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SolarMisae

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Everything posted by SolarMisae

  1. Yo I knew someone would post that the second I said that.
  2. Ragna has big breasts?
  3. Yo, fuck this matchup. This matchup is a game of being patient and finding spaces between her zoning to get in there and beat her down. Get her in the corner and don't let her out. Ever. >_>
  4. Do it Sakuma style, lots of IAD back > j.C xN lol. Anyways for real...air throw...and yes habaya, 5A/6A/2C anti-airs...DP. Thats all I got.
  5. *highfive* and as shown by Mu, destroy it too. Flats chests are the best. Awe yeah. nice ass > big breasts.
  6. No one nothing to see here. *pokerface*
  7. Compensate for what huh? You got a problem with flat chests?
  8. I like them cause they have eyeballs on them.
  9. I love the shoulder pauldrons. I find them badass.
  10. Am I the only one who likes her outfit as is?
  11. I watched the first two, but didn't watch them all so this might not fully reflect everything but I'll comment anyways. I noticed that you techrolled backwards while in the corner. Theres no real reason to do that, as it doesn't gain anything as far as distance from your opponent goes and it's more punishable than a neutral tech. Throughout you didn't seem to have any real feel for how you were gonna get up. It looked like you were just mashing on buttons trying to get up with no real thought on how you were going to tech or why you'd tech that way. Try to actively think about how you want to tech. As Mu you should know, getting up wrong can lead to damage. Don't feel bad about this though, as this is a pretty common thing in newer players. I mashed the fuck out of every button I could to tech when I first started lol. Also, I saw a lot of empty 6Cs and SoDs that seemed to have no real reason to them You never ever wanna throw out 6C empty without a damn good read, because it's very punishable on whiff, especially against someone like Hazama. You also did it point blank on more than one occasion. It doesn't hit opponents who are too close to you so it's just asking to be CH'd. I know that fatal combos are appealing but you need to be careful about throwing those moves out. You also seem to be throwing your steins out very randomly, with no sense of any particular placement. This is one of the hardest aspects to grasp when learning Mu. Totsuka follows the steins from the last stein you placed to the first one you placed then tracks the opponent. Because of this, placing 5D > 6D is infinitely more effective than say 6D > 5D since the laser will then bounce more times than the 6D > 5D setup, even though they look identical. The order in which you set your steins matters, and you need to think about what you wanna do with them when placing them. Again I say, this is one of the hardest things to grasp about Mu, so just work at it and you'll get it. You seemed to get impatient a lot and just rushed in, don't do that with Mu unless you're covered by lasers or if you have a real plan behind why you're doing it. You also did a lot of stuff which I think(?) were mis-inputs...random rapids and supers. Like you did throw > delay Omohikane once? I dunno what you were trying to do with that. There were also a couple of what looked like random-ish DP's in there as well. First and foremost, you definitely need to grind those combos. Learn to confirm midscreen 6B into SoD to blow them back. I noticed you landed a lot of 6B's but went into 5C afterwards. 6B only combos into SoD on normal hit without the right setup. Pretty much everything mid/fullscreen goes into SoD blowback. Things like 2A > 5B > 2C > 5C > SoD for a barebones confirm off of a 2A midscreen. Everyone starts somewhere though. And your start looks like anyone just starting with this character seeing as it's your first time against a human opponent. Mu is also a tough character to pick up, so it'll take some work but she's very worth it. ^^
  12. Figures are always stupidly expensive. Good ones anyways. I'd find a way to get it if they made that one.
  13. I'm okay with no plushie. I want a figure. That'd be awesome. They need to turn this into a figure.
  14. We don't anymore either. We DID have two arcade cabinets for CS2 at one point then the arcade that had them closed down. We hold events at people's houses, and advertise on facebook. It took our scene awhile to build too, but if you seek you will find. If you can't find people who already play, encourage new people to give it a go.
  15. If you don't have a local scene, make one. If you can find just one other person to play with you it's a start. You just gotta look. It's worth it because netplay is terrible as a general rule.
  16. I am at the point where I pretty much just know when I should habacan, even in actual matches. It just takes practice and it becomes second nature. You see the 6C connect in a way that you know a habacan will work and you just do it.
  17. Nope. It's there. And habacan is easy once you get the timing.
  18. Either Mu or Rachel. Both have strong wakeup game/okizeme. They're good at setting up traps for the opponent to deal with.
  19. You can add SoD after you land if the j.2C is low enough to the ground to blow them back farther if you want. I sometimes do ...5D > j.2C > SoD > 6D > Stuff. Also, Cookie...they need to also be at the right height for habacan to work. Theres no need for counterhit, cause it's about height. What combo are you trying to do?
  20. His words not mine. Lies and slander. I'm a King gtfo.
  21. It's not the shades that granted him power. It was when Spark exploded all over him that gave him power.
  22. None for CSX at the moment. (That I know of at least.) For now you can stick with basic stuff. dash 2B catches forward rolls and crosses up on neutral tech, 214D in the corner. If you end in the corner and have a j.[D] set up you can poke them a few times then when they block the charged laser it gives you time to throw out a 236D to keep them stuck blocking even longer. Midscreen basic things like ...5D > 6D > 236D or ...5D > j.2C > SoD > 6D > 236D etc. Habacan is short for habakiri cancel so no need to call it habacan cancel. Anyways it's a tough link to do when you're first learning it. Cancel into habakiri whiff asap and dash 66A the second her hand starts to go down after "detonating." I can't say that'll actually work, because I don't use visual timing for this. I just sorta feel where I'm supposed to dash now, so I don't know if thats accurate, just as guess lol.
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