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dooku

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Everything posted by dooku

  1. Preorders are now open on amiami for: Ougon Musou Kyoku Episode 8 and Tsubasa Figured I'd just include all of them for anyone else that was waiting for all of the preorders to open up. Yay, I'm gonna be broke as hell, too many awesome imports getting released this winter (Umineko stuff, Mahoutsukai no Yoru, AH3).
  2. Actually, after playing BB for the first time in a few weeks, I don't like this game enough anymore to spend the money for this. So yeah, I'm not going, and I'm probably dead on BB until CS2. I'll just stay free like the rest of WI.
  3. I love how there's only 3 or 4 WI players that post here and none of us have a car. I'm able to afford it and a hotel and everything, I just have no way of actually getting there. So unless anyone who's coming from the milwaukee/chicago direction is feeling really generous and is willing to add like a half hour to their trip to give me a ride (I'll pay for gas or whatever), I probably won't show. Also have to make sure it doesn't interfere with anything I might be responsible for that weekend. So yeah. Probably not gonna happen -_-
  4. Lol google maps. But yeah, it's on the MN border, right at the Mississippi River. Looks like the last place you hit in WI taking 90W. On a vaguely related note, makes me sad that the rail that was going to connect La Crosse - Madison - Milwaukee is dead thanks to the new governor. I don't give a shit about politics... but yeah that sucks. Even if it would have been like 3-5 years before it was finished, it would have been hella sweet.
  5. I'd probably go, but I have no way to get there or back. Having no car is awesome except when I want to do something outside Madison. Then yeah... it kinda sucks.
  6. Man, I suck at 3D fighters =/ Or more like I just don't play them very often, because none of my friends liked them, and I like 2D better. Well other than Fate/Unlimited Codes probably... I mean I never fought anyone who knew what they were doing, and it was basically HnK with sidestepping. Oh well, maybe I'll have more luck making it out there next time. The whole having no offline competition thing is starting to really suck, so I might be crazy enough to actually take a bus out there if I can't find someone to bum a ride off of. Except that it'll probably be cold next time. And I don't know how well the heating works on a greyhound. Guess there's only one way to find out.
  7. Oh yeah, I almost forgot this thread was here... But yeah I need offline competition... Like seriously if anyone's gonna be around Madison any weekend and wants to play BB, GG, Fate Unlimited Codes, HnK, Meltan, or pretty much any other fighter I have let me know. I've got a ton of fighters but nobody to play them with. I should have taken advantage of having a decent fighting game base while I was still in NC, which I knew about but never went anywhere due to laziness and school. But mostly laziness. I actually think they had gatherings at my college... oh well. Oh and I blame my roommate who said he'd go to a few gatherings and give me a ride too, but never went because he was too free and was scared of being humiliated by his arcana heart stick. Stay free Koney. And why did F:UC never get a fanbase. Someone play me in this. It's better than BB. Too bad BB is the only fighter I like that has netplay.
  8. It says that 3C is knockdown regardless of if it hits an enemy in the air or on the ground, and untech time is increased. And ama no habaya is 236A IIRC.
  9. Enma combos are back in this time, enma's float after hit is back to CS level. 5B & 5C universal air unblockables. Litchi 6B throws enemy airborne on normal hit. 6B & j.C wallbounce on CH also. EDIT: 6B not wallbounce, typo.
  10. If the combo proration isn't too bad, you can follow up with dj.B > j.214B > 5D > j.236A > j.236B > j.214A for knockdown. If you don't want to use wolf for that, you can just get knockdown by ...> dj.B > j.C. If the proration is bad, they can tech before the dj.B hits them. For example: 5B > 3C > (walk) > 2B > 5C > sjc.AAA > dj.B > j.214B > 5D > j.236A > j.236B > j.214A will do 2870 damage and net 37% MG. But if you start with 5A, they can tech after the sjc.AAA before you can do anything (other than dj.AAA it looks like). But if you can confirm you screwed up quickly, you can do something like: 5A > 5B > 3C > walk > 2B > 5C > sjc.ADA > j.236A > j.236B > j.214A for 2280 damage, 29MG, and knockdown. Basically, don't screw up the transform if you can help it, but if you do and the combo isn't long and you didn't start with a bad p1 move then you can go for knockdown. I was trying to figure out a way to get to a double [w]j.B combo, but the ways I've found either put you too high or too low to do anything after landing. The proration would be ass anyways, so land 5B > anything probably wouldn't work anyways, but it was worth looking into. Tested these on Hazama, they might be character dependent.
  11. Doesn't look like I'll be able to make it to this. Tried finding a ride from someone on smashboards, but was generally ignored. Don't blame them, I don't know any of them and I don't play smash, so it was the outcome I expected. Also not worth riding a poverty bus out there, it's like a 3 hour bus ride. Kinda sucks =/ Should be gatherings in Madison imo... or at least a freaking Amtrak rail that services this damn city. It's the state capital and the only way out other than personal transportation is poverty bus or a plane, which you can't actually take direct flights to anywhere worthwhile. GG Wisconsin, gg.
  12. Yeah, doesn't work vs noel/tsubaki. Do ...>j.A > (delay) dj.AAA. Wolf j.a has a ridiculous amount of hitstun, so you can let Valk fall a little bit after the wolf dash so that the double jump won't put you too high. Pretty sure it works vs everyone other than Noel and Tsubaki when I tested.
  13. Yeah, training this week is pretty rough and I'm either busy with studying stuff or braindead from thinking all day. But like I mentioned, I will have plenty of time over the weekend, and I plan on running through it then. If I need it, next week won't be nearly as bad so I can finish whatever's left then. It will need to be proofread after I finish it, because I found out it's a little awkward actually putting what is being said into English with my Japanese level (like I know what it means but putting it into something sounding natural in English is awkward). This is the first thing I'll have translated outside of classes that isn't technical stuff (most of the stuff I have translated was just stuff like information on patch changes and whatnot), which is a little different than translating conversations. I hope you're alright with the translation being just a little rough, but it will be far better than anything you'd get through an automated translation for sure lol.

  14. Haven't seen this anywhere, and it's better than the 6C midscreen combo on the first page: [h] 6C > 5D > j.A > dj.AAA > j.236B > j.236A > j.5C > j.B > j.B > land 5D > 5B > 5C > jc.B > j.214B > 9DD > j.B > dj.B > j.C (3636 damage, 43% MG) Edit: Actually this seems character specific. I'll do a little more messing with it, doesn't look like it works on hazama. I'll mess around a little more since I have nothing better to do. Edit 2: This seems more universal: [h] 6C > 5D > j.A > (delay) dj.AAA > j.236B > j.236A > j.5C > j.B > j.B > land 5D > 5B > 5C > jc.B > j.214B > 9DD > j.B > dj.B > j.C (3636 damage, 43% MG) The delay allows valkenhayn to fall slightly so that the 2nd hit of the dj.AAA will hit everyone except for Noel and Tsubaki. I'm not sure if 6C > 5D > j.A actually works on them. I can't ever get it to hit except in corner, which is pointless because you can do much higher damaging stuff then.
  15. Ya, mugenized characters haha. But it's hella fun to watch. Tager's and Hakumen's were amazing imo. Really liked Ragna OS's dragon install combo too.

  16. Just wondering, are any of yall importing AH3 this winter? I'm kinda thinking about flying out to Final Round next year since it's probably a good bit cheaper than EVO, and AH3's gonna be played there.
  17. Unl. Valk can wolf ukemi on any hit where you could normally defensive burst. Basically once he gets wolf he becomes uncomboable. It's pretty stupid lol.
  18. Some random observations that might help, or are just interesting/good to know/whatever: - You cannot wolf cancel 236C until it's active, so it's pretty easy to squeeze a reversal in before it connects for a CH. None of his normals have enough blockstun to force you to block 236C. - 236C is relatively easy to IB since it's the easiest of the 236 series to see coming, and after IB most character's 5A will land a CH if they attempt to wolf cancel using 5D or 7D. - 236A is safe on block, at least +2. But if they wolf cancel with 5D > [w]j.A, there's at least around a 6 frame gap (trades with jin's 5A) - You can IB > grab between 5C > 236C, 5C > 236B (if in range), but not between 5C > 236A - After 5C in a blockstring he only has a few options - RC, DD, 6C, or 236 series. (or nothing) -~7 frame gap between 5C > 6C. - no gap between 5C > 236A - If you IB his 5C, a reversal will beat all 236's, 6C, AH. Basically, IB 5C, which doesn't seem too difficult.
  19. Zeromus, here's a couple of things I noticed: - 5C doesn't gatling to 3C, but does to 6C. - 2C gatlings to 6C also. - And yeah 6A has no gatlings.
  20. Woah, really awesome Jagi vids. Just wanted to say, thanks ATG for all the links. Makes me sad that this game never really took off in the US, just like F:UC or SBX =/
  21. Probably US time, since the US updates are on Tuesdays. I'm not 100% sure on this though. Also, for mobility issues, seriously I've been having none. Wolf AD (not C-Dash) > revert seems like a really good option imo. And his air to air game isn't bad, j.B is a pretty good poke that can hit confirm into a pretty good combo + knockdown.
  22. I played melee back in its prime some, but didn't go to many tourneys. Sometime this week I'll look into contacting someone from there to see if anyone from madison would mind giving me a ride over there. Thanks for the heads up, hope I'll be able to make it. I'm assuming the PS3 setup will have the Valk DLC?
  23. ^ Doesn't j.214B lose to 5A/2A? Or am I just screwing up the TK? I didn't think his j.214B had any inv frames.
  24. Random findings from the past couple days, don't know if it's already been mentioned, but whatever: - 9D6D - Awesome transform - revert IAD. Not only does it fling you across the entire screen very quickly, but you can barrier/block during the time you aren't a wolf (most of the move). - Astral > 720. For real. 720 won't ever win. Frame 1 invincibility, meaning you can wake up when he's holding the 720 and just Astral him for free. Yes, Valk's astral is a legitimate DP. - 6A guard point is pretty nice, activates pretty quickly (probably frame 3-4-ish). You can 6A between tager's 5C > 5D and win. Also, you can combo on 6A CH if the opponent isn't in the air when hit, you have to do earliest sj.B you can, it's pretty tricky. - VS litchi: Between staff 5C > 3C, you can IB 6C for a free FC. - VS tager: After gadget, backdash beats everything except 5C, spark bolt, and 1080. - Against low blockers: 5B (blocked) > j.C > air DD is a great way to finish. You get enough time to hit confirm the j.C, and if they block you can jump cancel / j.214B > 3D wolf mixup. - 6C, j.214B, 6B, j.236A, j.236B all have same move proration rules it seems. - As much as I wish, j.214B is not hotaru. But it is air unblockable.
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