Jump to content
Dustloop Forums

Guardian

Members
  • Posts

    450
  • Joined

  • Last visited

Everything posted by Guardian

  1. Ok, since no one else seems to want to publicly break this dude, I'll be the first to get the ball going. Lets talk about triple unblockables, consistant, tensionless, one-hit shadow gallery setups, practical death combos, and other broken isht. BnBs, Sentry control/negative edging, and other basic eddie tactics have no place in this thread. TRIPLE UNBLOCKABLES The best way I can see this happening is with the following series: 22D(22s w/o tension) + -d-(first unblockable), -k-, 214k~41236S, -hs- ~ j.S(2nd unblockable), [5S, 6p]x2, 5s, 5HS(1 or 2 hits depending on distance), 22s, backdash, 22hs frc~iad down, j.S (3rd unblockable), 5p, jc, air combo. There are various combo vids on youtube showing those unblockables, only one or two showing 3x unblockables (and they're only done on Pot). It seems as if doing triple unblockables after two -d- is highly unlikely unless the following can be done, corner only: 22D(22s w/o tension) + -d-(first unblockable), -k-, 214k~41236S, 22D + -d-(2nd unblockable), dash in~412368S, frc, land, backdash, 22HS frc~iad down j.S (3rd ub), 5p, jc, air combo Even with the above combo series, I'm sure it would be very character specific. 3x unblockable setups involving 22D will kill Chipp and possibly Millia after a simple KD combo such as 2p, 2d, etc. I personally can't get the one hit SG on anyone w/o the FRC. Unblockables seem to be the way to get death on most people, but the damage on 22D is too good to ignore. Plus it has a frc point. Possible setups for more non-sentry unblockables? Help me out here peeps, I can't think of all this crap alone:vbang:
  2. Dust feint=tick throw. That's how I usually use it anyways. Even though it has a long startup, the startup will make them burst or stand, after which you can go low or throw.
  3. That Robo-Ky on the latest Acho vids is hawt (http://www.a-cho.com/ac.html)
  4. WHOOPS, I thought he meant slash, I'm a dumbass. Definite NO. LOL
  5. Oh that's just dumb (in a good way)
  6. With lvl 3 tension: s.K, s.S, 214S, 5HS frcx2, air combo of choice. 214S launching at lvl 3 is hot, and missile loops seem a bit easier now; I could get it consistantly in slash, but it seems like the untech time has increased and works from farther away. TKing the force break? That could make for some stupid wakes after lvl 2 or 3 236s. *goes to training mode*
  7. Yes could someone please at least give hints to the other options? I can't get 66FRC6 to work. I'm quickly becoming convinced that she's a skewed 360 character who also happens to be the hardest character in any fighting game in existance. Yes, harder than ROM infinites in marvel. Yes, harder than Bison swipes in cvs2.
  8. Does anyone use her on a pad? B/c this shit is impossible
  9. After watching a couple of the Eddie matches, I have some combo theories and questions. After a KD into puddle unblockable: j.S(unblockable), 5S, 2HS, 22S, 412369S, RC 2nd hit, airdash, j.HS, j.D, land, sj.S, j.HS, j.D It seems that combo would give alot more damage, but I'm not sure about the shadow gallery properties now. Does the 2nd hit of SG give the new slide effect? Are frame traps still possible with sentry P? Am I asking a bunch of questions too soon? HOS is looking more broke by the match. :blue:
  10. Reading that FAQ was almost like watching an infomercial; now I want to BUY the combos. :-D I'm just happy I can finally do them on a pad ^_^
×
×
  • Create New...