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Guardian

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Everything posted by Guardian

  1. Just a couple more weeks..... This needs to come out sooner :-(
  2. Stick to your ground game; there's really no reason you should take the fight air to air anyway. Your general anti-airs(5p, 6p, 5s) will stuff anything she can possibly throw out at you when she's in the air, except for maybe a tatami mat. Land any of those moves vs an airborn baiken and it's a free 35%+ combo for you w/o meter.
  3. 5k is your friend. 2S beats everything she has in the air except for a super high mat (which you should just dash away from anyways). 50% tension + 2 sucessful mixups = win Oh wait is that for everyone in the cast? NM me dumb
  4. [Nitpick] Less than half the cast =/= most characters. [/nitpick]
  5. That combo won't work on the entire cast; maybe just the heavies and a couple of the med sized characters. Plus there's no way that you'll do 323+ dmg vs Dizzy w/ just 25% tension
  6. M0AR C0MBOEZ P1Z: In corner vs crouch: 6K, 5K, 6P FRC, 5HS, ex pile, 5HS, iad j.k, j.k, land 5HS, pile Does over 50% to entire cast except So, HOS, ZA, FA and VE, as it doesn't work on them (if you can get it work, please let me know!). You can do a similar variation on VE after 6P: 5HS iad j.k, j.k, land 5HS, ex pile, 5HS, pile Ex pile does stupid dmg at the beginning of a combo
  7. Because of that loop Johnny just moved to Omega Intergalatic Shit Tier Great vid though Latif, plz go to SBO and show Ogawa who t3h real eddiz is
  8. because everything hits potemkin. EVERYTHING.
  9. Damn this shit blew the fuck up in just a few days How is it that you people kept all these repressed strats for so long lol
  10. When I said a cheap bastard, I was talking about HOS. However, before last week, I had ZERO experience with this matchup. So, playing a HOS player who knows the slayer matchup made the matches very frustrating for me. Just because slayer is the better character doesn't mean Order-Sol isn't cheap in his own right. I'm learning alot from what TB and Zaido are posting though. Let's keep the talk going.
  11. OMG what a cheap bastard. All the general anti-airs work against any IAD attempts, and 5k can only keep him at bay for so long. When he gets in, how do you stop him from poking and jumping everywhere like a crackhead on fire? Discuss.
  12. You can only get one SG loop rep off of that unblockable. If you do two reps of the UB, you won't have enough meter to do another -D->22D unblockable. One rep does work everywhere though. After any KD, if you want to keep it simple, use this: -D-, 5k(ub), 5s(hold S), 2D(hold D) -HS- (release others) j.k/s/hs + puddle (2nd ub), combo of choice. From there you can work more complicated setups.
  13. I need Archer in my life.
  14. Excellent work DW. The Axls of America applaud (and steal) your efforts. :-D
  15. The first j.D has to hit almost the second you leave the ground, and the last j.D has to hit them while they're still spinning. It takes awhile to get the timing down, but once you got it, you got it.
  16. When she's in moroha mode you are better off blocking if she's rushing you down, and looking for the tickthrow or her guard break kick move (dunno what it's called). 2S should be able to beat any move she jumps in with. If her j.HS is beating your 2S, then you're probably not doing it early enough (I could be thinking of her j.S though, will test later). If you have her on the defensive and she's STILL in moroha, then you have to fight her like you fight potemkin. LOTS AND LOTS of 5k. 2p works pretty good too. With 5k if she attempts to DP (regular or ex) you have enough time to recover, block and punish the DP. If she out spaces your 5k then the game is in her favor as her 5HS will pretty much stuff anything you can throw at her (well except BBU but that's too risky). She's deathly afraid of tick throws so try and use that to your advantage.
  17. More silliness vs Baiken and other light characters: 2D RC 5HS iad j.k, j.k, land 2S, j.k, j.D, j.2k, j.k land 5HS, pile. Does 270+ to baiken. This is particularly useful for light characters since getting the 2nd 5HS after the iad j.kx2 gets to be a little tight. Also, I'm starting to find that doing: 5D, j.D, jc, j.HS, land~whatever in the corner is better than doing: 5D, j.Dx3, AD, j.HS, land~whatever. The first version nets you more damage overall imo. Thoughts?
  18. It should be noted that if you do attempt to IB the first hit of mawaru and BD or counter the second, that if he sticks any poke (5k, 6k, 2p) inbetween those hits, you'll get CH and still lose a good chunk of health. Now if the Eddie player doesn't know this, rape him for it. If he does, you'll just have to guess. My recommendation is just looking out for Mawaru mixups when he jumps. He can't stick out pokes in between mawaru when he jumps (unless he's going for a crossup), so if you see him jump for 4 way mixup, IB the first hit and gtfo of there.
  19. All you need to win with slayer is a reliable combo, 5k, and bite. Anything else is flash.
  20. No, more IAD j.k, k loops!!!!! Errr nm! MORE OF BOTH!!! MOAR SLAY3R PLZ!!!1!!!11!111ONE!!!11!1ONEHUNDREDANDELEVENTHOUSANDONEHUNDREDELEVEN!
  21. You have to do the first j.k while you still have the momentum of the IAD. If you do it too late, it'll look like a falling j.k, and if you do it too early, nothing will come out. If you do it right, you can double tap the 2nd j.k, and do the 5HS like you normally would. Depending on your combo starter and the character's weight it can be very specific though. The way I started learning it was by picking Potty and doing 2D RC 5HS IAD j.k, j.k, 5HS~whatever. Once you're comfortable with that, try doing it on other characters like roboky, venom, eddie, etc. Eddie hitbox is huge as hell, so that's another character you might want to consider trying it on. But 2D RC 5HS IAD j.k, j.k pretty much works on everyone in the cast; you may have to adjust your 5HS timing on lighter characters though.
  22. I'm doing a couple of Axl and Eddie combos as well. I don't have any recording equipment though, so if I can't get any access to some, I just won't bother :-(
  23. Some things to add to deci's post: Watch out on waking him up when he has 50% tension. He becomes infinitely more dangerous w/ his 3f SRK. Also, if he IB your 5S,S string, he can SRK any link. TK missile spamming-If he does this from just about any distance, and you have 50% tension, you get a free DoT if you're fast enough. RK cannot jump in on you w/o a missile putting you in block stun. 5P and 2S beats any concievable move in his jumping arsenal, unless he does a VERY far j.HS or j.S, which you can just 6P or BBU. You have nothing for Robo Dash. NOTHING. FD jump or block it. If you can do IAD j.K loops, DO THEM. RK has the 2nd (or 3rd, can't remember) highest vit. in the game, but IAD j.K loops will make him cry.
  24. Diveman your avatar is the shit.
  25. I don't know if that's such a good idea; I've been grabbed out of many a burst by the heavenly PB. That was in slash/#R though; did they change that about Pot in AC?
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