 2d due to their frustration. Now little do they know that you are out of distance. THIS IS WHEN, you watch their 2d animation whiff and nail them with 2d. OH THE JOY! Who to SPAM 2d against: * KY. It beats ky's slide. and most importantly it beats nearly everything he throws out at you after your rekka punch. Save for greed sever i guess. * May. It is awesomely good against may, because your 2s usually loses to her 2d. Hence in this matchup you would be spamming 2d in most scenarios and forgetting about 2s. Again 2d beats out nearly everything may can do after rekka punch. Save for the dolphins. But i guess it would be broken if she couldn't do anything about it... xD (yes it becomes a guessing game between using a 2d to beat out her 2d, or a 2s to beat out her dolphin) * Anji. Now we all know how much anji likes to do that autoguard 6hs of his. Personally i don't like to change my straight attacking style, hence i just deal with it by spamming 2d instead of 2s. Again it beats nearly everything of poor anji's during rekka pressure, except for 2s. And of course an extremely well placed hs fujiin (man i love using anji and going through pressure). But we just need to do the rekka followup low kick to deal with that... (in other words TERIYAKI! LOL) xD 6hs: The corner lock down, and corner whiff poke punisher. It is the OWNAGE corner tool against aba and order sol. Basically you're using it to punish possible jumps, and ppl trying to poke/dash out when you left them quite a bit of space. In essence a zoning/space controller. s(f): *edit: working on it.... ^-^
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lol.. ^^" thanx for that. But yea, let's just pray that those tournament organizers would put it up soon enough. Hahaha, but truthfully, there's nothing realli to look forward to. As one of my earlier posts here stated, i did my only big fatal flaw, which was react too quickly. Hence the ownage you would see in the clips (of the near future.. hope it's near future anyway), other than that you would see a few FD drops here and there, my 6p spamage against air jumpers, some teleport tricks, the good old double crossup air dust trick as okizeme (i think this one is in it), a lot of 6k spamming, and MAYBE some tick throws. There were very few dusts that i recall correctly, and very few JI combos as i am not really good at it. matches of me would be 1. chipp vs test 2. chipp vs pot 3. ky vs pot (i stupidly used ky, and lost badly coz im STUPID) 4. chipp vs may 5. chipp vs may 6. chipp vs pot 7. chipp vs anji (a rather stupid match, but shrug, i didn't own him due to the pressure, but i did win) 8. chipp vs pot 9. chipp vs pot the last two matches of chipp vs pot is a plain disgrace. You would just see me getting trashed around and bear hugged by gay black man. But yes, if it's availabe i will still post it up. I was just under too farkin' much pressure. Everyone was like.. "for your state josh!! JOSH FOR YOUR STATE!" and i would say something like.. "STFU!!! i'll try" and by the time i replied i got PB'ed. >< but bleh, it was my first tourney. I admit i sucked at handling the pressure. Oh wellz, hope i get betta at that next time. ^^"
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And so, i come back from my trip to the australian national tournaments (known as OHN) and sadly... -.- i lost (i signed up as gourami1, if anyone cares). And GUESS WHO I LOST TO??? 0.o FARKIN black man! potemkin!!! stupid blackman!!!! -.- But other than that i placed second in the tourney, though a small one but who gives a crap. The opponent i played, his main was friggin testament, i OWNED his testament with my chipp but then since the casuals he KNOWS i hate potemkin with a passion. And TADA!! he decides to pull out potemkin. And beats me. I changed to ky (who i used to be good with) but that didn't work either, coz i wasn't thinking properly, coz i used 6k. which is a completely dumb idea, but again that's beside the point. And yea, so i was hit down into the losers bracket, and beat my MAY disciple. And came back to the winners bracket. I used chipp, and beat his potemkin. He switched to anji, i beat that too. And since he hasn't lost a match, we had to play a second set, where again he chose potemkin. And beat my chipp twice.... Hell, that stupid PB corner combo is retarded against chipp. But shrug, oh wellz. Vids are coming soon. And yes, i did play very poorly against the potemkin, since everytime he megafists, i would beta blade. Only once did i use alpha blade which is a million times betta option. But blah. Becoz of my stupidity, he would do his aegis reflector overdrive, and make me dizzy in one hit, and finish me with pb combo. So yea... when the vids come out, i guess you guys can trash me. Shrug.... oh wellz... other than that. In better news, i played a few casuals b4 the tourney, and i actualli beat him quite consistently (stupid jap guy who once won a national tourney >< ARRRRGH!!!) so yea, everyone was rooting for me and i lost, and i didn't get my I-no trophy. >o< anyway so yea.... today im heading back off to home town, and say goodbye to my one day of good competition (one person who was actualli good, and the others were just fresh sandbags.. which is nice btw ^-^) that's all. wait for my vids my young chipp jedi's ^-^
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yes dizzies. It's weird how ppl say that chipp owns dizzy when it's realli not that easy at all. If you get hit by a counter hit 2hs, it's all over red rover for you bud. Anyway story time... back in 2003 i thought i was already KING of GG. I thought i had reach my peak. I had a few tick throw set ups, no one could beat me if i played my best and back then KY was my main. Then suddenly a jap guy (really farkin' good JAP GUY) came over to brisbane to study some stupid foundation course (which i think he failed and later got deported... lolz) and he used anji. Now seriously, being the best player in your local competition (hence thinking im realli good) and being owned 14 nil is quite a shit house experience. I played him for 4 days, and then he disappeared..... then in 2004, went back to hk to train (for like a full 9 months, but yea it was becoz of some family issues that i had to go back.. LOLZ). I could beat heaps of ppl, and i was claimed to be "THE MOST ANNOYING NINJA" of many arcade places. And soon enough i began to feel like another best player reaching the highest peak. That is until i found THE ARCADE. THe arcade where all the top players of hk met every fri night and sat night. And on those two nights up to an average of 12 ppl would be lined up waiting to play the next challenger. And did i lose bad. So bad that i wanted to give up my then favourite chipp. But then suddenly i had to return to aus and say goodbye to the fantastic yet humilating extreme competition. And in 2005, back at aus, i would play my pussy poor competition. But then secretly at home i would train, TRAIN BLOODY HARD for my next encounter at THAT ARCADE. Just me and my stupid training mode. Learning how to utilize 5k, and 6p to the full extent realli upped my game. To be honest if it wasn't for the reload data stating that 5k got beefed up, i wouldn't have bothered. I was realli curious what's so great about the 5k, but man, IT IS BLOODY FANTASTIC. ANywayz so the months go by with me constantly getting betta, me trying to improve the locals arcade skills, and me playing EFZ a lot and starting to IB like crazy (in EFZ). Equipped with new skills i headed back to HK in december 2005. First off i unluckily played against HK's best players. THE SOL BROTHERS. 0.o Hardcore matches indeed, and of course, i lost more than i won, but that was to be expected. Then i played the other top players, and to my surprise i was NECK TO NECK with them. I won three sets to love against HK's best johnny (in 2004 reload), and won many matches against the best dizzy. We were basically tied. As for zappa and potemkin, yea i did lose, but they gave me mad props at how intense the games were.... only thing lacking was that i was realli TOO QUICK, and would sometimes be too quick to react, and hence be read easily. Anyway, against the dizzy player all i remember was baiting that 2hs bull shit with jump/gamma blade, and using IB (then beta blade as counter), FD 1 frame jump, and triple jumping away from bull shit. And if she followed me, i usually could get a lucky j.d in for counter hit. To see which dizzy player i beat, you could check out the hk matches in the match video thread. But im not sure if they're still up. Shrug. bleh, oh wellz, type more as i remember more....
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well the aim of this thread is to blog about your chipp on the days you've played.... simple ------------------------------------------------------------- anyway so yea, today was meant to be a kof XI day (on console that is) but we managed to squeeze in guilty gear as well, since me and one of my mates had to train for the upcoming OHN tourney in australia on sat and sun. But blah, if you're wondering about how XI is, well it's actualli pretty decent on console, with the new characters having some realli neat/crazy link combos (i.e NGBC kyo). And we also found this "AUTO COMBO" button, which is retarded. It would auto do combos into DREAM CANCEL if your player had meter. Pretty neat, and a good laugh. But blah, all together there were like 4/5 of us. And me and the only other gg player (i'll call him young JEDI!) decided to whine and play gg, becoz while we left for buying food, the other two were just practicing combos and didn't seem like wanting to play any other matches when we came back. So bleh, we decided to play gg. Now seriously, i haven't touched gg for nearly a month now, and the last time i've played i was playing someone who was only about 60% my level, so bleh. Anywayz the matches i had with chipp was basically just, MAY, and MAY, and MAY, and just a noobie testament. But yea... apart from the young jedi, all others were just like... i dunno, scared to play me, coz they're noobs? But yea, i would accidentally (note the sarcasm) rape them so bad, and they'll just scream out in frustration xD anywayz, so yea. I was, as usual, crazy and aggressive as hell with chipp. Got hit by that stupid may's 2d that stays there like FOREVER, twice. Luckily he didn't followup with dolphin frc combo, becoz he's stupid. But yea..... OTG gamma, dash, 2p/s©, 22hs crossover teleport, is half duckable. Which is kinda gay at times. It's realli good against average players, or pplz who haven't played against chipp much, but yea, i got 2d'ed out of it a few times, which was weird. Shrug... maybe i should do fdc to make sure i land on that stupid loli's head. But yea.... remember to use your dust button quite often. And since it's on advantage after block, you can spam 2d afterwards, or woteva. Dun have to jump away. That REALLI pisses young jedi off, and actually many players..... but yea funniest thing of the day, was when my other two friends played against young jedi. And whenever young jedi got hit by pot's PB after blocking a mega fist, i get realli frustrated at how poor young jedi was playing. ANd i was like, "ZOMFG, how many times are you falling for that? gee, use 5k, IT"S NOT THROWABLE AFTERWARDS YOU NOOB!" And everytime i said that they'll laugh their heads off... They were saying how young jedi relatively didn't give a crap, while i (who was NOT PLAYING) was getting so upset and angry. xD ah.. sigh. But yea, i don't know, maybe im frustrated coz my only "COMPETITION" in aus sucks like hell. And young jedi being the only potential player screws up all the bloody time just makes me wanna cry... anyway..... that's bout all. I'll write how everything went in my matches in the upcoming tournament. Casual and non casual. I heard i'll be up against this top japanese national player. :blue: i hope i can nail him...... lolz anyway...
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i have no idea. There must be something i don't know, but otherwise i do extremely good against johnny. His stupid 6k, 5k, and s(f) loses to 6p so that's all good. And he can't realli deal with pressure.... Just remember to be able to read his 2hs and you win for free. most prob it's just that chipp gets outplayed... -shrug-
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those matches make me miss my competition ><
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how interesting. Props to you mastering a lot of the basic techniques, and pressure patterns. Though i do feel very bad for the ky player. He's so so so scared of you -.- or maybe he's just a complete noob. -shrug- if that's the case, why dun you try to be all out offensive and just annihlate him for free, or try to force him to stay in the corner and raise his guard gauge into a huge combo? Another thing, use a bit of 6k, it's a good move. And finnaly there are times when you just suddenly stop hitting/pressuring at weird moments. i dun know if you're trying to bait stuff, but it seems more like you can't do a special move on a pad than anything else, LOLZ. Not being offensive, i hate pads (that is if you're playing on a pad) to be honest though, we can't give a great critique on how you can improve when you're fighting someone that is so much lower than you in skill level and seems like a noob. Though i for one can tell, you do know your stuff.
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pplz, just chill. I guess maybe we all wanted to say that the combo vid is nice, but ppl shouldn't think and believe that's how you're supposed to be playing, coz it's a combo vid -shrug- and most of the combos aren't damaging or woteva, but yea, entertaining
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that's when you bait it. (it's a very patient game with johnny. Once you get above average game play, frame traps for johnny isn't that great becoz 5k and s(f) gets beat easily. As for 2s is sometimes a bit too slow, and gets DPed. But with proper spacing and focusing on corner lock down, that's when johnny starts to shine.) ANyway it's actually about the same scenario for sol. sol does any pressure string just do coinage for the pwnage. And IB plus 2hs = free get outta my face move. But again then comes sol trying to play bait the 2hs. But 2hs is a lot safer than VV IMO. It's safe on block just not on wiff. bleh, dun take my word as bible, but at least that's what i've been playing and seeing in HK arcades. And that's above average game play.
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According to my experience against mediocre sols: reload chipp does with his p teleport to get behind all normals canceling into ANYTHING. As for slash chipp, im not sure if you can counter all his shit by the D teleport, but smeh. I also think that johnny is a pretty favourable matchup against sol. Just learn a bit of IB plus COINAGE FTW against pressure. Best bet is still sol vs sol xD LOLZ!!!