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Everything posted by 9TNine
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Yeah, I'm pretty psyched about the note, and her force break looks like it has potential for some interesting stuff. I'm still trying to figure out if the dive changes are a negative change or not, but maybe it's because I've yet to see someone sucessfully land a legit combo off of her S Dive now. I agree that she didn't get as drastic of changes as some of the other characters, but she did get a huge overhaul in Slash, so maybe that's why. Hopefully Koichi and the other high-level players stick with her and figure her out. EDIT: Forgot to bring this up... Judging from the official command list on the website(which doesn't actually list everything), it looks like I-No's force break has some sort of follow-up? It mentions P, K, S, or H so I'm guessing it's dive-related, but I have yet to see anything that stands out as being the follow-up. Has anyone else heard anything? EDIT 2: I'm also starting to feel that they straight-up removed the first hit of far slash, but sped the move up. If this is true, then I'm not sure what to think about it, I liked the wall bounce -9
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Happy holidays to you, too! What are your thoughts (or the Japanese, if you know theirs) on I-No in Accent Core? -9
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Latest filebank vids. -9
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New I-No boss voice sounds pretty damn pissed. Like she's getting ready to beat you in the face with a guitar (because she is). -9
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Might as well, since they heavily changed everything else about it, cosmetically. On the plus side, it probably means only one announcer will say everyone's name, unlike the earlier games where Robo-Ky, Justice, Kliff had one voice announcer, A.B.A had another, and Order-Sol's just said Sol. On the other hand, you never hear that ever, so it doesn't even matter. -9
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I meant for both rc's and frc's. Either way, it's practically impossible to hear over all the othe shit. I hope the video quality it a factor of that but I doubt it is. I also hope they raise the volume for him a little bit in the console release (Not likely to happen, but more likely to happen that bringing back Gregory Payne, unfortunately). -9
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I'm fairly certain now that there's no announcer sound for roman cancels, or if there is then EVERY time it happens I can't hear it -9
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Post any changes you notice. So far... -Two notes. The slow one seems slightly different from previous games. It looks like it stays still for a short bit, then quickly begins to speed up. The fast note comes right out, and eventually begins to slow down. Both are FRCable. -No hitstop on the second hit of standing far slash. No info on the first hit yet. -Slash Dive doesn't groundbounce on counterhit. Doesn't look like a guaranteed knockdown either. The Kick and Slash dives were probably reverted to their #R versions. Against Jam, the player landed a counterhit S Dive into standing K, JI HCL, etc. Punch dive still bounces and such. -Force Break (I-No Bomb-ah!) resets her jump option. Against Jam, the player followed up a TK'd HCL with hs, forcebreak, P Dive, airdash S, VCL. -Doesn't look like j.hs wallbounces like it did in earlier beta tests. New colors: Orange outfit,white hair, black guitar Blue outfit, pink hair, purple guitar Returning EX Colors: XX Dust #R Start XX/ Start/Respect XX/ Dust XX K Color (Red outfit, orange hair, orange guitar). I'm linking to it since you can only post four images in a post http://www.guiltygearx.com/community/vote3/image/ggxx/in/in01.gif -9
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http://youtube.com/watch?v=-H7e035F-6M Opening http://www.youtube.com/watch?v=ZXvCfuGNyV8 Sol vs Ky intro Originally posted by Cola in the System Changes thread. EDIT: I swear I saw someone ask for these in youtube form... Either way, copying and pasting the links from Bahamutt_Zero's site into a new window should work too. -9
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Well, I didn't mean #R level building. But none at all? C'mon... -9
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I don't know. I said some. Personally I thought it was stupid that it didn't build guard gauge in Slash either. -9
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It seemed like from day one they wanted to bring some of the crazy stuff back. -9
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Fast Note! Holy Shit It's Real! -9
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Gamechariot vids are too slow right now! -9
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... Jesus christ Millia. -9
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Baiken as well. And if it actually is the same actress, then she sounds WAY different. -9
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It was awesome that so many vids got uploaded. It sucks though that only 13 characters got played in them. TONS of Baiken though. Seems like Baiken players are getting their revenge for not seeing her in the beta. -9
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After winning the first round in vid 48, Robo-Ky kneels down, similar to his 2S. The players skipped the win pose stuff, but it looks like they give him a new win pose? -9
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89 is MA vs BA EDIT: And 86 is BA vs AX. One vid must've got missed somewhere, seeing as how there's 90 listed here, and 91 in FB. EDIT 2: After talking with rtl42, here's the deal. He copied from the table displayed before going into Filebank, which only lists 90, so they missed one. At some point, the filebank list isn't going to match the Dustloop match list. If someone finds that point, please post the info for the missing vid so the list can be corrected. EDIT 3: 85 is also BA vs AX. Different vid than 86 though. This is where the mistake happened. 84 is KY vs BA like it's listed. -9
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Not really interested myself, but I thought I'd tell you guys Saweki (Youtube guy who posted the first GG:AC vids) has a bunch of vids from the fourth location test for this game. http://www.youtube.com/profile_videos?user=saweki&page=1 -9
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Something I slapped together in a few minutes... -9
- 2,057 replies
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- humor wasteland
- not even funny
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(and 2 more)
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Thanks. -9
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Looking for the Jam combo vid called Infinity, and the Millia combo vid called Lament of a Soul. Pretty sure they were posted rather recently, but weren't up for long. Thanks. -9
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I've been a stick player for awhile, and use a HRAP. Just curious if anyone's replaced the Stick and Buttons with Sanwa buttons (using the same shell) and if the difference is really that big. The only time I can recall using Sanwa parts, it really wasn't a good cabinent for them. -9